map changes

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Moderators: Joel Billings, JanSorensen

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WanderingHead
Posts: 2134
Joined: Wed Sep 22, 2004 8:12 am
Location: GMT-8

map changes

Post by WanderingHead »

I know that map changes are possible. I've seen that both JanSorensen and Lebatron have accomplished it (and thanks also to Lebatron for the assistance provided to changes in the official game!).

But it seems to me that it is not possible to have different scenarios all selectable but with different maps. I think that the game only looks one place for the map, so if you wanted to switch between, say, standard scenarios and modded scenarios with map-mods then you have to actually move around the map files.

Is that right?

As far as the standard map goes, I have two major gripes:

1) Eastern Sahara is impassible. It would be nice to make it rough and subdivide it so that supplies are harder to get to Sudan over land. Probably even divide Sudan in two.

2) the eastern USSR is too few zones. The main reason this is bad, in my opinion, is that it is far too easy for the Japanese to get supplies to troops in the middle of Asia without repairing rail. The Japanese can attack Western Siberia from Central Siberia by simply dropping supplies off on the coast at Irkutsk. That is supporting a campaign about 2000 miles from the coast, across rough terrain, using only sea transport!

I know that Lebatron has addressed (2) in his mods, but I prefer to stick to the stock game for simplicity (despite my own modding efforts in TripleA that Lebatron is aware of). Still, I appreciate the effort, especially where it has led to improvements in the stock game! I'm especially reluctant because as I understand it is a nuisance to hot swap between maps.
JanSorensen
Posts: 2536
Joined: Sun May 01, 2005 10:18 pm
Location: Aalborg, Denmark

RE: map changes

Post by JanSorensen »

The easiest solution in my opinion is simply to make a copy of your entire WaW folder and use that for the campaigns you want to play with a particularly modded map.

I have had quite alot of such folders - some for testing and some for modding - its an easy way to handle the issue unless you have a very full hard disk.

That way you only have to wait a few minutes once for the folder to copy rather than swap out files all the time.
WanderingHead
Posts: 2134
Joined: Wed Sep 22, 2004 8:12 am
Location: GMT-8

RE: map changes

Post by WanderingHead »

ORIGINAL: JanSorensen
The easiest solution in my opinion is simply to make a copy of your entire WaW folder and use that for the campaigns you want to play with a particularly modded map.

Yeah, but that is not what I would call "mod friendly".
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Lebatron
Posts: 1662
Joined: Mon May 30, 2005 4:27 pm
Location: Upper Michigan

RE: map changes

Post by Lebatron »

Yes, it would be nice to be able to just add my mod to existing game installs. That was the case until Franco's Alliance V2.0. But once I introduced my map mods it became necessary to install a second copy because my map files would mess up the standard game. The problem is that the program loads the map before you get to the scenario selection screen not after you select a scenario. If 2by3 could change this then I could go back to just adding my mod to the standard list of scenarios.
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided
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