Request for new hotkey

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Burzmali
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Request for new hotkey

Post by Burzmali »

Any chance a future update could include a hotkey for 'Wait 5 seconds'? It's just a mighty hassle when you need to stagger weapons to go throught the menus right now.
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Sleeping_Dragon
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RE: Request for new hotkey

Post by Sleeping_Dragon »

Agreed, it can be a hassle, but staggering fire isn't limited to 5 secs.. some designs work best with other stagger times (ie. 3 secs come to mind for the Blackguard, dual PGs with longer then 5 sec 'optimal' stagger times)... I think the most time consuming part is actually setting the number of seconds, for some reason I always us the arrow icons and not the hotkeys for setting the time.

Maybe if the hot keys for the add/subtract settings were more organized now there just scattered 'free' letters, some being capitals (shift key involvement).... maybe if they were just q,w,e and r,t,y (since these letters are already near the w(ait) and t(ime) keys) where the normal uses of q,w,e,r,t, and y were overridden while in the set time menu? Or maybe automatically activate the box where the number of seconds are shown so you could just type in the number of seconds once you hit "w", "t" in addition to the normal arrow icons. So a typical wait on time would go something like w,t,1,2,<enter> for a wait on time, 12 secs? Problem might be that it could be time consuming to code for a 'convienance fix'.



Tiny tip for the Penetrator: If you fire the SL with the 1st of the LLs (assuming target is in range of the SL) when wait on recycle next weapon and fire the 2nd LL (but not the SL agian) this staggers the LLs very effectively.
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LarkinVB
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RE: Request for new hotkey

Post by LarkinVB »

ORIGINAL: Sleeping_Dragon


Maybe if the hot keys for the add/subtract settings were more organized now there just scattered 'free' letters, some being capitals (shift key involvement)....

Scattered free letters ? Come on. It's

h : hundreds
t : tens
o : ones

to subtract and

H : hundreds
T : tens
O : ones

to add. I wouldn't call them scattered free letters [;)].
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Sleeping_Dragon
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RE: Request for new hotkey

Post by Sleeping_Dragon »

LOL!

Now that I know those letters stand for something, It makes a lot more sense and I can probably remember those. h,o, and t just seemed like they were pulled out of the blue to me till now.... in that case disreguard previous post[:D]
Power does not corrupt; It merely attracts the corruptable.

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Burzmali
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RE: Request for new hotkey

Post by Burzmali »

I was just thinking about a hotkey like 'x' or 'y', to save the trouble of going through 2 menus and 8 decrements to time the weapons correctly totalling 10 keystrokes where 1 should do.
LarkinVB
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RE: Request for new hotkey

Post by LarkinVB »

Staggering fire is for sissys [:'(] All I use is wait on recycle or wait on heat. Please explain the advantage to wait for 5 seconds as a shortcut.
Burzmali
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RE: Request for new hotkey

Post by Burzmali »

I have 2 BRGs, hiting an opponent with both of them at the same time is wasteful (if the first scores a knockdown), but if I stagger them by about 5 seconds I have a chance to break move and knockdown with the second.
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Sleeping_Dragon
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RE: Request for new hotkey

Post by Sleeping_Dragon »

The best reason for staggering fire in my case is actually pretty... well...indepth.. maybe arcane is a better word. It involves avaliable PUs and recharge rates in cases where the engine don't produce enough PUs to fully recycle all the energy weapons if all/most of the weapons are fired at once or very close together. Best example is with the Blackguard.

Standing still the engine only produces 8 free PUs, if you fired all 4 energy weapons at once, in the next second of time the weapons would need 12PUs to recharge at full recycle rate, not going to happed, so some of the weapons will not recycle in the fastest possible time. By staggering fire between shots by 3 secs you can avoid overworking the engine and actually keep all 4 energy weapons recycling at the fastest recycle times. Basically, you can use it to recycle your weapons a couple of seconds faster in some not-so-common cases, but the amount of stagger required varies with each situation/titan that can benefit from it, so a set '5 sec wait' isn't all that useful in my case.


Also like Burzmali stated with the BRG example. Once I knock a titan to the ground (BRG or not) I'll stop firing at it with other available weapons and wait a couple of seconds before unleasing the rest in hopes of knocking the standing titan back to the ground (for the extra damage). Here a set '5 sec wait' makes more sense, but with the larger titans I tend to wait longer and let them waste more time standing before I open fire on them agian in hopes of the secondary trip. This buys me a couple extra seconds for other already used weapons to recycle before the target gets to check for a successful stand the 2nd, 3rd, or even 4th time they try. so even here, a set '5 sec wait' may not be that useful in my case.

That's the reasons why I'll stagger weapons fire, but now that I know what the hotkey letters stand for and can remember them, it should make my life easier[:D]
Power does not corrupt; It merely attracts the corruptable.

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Burzmali
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RE: Request for new hotkey

Post by Burzmali »

How about a 'repeat last wait on time' hotkey instead/in addition then? You set the time the first time and press only that one key to repeat.
Thorgrim
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RE: Request for new hotkey

Post by Thorgrim »

The engine takes care of the staggering for you, no need for a calculator for each titan design you play that doesn't have enough power for all its arsenal - which is most energy titans if not all. Eventually all recycle rates will fall into place.
As for recycling in the fastest possible time, the heat reg won't be able to handle it, it's not just about power.
And of course this is all about one single weapon, the BRG. Maybe the EMP and the NB, but mainly the BRG. With twin BRGs, after the 1st time you give the wait command, you don't need to repeat it, since the recycle times will make the weapons available at different times from that point on.

I could see something like ALT or CTRL + a number key for the amount of time to wait for, but I'm not sure if it's not exagerating on the number of hotkeys.
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LarkinVB
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RE: Request for new hotkey

Post by LarkinVB »

ORIGINAL: Thorgrim


I could see something like ALT or CTRL + a number key for the amount of time to wait for, but I'm not sure if it's not exagerating on the number of hotkeys.

Hmm. I will look into this. If its easy to do I will add them. I think they can come handy now and then. Most of the time I use 'wait on time' is when I break enemies move with EMP and want I to wait and see if he trips.
Burzmali
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RE: Request for new hotkey

Post by Burzmali »

Not true, you have to wait for the offset to reappear evertime you wait for a scan, move, or other not attack activity. And it works for most weapons if you consider the added bonus of a possible knockdown on a standing opponent. Honestly, it's just a hotkey request, I can live without it, but it would make the game a few quantua better for me and I'd imagine that the coding wouldn't be prohibitive, so I asked.
Thorgrim
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RE: Request for new hotkey

Post by Thorgrim »

If you're scanning with high scan times, then you're not really doing the tripping thing. If you're moving, that's 3 PUs less you have for the weapons, so it's a completely different picture. As for other weapons, the bonus when the target is prone and not moving is very useful for called shots - more than for knocking it down again?
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LarkinVB
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RE: Request for new hotkey

Post by LarkinVB »

I added alt-1 to alt-0 for 1 to 10 seconds wait on time hotkeys.
Burzmali
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RE: Request for new hotkey

Post by Burzmali »

Neat, thanks for the addition! Now if I could only find an addition that would prevent the AI from always getting a better suited team for a map then me [;)]
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Sleeping_Dragon
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RE: Request for new hotkey

Post by Sleeping_Dragon »

Excellent[:)]
Power does not corrupt; It merely attracts the corruptable.

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