Read NOW - preventable CV bug!

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Mr.Frag
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Read NOW - preventable CV bug!

Post by Mr.Frag »

New bug was found relating to use of CV's ordinance points. Air groups that have more aircraft ready then pilots to fly them are consuming extra ordinance due to a bug. This means you will have to run home to restock much sooner then normal.

Very simple workaround for the time being on your part:

Use the "Get Pilot" button to ensure that your CV based air groups have enough pilots for the number of planes they have.

It's been added to the list of things to do.
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Gen.Hoepner
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RE: Read NOW - preventable CV bug!

Post by Gen.Hoepner »

You mean those extra plane on KB at the start of scenario 15?
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Mr.Frag
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RE: Read NOW - preventable CV bug!

Post by Mr.Frag »

You mean those extra plane on KB at the start of scenario 15?

No, they will not hurt you ... look at Ready aircraft and Pilots ... if Pilots are < Ready, use Get Pilot.
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Lemurs!
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RE: Read NOW - preventable CV bug!

Post by Lemurs! »

That really kinda sucks... Those are the only groups i don't use the get pilot button with. I only disband experienced trainees into my carrier groups. This is going to cause a serious drop in carrier quality early.

Mike
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Mr.Frag
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RE: Read NOW - preventable CV bug!

Post by Mr.Frag »

It would suck a lot more if you didn't have a "Get Pilot" button Mike and could do nothing about it.
MikeH1952
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RE: Read NOW - preventable CV bug!

Post by MikeH1952 »

Does this apply to Japanese only or both sides equally?
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Mr.Frag
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RE: Read NOW - preventable CV bug!

Post by Mr.Frag »

Does this apply to Japanese only or both sides equally?

Seems universal in nature at this point. Don't have the time to see if it's specific to flavour of CV
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Cap Mandrake
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RE: Read NOW - preventable CV bug!

Post by Cap Mandrake »

I hate to take a step back, but where is the ordinance level listed on a carrier?
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Bradley7735
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RE: Read NOW - preventable CV bug!

Post by Bradley7735 »

I'm pretty sure it's universal. I did some tests to see if victory points were scored for troops killed when their AP was sunk were hard to do. I couldn't get very many attacks from either allied or Japanese CV's. And, they ran out of flight ops very fast.

I didn't check to see if both sides were missing pilots, but I think so. Some of the same examples were mentioned in the thread above (ie, only fighters attacking with no bombers, flight ops used up in an extraordinary quick time, etc)

The older I get, the better I was.
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Mr.Frag
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RE: Read NOW - preventable CV bug!

Post by Mr.Frag »

Two spots:

When looking at the TF itself, you will see a MS:###(%)

That is the amount remaining (% remaining)

If you look at the CV itself:

You will see it on the right (Max Sorties Full / Remaining)
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pauk
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RE: Read NOW - preventable CV bug!

Post by pauk »

aaagrh!
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Oliver Heindorf
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RE: Read NOW - preventable CV bug!

Post by Oliver Heindorf »

thnx for the warning Frag !

maybe you considr it making it sticky ?
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jwilkerson
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RE: Read NOW - preventable CV bug!

Post by jwilkerson »

ORIGINAL: Lemurs!

That really kinda sucks... Those are the only groups i don't use the get pilot button with. I only disband experienced trainees into my carrier groups. This is going to cause a serious drop in carrier quality early.

Mike


But thanks to those "extra" pilots the IJN start with ... it actually might pay to "suck" a few of those decent pilots into the air groups right off the bat .. before some PETE unit steals 'em away from you ... yes these guys are probably 70 somethings ... instead of 80s or 90s ... but there aren't that many of them and it sure is faster than waiting until you meet up with one of the feeder groups ...

Also note that we aren't yet to the point of counting individual bombs and torpedoes ... hence ordnance usage is an abstraction ... and using a few more sometimes isn't likely to make a huge difference ... here are Shokaku ordnance specs ... from http://www.combinedfleet.com/kojinshavolume6.pdf

Aircraft ordnance: forty-five torpedoes, ninety 800-kilo bombs, three hundred and six
250-kilo bombs, five hundred and forty 60-kilo bombs plus a fuel stowage of 496 tons
avgas.




Note that 45 torpedoes wouldn't cover 3 full naval strikes in game terms ... and I think you get more than that now ...



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Cap Mandrake
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RE: Read NOW - preventable CV bug!

Post by Cap Mandrake »

ORIGINAL: Mr.Frag

Two spots:

When looking at the TF itself, you will see a MS:###(%)

That is the amount remaining (% remaining)

If you look at the CV itself:

You will see it on the right (Max Sorties Full / Remaining)

AHHHHH. I thought that was some measure of throughput on the flight deck per day or something like that. Nice feature.
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Captain Ed
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RE: Read NOW - preventable CV bug!

Post by Captain Ed »

Damn I think the Lexington is going to get away. I think I will have to teach the old boot how to play this game at my age, another brain is needed to process all the info mine only holds so much and something has to get kicked out. Well don`t need memories of the ex-wife anymore that would make room.[:D][:D][:D]
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THE SECOND DAY IS EASY CAUSE YOU QUIT
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Charles2222
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RE: Read NOW - preventable CV bug!

Post by Charles2222 »

I suppose any AI games are shot then aren't they, since the AI won't be using 'get pilot' then, right?
Mike Scholl
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RE: Read NOW - preventable CV bug!

Post by Mike Scholl »

Since no-one else has said it..., THANKS Frag, for pointing this out and giving us a chance to compensate for it until a fix can be found.
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castor troy
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RE: Read NOW - preventable CV bug!

Post by castor troy »

What´s better? After a couple of attacks no more sorties or sorties with pilots with exp of 35? As someone mentioned in another thread (I think Mogami), these pilots suck and only get you more planes in the air. It´s no problem for Allied, because there´s no lack of pilots, but Japanese only will get crap pilots using the get new pilot button. You just lose planes, don´t get hits and your opponent gets victory points.
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Brausepaul
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RE: Read NOW - preventable CV bug!

Post by Brausepaul »

ORIGINAL: Charles_22

I suppose any AI games are shot then aren't they, since the AI won't be using 'get pilot' then, right?

I really need an answer to this, this would be terrible. My PBEM partner is on vacancies and my AI game possibly borked?[X(]
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Charles2222
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RE: Read NOW - preventable CV bug!

Post by Charles2222 »

ORIGINAL: Brausepaul
ORIGINAL: Charles_22

I suppose any AI games are shot then aren't they, since the AI won't be using 'get pilot' then, right?

I really need an answer to this, this would be terrible. My PBEM partner is on vacancies and my AI game possibly borked?[X(]

We will have to await an answer, but if you are playing IJ it may not matter anyway, as the Allies are so full of pliots they may automatically use 'get pilot' all the time. One has to ask if the AI has been reprogrammed to use this option AT ALL though, since it is a new option. If both the Axis and Allied AI's automatically fill when there's a vacancy then there's no problem, but especially for the IJ AI, if it will frequently wait for experienced pilots to be in the pool again that won't be good (or if either AI waits to fill the pilots upon going to port that would be troubling).
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