Leader Promotions

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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jchastain
Posts: 2160
Joined: Fri Aug 08, 2003 7:31 am
Location: Marietta, GA

Leader Promotions

Post by jchastain »

Currently in the game, leaders can die and new leaders can be created. I've seen some die. I'll assume for now that new 1 star divisional commanders with random stats can be promoted, but I haven't seen it.

That's a start. Now let's talk about the full evolution of leaders.

After a major battle, each 1 and 2 star leader on the winning side should have a small chance of being given an extra star as a promotion so that they can command a larger formation.

Whenever a 2 or 3 star leader is killed, there should be a 25% chance of an immediate battlefield promotion whereby a leader of one rank lower is given an additional star to take over the command of the leader killed if such a leader is available within the same battle.

If we really want to model leaders well, let's give them a chance to learn something during battle. Give every leader a small chance that their stats will raise after each fight. And if you want earlier scenarios to have a greater chance of evolving more historically, then you could assign a hidden learning value to each commander that impacts their likelihood of receiving such stat bumps. In that way, a young Napoleon could rise in ability and rank (though he would never get his 4th star under my system as I wouldn't allow generals to be promoted to chief of state).
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frodon
Posts: 10
Joined: Tue Jul 05, 2005 6:59 pm

RE: Leader Promotions

Post by frodon »

Great suggestion. Hope this can be included in the next patch.

And the leaders should definitely have a chance of improving their skills when they get more experience. Frank Hunters Civil War game did a good job at this...
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