Three-Sided Victory Conditions

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

Moderators: Joel Billings, JanSorensen

Post Reply
toddtreadway
Posts: 483
Joined: Mon Sep 29, 2003 9:30 pm

Three-Sided Victory Conditions

Post by toddtreadway »

I think it might be interesting to have three sides for the victory conditions: Russia, Western Allies and Axis. I guess there would be no way to mod this, correct?

It would certainly push the balance in the favor of the Axis, but would make for some interesting choices--send lend-lease to Russia now, or wait and hope they don't fall, etc.

Anyone else have any thoughts on this?
User avatar
Lebatron
Posts: 1662
Joined: Mon May 30, 2005 4:27 pm
Location: Upper Michigan

RE: Three-Sided Victory Conditions

Post by Lebatron »

I see what your saying. You'd like to have a way to judge Russia's performance separately. As it is now we kind of have to guess the impact Russia had on the war. Did they contribute more to the downfall of the Axis or did the WA's? After a game is over we kind of just know which of the Allies had the better game. But it could be nice to have a quantitative number to measure that performance. What would be nice to see is separate victory score numbers for each country at the end of the game. For example take a draw with about 2500 points going to each side.
We now see
2500 Axis
2500 Allies
What you may what to see instead
1500 Germany.................1500 Russia/China
1000 Japan......................1000 WA's
-----------------total--------------------
2500 Axis........................2500 Allies

Then we could have a quantitative value to judge the damage each nation did during the war.
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
toddtreadway
Posts: 483
Joined: Mon Sep 29, 2003 9:30 pm

RE: Three-Sided Victory Conditions

Post by toddtreadway »

And if each of the three sides could "win" then there would be some interesting twists and turns as "allies" might be more or less willing to throw themselves to their deaths for their partner. But on the other hand, if there was not enough cooperation, then the Axis would win outright. Could be fun.
JanSorensen
Posts: 2536
Joined: Sun May 01, 2005 10:18 pm
Location: Aalborg, Denmark

RE: Three-Sided Victory Conditions

Post by JanSorensen »

Its my experience based on playing other WWII games both in side-vs-side, three-corner mode and individual victory that side-vs-side is a good deal more fun. Without that you risk the entirely game turning too much into risk with distrust and holding back. Others might enjoy that - but its not terribly my cup of tea unless the game is specifically designed around it.
toddtreadway
Posts: 483
Joined: Mon Sep 29, 2003 9:30 pm

RE: Three-Sided Victory Conditions

Post by toddtreadway »

Jan, I agree with you completely regarding the side vs side or free-for-all. I hate free-for-alls, and that really wasn't what I was suggesting. It is sort of a free for all between the Axis, Western Allies and Russia, but Russia and the Western Allies would have to work together to have any chance of either of them winning. I can see how even that would be irritating to some, though. Proabably a bad idea.
Post Reply

Return to “Gary Grigsby's World at War”