A snowy quagmire of questions

A brand new campaign-based 3D tactical engine covering combat in World War II, from the developers at Koios Works. The first operation covered is the famous "Wintergewitter" or Winter Storm, a desperate attempt by Hoth's 57th Panzer Korps to break through to the encircled 6th Armee at Stalingrad and the Soviet counter-attack by 2nd Guards Army that drove them back.

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kawaiku
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Joined: Tue Jun 07, 2005 4:50 am

A snowy quagmire of questions

Post by kawaiku »

I have been keeping an eye on this game for a while and it looks impressive. The 3-D models look good and so do the maps. I have many questions to ask here so be ready to spend some time reading them.. Have fun:

In the future will there be a commnad that allows the infantry to dig in during the battle instead of having them pre-dug in or taking enemy foxholes that they had in the beginning of the battle. Say if you just captured a hill overlooking a town that has an objective in it and you know that your opponent will counterattack as soon as he mustered enough forces for it,so you tell your men to dig in on the hill and await the attack which does come and is easy to beat off due to the fact you got your guys dug in in time. It would take about one turns worth to get your guys dug in but is worth it as long as your not attacked while in the process.

Is there be a tank follow&support infantry option and infantry support tank option? It could really help with telling which units to go where.

Will trenches look like trenches? If there are any. And the same for pillboxes and gun implacements? And if dug in how will they look? Better than CM's hopefully(not bashing but hoping that if they are in the game they look better). And if gun implacements are dug-in will there be a camoflouged look to them too?

I just finished reading a book called "Armor Battles of the Waffen-SS 1946-45" and in the book the tankers(its done from interviews from the tank crews, really good read) mention several times how after being hit and forced to bail from their tanks that they climb right back in and start the engine and continue the fight or how they fix a busted up track in mere seconds while under fire. In some cases the crew bails after their tank is set on fire and they start heading back until they stumble upon another knocked out tank, they go inside and try the engine which usually worked or fixed the track and then drove off in the tank that they just found(that was theirs of course)! Other times the mention how they kill the crew of an Pak with their mgs and soon keep driving off enemy soldiers who keep wanting to use the gun against them. Here are several questions I came up with, 1) if a tank gets knocked out but not set of fire and most of the crew survives, will it be able to re-man the tank? 2) If a tank is knocked out the crew bails and is killed or captured, another crew from another tank can possibly hop in and continue the fight(that would be really cool)? 3) If a crew of a pak abandones their gun but later return to the gun(if possible), with the be able to re-man it and fire on the enemy? Same goes for bunkers and small caliber gun and maybe mortars?

Was there ever a thought of adding a vehicle repair unit? It could be a costly unit if lost but worth it since it could repair any tanks and fighting vehicle that were not too badly damaged during the fighting. It could also give them extra ammunition if needed. It also has the capabilities of dragging other vehicles,if they get stuck anywhere or are immoobile from enemy fire, to protected areas where they can get fixed and replenished and put back in the line. Knowing that you have played CM, dont you just hate it when that Tiger gets bogged down in a marsh or blows its track in a extremely helpless spot where its chances of helping in the battle are useless, and there is nothing you can do about it! Or how about tanks draging other tanks into more favorable firing positions or out of the field of fire so it could be repaired and both tanks using their MGs and main guns to fend off the enemy(got that from the book too not made up).

How will quick battles play out(like what CM has, I dont play many of the scenarios because they intimidate me and also I am getting used to it still). And also that great PBEM system that you guys keep mentioning? I cant get a damn game started in CM. Will it be run through the game some how? It would be nice to see the exact details on how this will work because Im trying to start my 3rd game and cant even find the turn the guy sent me[:(].

Also how will infantry assualting tanks and other vehicles work? Will there be an animation of them climbing the tank and dropping nades inside or the crew pop out and use small arms and grenades to pin them down or drive them off? And there has been no mention of hand-to-hand combat and the mechanics of that,and will it actually look they are in h2h or just sitting there?

And I cant seem to get the video-beta you put out to work on my mwp[&:]


P.S. This smiley is really cool

Sorry for any misspellings and repeated stuff(takes too long to read through everything!)
O Yea Erik your pm thingy seems to be full
I love the infantry because they are the underdogs. They are the mud-rain-frost-and-wind boys. They have no comforts, and they even learn to live without the necessities. And in the end they are the guys that wars can't be won without...
benpark
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Joined: Mon Aug 12, 2002 1:48 pm

RE: A snowy quagmire of questions

Post by benpark »

Crewmen fixing blown tracks in seconds? Digging foxholes in steel solid frozen ground in minutes(ever been to Russia in winter-I have-it's so cold your eyes freeze!)? Repair trucks for doing in-battle repairs?

Instances where any of these events above would be needed or happen on the battlefield would be incredibly rare(if at all). In Hollywood movies or CDV RTS games these things are the norm. In a game that uses history as a basis for it's workings, these things do not belong.
"Fear is a darkroom where the devil develops his negatives" Gary Busey
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gunny
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Joined: Sat Mar 01, 2003 3:47 am

RE: A snowy quagmire of questions

Post by gunny »

If this is the same scale as CM, there are some maps and battles in a 2km area. The front line might shift and tank crews could link a track in 10 minutes or infantry could cam and conceal in a hasty defensive posture. But this is a level of detail that would frustrate most players. There are so many other abstractions.

What to do with that bailed out tank crew? What if only 3 of the 5 guys are functional. Is there enough track left to link? The odds would be against the tank crew especially in a small map game where success would be so low why bother. But I say include it [:)] A large map with re-enforcements arriving a'la CM could accomodate such micromanagement.

Yoozername
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Joined: Fri Mar 03, 2006 10:42 pm

RE: A snowy quagmire of questions

Post by Yoozername »

The CM campaigns actually model this rather well. Depending on where the damaged vehcile is in relation to the front lines, it can be repaired. I always reverse gun damaged tanks to the back part of the board. If I can, I will try to move infantry forward to protect a M-killed or abandoned tank.

Historically, this was an awful time for the German tank repair units. The German desire to increase panzer production came at the price of spares. Tiger tanks were delivered with only 1 spare engine for each 10 tanks as an example. Since they often towed each other, they were quickly reduced in the number of runners within weeks of entering battle.

The Germans had to recover any vehicle unless it was a total burnout.

Fixing a thrown track is not really a common occurance in the front line. The tank would be short tracked and dragged away from direct observation and the track put back on correctly.

I have "Armor Battles of the Waffen-SS 1946-45" and believe you are misunderstanding what was written. What page is that on?

I suggest you read pgs. 58-60. They detail the toil of just short tracking (removing drive wheel and wrapping the tracks around the road wheels. All this just to be dragged back by another Tiger. Towing on just the roadwheels alone (even though it was done) was frowned upon because it could do further damage.
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