Strange plot execution for Germans?

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Elefantinho
Posts: 50
Joined: Mon May 05, 2003 4:24 am

Strange plot execution for Germans?

Post by Elefantinho »

I'm playing a standard 3.3 1941 PBEM campaign game as Germans and we are somewhere in July 1942.

I'm experiencing some behaviour while plotting my troops that I never noticed before.

Example: I plan to attack an adjacent enemy unit with 2 units. Unit 1 is supposed to advance, unit 2 to conduct a static attack and after that attack another adjacent enemy unit. So I plot for example "1" for unit 1 and "9s1s" for unit 2. In the first pulse everything goes fine. Both units attack the emeny, win the battle and unit 1 advances as planned. However, in the third pulse the attack planned for unit 2 is not executed!

Anybody seen this happening before? Does this have to do with the terrain the first attack is conducted into or the fact that I attack a heavily entrenched enemy? Note that all units are in full supply, have excellent readiness, are attached HQs with respectable leaders etc...
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EvilWeevil
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Joined: Tue Apr 29, 2003 1:26 pm
Location: West Yorkshire / England

RE: Strange plot execution for Germans?

Post by EvilWeevil »

One thing that you could check is the number of OPs left for that units HQ just before you press the button to start the combat resolution phase.

Another thing that I am aware of is that if you plotted multiple plots and one of those plots fails for that 1 unit. Then the remaining plots are not done. However, since you said that the attack was successful, then this may not be the fault.

Hope that gives you a few more ideas.
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Elefantinho
Posts: 50
Joined: Mon May 05, 2003 4:24 am

RE: Strange plot execution for Germans?

Post by Elefantinho »

EvilWeevil, thanks for your fast reply, but unfortunately OP points are well in the 80s for all HQs involved and as I wrote the first plots succeeded. I noticed that it happened when I am making the first attack over a river or into a forest, so maybe terrain is a factor. I don't want to upset my opponent by replaying turns, so I'm going to try to reproduce this in a non-PBEM game. Still, if anybody has a clue...

By the way, although it's a nuisance to me in my current game I'm quite fascinated by the fact that after three years of playing an old game like WIR apparently still holds secrets... [:)] Unfortunately in my game I am facing an opponent who after losing Leningrad and Moscow in 1941 managed to put into place a Soviet defense like I've never experienced before so I don't have the luxury of making wrong moves.
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Agent Smith
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Joined: Thu Jan 27, 2005 11:49 am

RE: Strange plot execution for Germans?

Post by Agent Smith »

Yes, Sometmes units do not execute a second static attack. I am using a pause "0" order to avoid this. Your order should looks like this 9s01S.
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pyguinard
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Location: Montréal, Qc

RE: Strange plot execution for Germans?

Post by pyguinard »

After a couple of turns of experimentation, I am getting good at this. My "trick" is to have exactly the same amount of digits/letters in the plot. So if the adjacent unit (Unit A) has to do a static attack, the other one (Unit B) would need an additionnal "S" in the plotting orders.

ex (see picture):

Plotting orders for unit A to attack ennemy 1 and 2 is "360s6"
Unit B needs "09s69"

Note that they will attack simultaneously at the 2nd digit and again at the last one thanks to an additionnal "0s"in unit A's plotting orders (Only "0" w/o the "s" would not work). And If you want the last Infantry squadron (unit D) to assist in the second attack the orders would be: "000s7"

Does what I am trying to explain make sense?

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Agent Smith
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RE: Strange plot execution for Germans?

Post by Agent Smith »

Yes. It make sense. Actually I figured it myself.
Elefantinho
Posts: 50
Joined: Mon May 05, 2003 4:24 am

RE: Strange plot execution for Germans?

Post by Elefantinho »

Great, thanks a lot! This indeed seems to solve the problem.
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