Tell us where to go after EiA...???

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Marshall Ellis
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Tell us where to go after EiA...???

Post by Marshall Ellis »

Hey guys:

Imagine EiA out and done (LOL!) OK, sorry BUT humor me and tell me where you think this type of gaming system could be applied ... i.e. Franco - Prussian 1870s, American Revolution, World Diplomacy Game, Civil War, etc.

Think out-of-the-box here and tell me what your thoughts are past EiA with this type of gaming system...

Nothing is out-of-bounds so give it to me...

Thank you
Thank you

Marshall Ellis
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Windfire
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RE: Tell us where to go after EiA...???

Post by Windfire »

American Civil War - Area movement, corps and leaders would all appear to adapt to the system. Diplomacy and the political system would be virtually nonexistant.

Period of Frederick the great - May need to modify attrition/supply/forage to captue the strong desire to capture enemy fortresses. May already be in your plans.

American Revolution - similar to French efforts in Spain. Would likely need to use a different scale as the forces involved were noticeably smaller.
Hanal
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RE: Tell us where to go after EiA...???

Post by Hanal »

Russian Civil War 1918-1921....area map would be suitable from Poland to Vladivostok.....Diplomatic model could be implemented as Reds and Whites attempt to contol various independent factions, such as Ukrainians....Russo-Polish War and Allied intervention...players could take the position of the Reds, Whites, Allies, Poland, Independents/Monarchists...various minor armies would include Czech, Japan, Finnnish, Ukrainians... peasant/cossack brigades....leaders to include: For Reds: Trosky, Lenin, Stalin, Tukhachevsky, Kalinin, Kamenev, Rykov, Zinoviev, Voroshilov and examples for the Whites would include: Wrangel, Yudenich, Kolchak, Denikin, Markov, Abramov, Rodzyanko....
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pasternakski
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RE: Tell us where to go after EiA...???

Post by pasternakski »

Any PC rendering of the Russian Civil War should be based on the GMT card-driven system (on this subject, called "Reds!"), which is excellent. Remember that an entire century had passed after the Napoleonic era, and many things had changed.

How about War of 1812?

On this subject, I would like to see Matrix pursue a PC port contract with GMT for all of their very enjoyable games of this type (Paths of Glory, Napoleonic Wars, Wilderness War, and others).
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And the people let me down.
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Hanal
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RE: Tell us where to go after EiA...???

Post by Hanal »

ORIGINAL: pasternakski

Any PC rendering of the Russian Civil War should be based on the GMT card-driven system (on this subject, called "Reds!"), which is excellent. Remember that an entire century had passed after the Napoleonic era, and many things had changed.

How about War of 1812?

On this subject, I would like to see Matrix pursue a PC port contract with GMT for all of their very enjoyable games of this type (Paths of Glory, Napoleonic Wars, Wilderness War, and others).

Granted, some things had changed, but based on the EoA game engine, I think a game based on the Russian Civil War is very doable....however, I do realize that the chances of a game actually being done on this subject is rather slim, since the more popular wars will have greater appeal to gamers....nothing wrong with spitting into the wind, so long as you duck!.....[;)]
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pasternakski
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RE: Tell us where to go after EiA...???

Post by pasternakski »

ORIGINAL: J P Falcon
nothing wrong with spitting into the wind, so long as you duck!.....[;)]

Ha haa! Quack! Your idea is an excellent one, I think. When you get on eBay and look at what "Reds!" is going for (unpunched/shrinkwrapped at 3-4x original retail), I think there is room to believe that a solid computer game on the Russian revolution would cook up some sales.

How about an EiA-engine treatment of Jules Verne's "sci-fi" vision of the late 19th century world?
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
John Umber
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RE: Tell us where to go after EiA...???

Post by John Umber »

Great northern war

Applied as a scenario for the original EiA.
Very doable, many nations and lot of space.
Sweden versus Denmark-Norway, Poland-Saxony and Russia.
At the same time in central-europe consession of the Habsburgs. England, France, Austria and Spain. War all over the place.

Habsburg civil war

Protestants versus Catholic
Sweden and protestants (northern germany) supported by France versus Austria and Spain.


Ottoman Empire

Building of the Ottoman Empire? Conquer the Byzans and all of north africa?


World war I and II

Should also be very doable. Cavalry exchanged for armor etc...

Shogun?

Different poltical groups.

Rome?

All those wars during 1000 years???
That would be nice and endless number of scenarios...


The list is almost endless.
John Umber
speedo
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RE: Tell us where to go after EiA...???

Post by speedo »

I would suggest the period between 1900 and 1918
since the diplomatic possibilities are enourmous and the theater is mainly focused on europe
Forward_March
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RE: Tell us where to go after EiA...???

Post by Forward_March »

HI Marschall!
A brave man to open Pandora's Box, are you. To stay within the EIA "system", the combination of diplomacy, simplified combat, and political/economical manipulation can only apply to a few wars.

The periods of Louis XIV and Frederick the Great would be the most readily adaptable to the game system...not to mention the map wouldn't require much change...though what you might have to make of the Holy Roman Empire is too scary to contemplate.

Too many wars are too cut-and-dried...one side always versus another. War of 1812, Great Northern War, American Civil War...to name just a few. Sorry, Swedes. I'd love to have Karl XII in command...who wouldn't...but it's still just him against Peter the Great with a sad finale outside Kristiana.

Louis XIV and Frederick the Great both saw huge coalitions arrayed against them, and in the Prussian case, diplomacy could be quite...ahem...fluid. Most nations fielded some colorful and well-known leaders all the way from Marshalls de Saxe, and Broglie to the Duke of Cumberland...not to mention Old Fritz himself.

Those would be my two choices. Otherwise, you might as well begin re-inventing the wheel.

Thanks for the query, Marshall!
Ozie
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RE: Tell us where to go after EiA...???

Post by Ozie »

Taking the limitations of the combat and movement system I strongly suggest to stay within 1600 - 1850 period. This is to match the type of the battles, density of troops and overall gameabilty with EiA system. In short if put earlier than 1600 melee was the way of the battle and the system won't be good. If put after 1850 the armies got so huge no single battles solved the fight. So again the system won't be usefull.

But if you are going to make drastic changes to the game system you can do what ever period you see fit.
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Hoche
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RE: Tell us where to go after EiA...???

Post by Hoche »

I think the EiA system will work well for any war from 1700 to 1872.
This time period includes.
War of Spanish succesion
Great Northren War.
War of Austrian Succesion
Seven Years War.
American Revolution
War of the French Revolution
Napoleonic Wars.
War of 1812
Crimean War
American Civil War.
Austro-Prussian War
Franco-Prussian War.

You have a lot to work with here. You could also include mods that include war in the colonies, India, North and South America Were theathers of conflict during these wars. This wouldn't work for play-by-email but you could try to create a Grand-Grand campaign in which you run your country from 1700 - 1872.
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gazfun
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RE: Tell us where to go after EiA...???

Post by gazfun »

Myself and my buddies are doing 1700 to early 1800 using a playboard system as you may be of. But I think the system you have developed would be good for Any European of US historical from 1600 to 1800 as troops moved in the same fashion as they do in Napoleonic Times except for Cavalry Corps and Mass Artillery.
Frank McNally
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RE: Tell us where to go after EiA...???

Post by Frank McNally »

Two suggestions-

EiA should port very well to the period of the fist and second punic wars as described in Polybius. He divides the nations well by focusing on each location in turn (Greece, Eastern Med, and Western Med). I would make the player states Rome, Carthage, Ptolemic Egypt, and Syria, the Aetolians and the other Greek League (drawing a blank at the moment, they fought the Aetolians in this period and were based between Lacedaemia and Messenia). Macedonia could also be a player power. This scenario could allow for the political system to be little changed form EiA and battle chits will work well with slight modification. This period is also nice because of numerous small neutrals and shifting alliances between the majors.

The other suggestion is more of a stretch. The game Pax Britanica (old Victory games) would be a good thing to bring to the computer. It is quite different than EiA, simpler I expect, but the structure of your EiA program could possibly work with a fair amount of guts torn out.
shanebosky
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RE: Tell us where to go after EiA...???

Post by shanebosky »

Definitely the period from the beginning of Louis XIV's rule to the end of the Northern War and the death of Peter the Great.
YohanTM2
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RE: Tell us where to go after EiA...???

Post by YohanTM2 »

The Roman Empire is in desperate need of a worthy strategic game. Combat and effects can be modified easily. Not sure why someone mentioned this as an issue.

The core system and economics should relatively easy to tweak.

Go for it!!
CSSS
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RE: Tell us where to go after EiA...???

Post by CSSS »

Marshall, I have an excellent idea, this would be a GREAT format for ROMAN times. I have an original copy of the ANNALS OF ROME, that I have keep all these years. I will send it to you grab a C-64 off ebay and see the miracle of how the two would meld together.
There is NO good work on Roman times as turn based at all. With the centuries of warefare , politics,econoics and intrigue your game system would not need much to create a smash hit. I have and have over 400+ games from the year 1984 to present. I am going to dump a lot on Ebay simply for lack of space. But as a very expirienced gamer (if not typist) This would be a very sound place to invest your talent!
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Windfire
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RE: Tell us where to go after EiA...???

Post by Windfire »

Rome would be very interesting. Multiple eras, multiple possible scenarios, multiple possible sides, in some case multiple Roman factions in addition to other powers.

To give an idea of the breadth of the period, there is an old board game "Imperium Romanum II" that covers most of the era with 33 different scenarios with player numbers ranging from 2 to 6 depending on the scenario.
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Pippin
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RE: Tell us where to go after EiA...???

Post by Pippin »

To give an idea of the breadth of the period, there is an old board game "Imperium Romanum II" that covers most of the era with 33 different scenarios with player numbers ranging from 2 to 6 depending on the scenario.

Wow! I still have Imperium Romanum II in my drawer. Thought I was the only one on earth who owned the box...

This is almost a happy moment for me :P
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Kyllyr
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RE: Tell us where to go after EiA...???

Post by Kyllyr »

OMG, finally a topic that motivated me to register. I have been lurking here for over a year, waiting for the release of EiA.

Without looking at the true history of the various situations, any palce where you had multiple factions fighting for dominace would work. (Early China, Japan, Fuedal England or Europe, the Middle East etc)

Like someone said earlier, creating a fictional world and countries. You could market these senarios repeatedly.
Kyllyr
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RE: Tell us where to go after EiA...???

Post by Kyllyr »

Marshall, Does looking past the release of EiA indicate that the relase itself is imminent?
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