tiny question

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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young turk
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tiny question

Post by young turk »

is it possible to make a take move in reverse, rather than spinning 180 degrees and mooning the enemy?

also, what is the best way kill decrewed entrenched units. i just wait for them to reattach to their main weapon, and then start shooting again, but this seems awful silly.

Thanks
ubertechie
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Post by ubertechie »

Hi there
As far as I am aware its not possible to actually reverse as you where describing

If a crew abandons a AT gun foe example - it counts as destroyed for points purposes as long as they dont actually return to it. You can forcibly destroy any abonodan unit by moving and leaving a unit of yours into the same square for a turn - if it passes a experience test it will destory the unit. The other option (my favourite) is to pursue the crew and destroy them

hope this helps

Thanks

Ubertechie
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DROregon
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Post by DROregon »

Originally posted by ubertechie:
Hi there
As far as I am aware its not possible to actually reverse as you where describing

If a crew abandons a AT gun foe example - it counts as destroyed for points purposes as long as they dont actually return to it. You can forcibly destroy any abonodan unit by moving and leaving a unit of yours into the same square for a turn - if it passes a experience test it will destory the unit. The other option (my favourite) is to pursue the crew and destroy them

hope this helps

Thanks

Ubertechie

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DROregon
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Post by DROregon »

Originally posted by ubertechie:
Hi there
As far as I am aware its not possible to actually reverse as you where describing

If a crew abandons a AT gun foe example - it counts as destroyed for points purposes as long as they dont actually return to it. You can forcibly destroy any abonodan unit by moving and leaving a unit of yours into the same square for a turn - if it passes a experience test it will destory the unit. The other option (my favourite) is to pursue the crew and destroy them

hope this helps

Thanks

Ubertechie

... sorry for the double post...

Question: Are you correct that an abandon weapon counts (points) as a kill? You don't need to kill crew? If you kill crew, do you recieve extra points?
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young turk
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Post by young turk »

thanks, that's helpful.
john g
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Post by john g »

Originally posted by DROregon:


... sorry for the double post...

Question: Are you correct that an abandon weapon counts (points) as a kill? You don't need to kill crew? If you kill crew, do you recieve extra points?

To get full points for the unit you need to kill off the crewmen as well. In a campaign setting, you get a kill for forcing the abandonment, and another for killing off the crew, I have never checked to see if you get a kill for destructing an abandoned vehicle or weapon (you need to move an infantry unit in the hex to do it).

For campaign purposes you do get a kill for each time you force an abandonment, if it recrews and you force it to abandon again, you get another kill notation. Sort of like the situation during WWI in the air where pilots could claim kills and only later on did they start requiring a witness or wreckage to prove the kill.
thanks, John.
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DROregon
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Post by DROregon »

John, Thanks for the education. I'm still working to improve my scores. I'm new and Draws & MV are my norms. Knowing the scoring helps.
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Resisti
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Post by Resisti »

Originally posted by DROregon:

Question: Are you correct that an abandon weapon counts (points) as a kill? You don't need to kill crew? If you kill crew, do you recieve extra points?

DROregon,
you may want also note that abandoned enemy vehicles/guns will provide you points ONLY if you hold the majority of the vh's locations at the end of the game.
This is to depict the fact that you're holding the battle ground and you'll destroy the abandoned vehicles/guns after the enemy has retreated; contrarily they would be able to rescue them back....
Federico "Resisti" Doveri
K G von Martinez
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Post by K G von Martinez »

I try to resume:you get the full points of abandoned weapons, if 1. you kill the crew of the abandoned weapon or 2. you destroy the abandoned weapon by occupying the hex or 3. you neither kill the crew nor destroy the abandoned weapon, but own the majority of the victory hexes at the end of the game.Did I got it??
campekenobi
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Post by campekenobi »

Yes but the IDEAL situation would be, the crew leaves, and you TAKEOVER & can man the gun!

I find it just as annoying in another game (Close Combat) where your bazooka guy only has like 3-4 rounds, then, that's IT. I think he migh thave a pistol... meanwhile, there are dead bodies EVERYWHERE w/ perfectly useful guns.

Same w/ abandoned tanks... jump in that sucker & go!!!
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Alexandra
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Post by Alexandra »

It's not that easy, especially with tanks. 'Jumping in a tank and going' will not work. Such things as instument panels being different and language barriers prevent that. On top of that, most infantry from a certain country would be unable to operate thier own tanks, let alone an enemies. That's why they have armor schools.

As for guns, that's also not as easy as people thing. I can relay a real life story on that later, if people want.

But, in any event - using captured things would be neat, but it's not worth the code time, and the bugs it would create - any time you change code, you'll create new bugs, cause the code now interacts differently than it did.

Alex
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