How are tactical maps created?

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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Gresbeck
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Location: Ferrara - Florence

How are tactical maps created?

Post by Gresbeck »

I mean, can the game create a tactical map from any area of the strategic map, or do battles take place only in predetermined areas of each province?
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ericbabe
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RE: How are tactical maps created?

Post by ericbabe »

Maps are randomly generated using fractal algorithms with the parameters set by the properties of the province containing the combat and by the terrain which the attacker crossed upon entering the province.

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Gresbeck
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Joined: Tue Jul 13, 2004 8:39 am
Location: Ferrara - Florence

RE: How are tactical maps created?

Post by Gresbeck »

Thanks. BTW, what happens when a side disengages and leaves the tactical map? Could you pursue the enemy and start immediately another battle on a different map, or should you wait for the next turn?
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Ralegh
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RE: How are tactical maps created?

Post by Ralegh »

Leaving the tactical map requires calling the retreat, so that ends the battle.

It is possible for the same units to get in another fight that month (particularly if the victor continues movement into the area the loser retreated into) - to encourage this, I normally set my army's movement through the enemy to the a province they are likely to retreat to...
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Steve/Ralegh
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