Victory point calculation.

Panther Games' Highway to the Reich revolutionizes wargaming with its pausable, continuous time game play and advanced artificial intelligence. Command like a real General, under real time pressures to achieve real objectives on a real map all within the fog of war. Issue orders to your powerful AI controlled subordinates or take total control of every unit. Fight the world's most advanced AI opponent or match wits against your friends online or over a LAN. Highway to the Reich covers all four battles from Operation Market Garden, including Arnhem, Nijmegen, Eindhoven and the 30th Corps breakout from Neerpelt.

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Praesidium
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Joined: Thu Mar 09, 2006 7:52 pm

Victory point calculation.

Post by Praesidium »

Recently completed Eindhoven Historical Scenario -Played as Allies with Historical weather & reinforcements and Realistic Orders Delay.
I thought the game was going quite well: Controlled Son, Veghel, Nierman(SP?) and Oosterhulte(SP??) by end of Day 1.
Controlled both Bridges at Best, Koeverling(sp), Eindhoven, Philips. Woenel Crossing(SP)by end of Day 2. Germans managed to blow the Huesterhel(SP???) Highway Crossing but it was repaired within about 30 hours. None of the big VP locations were ever even seriously threatened. Occaisonal lone German would wander into VP range for a few hours but that was the extent of the VP losses. I killed close to 13K Germans vs losses of ~1.8K - about 7 to 1 kill ratio. Victory Meter read at 3/4 throughout the game.
I was stunned when the result was a DRAW. I had 100 VP vs the Germans 95?
I looked at the VP breakdown and did the math myself. The most I could have possibly earned was ~150.7 and I had actually earned ~133.4 or a respectable 88% of total possible VP. The AAR awarded me 100 but the breakdown showed I'd earned over 130 - Why the discrepancy? If VP are rounded then it really skews this scenario with a multitude of relatively low value Objectives.
Praesidium
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simovitch
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RE: Victory point calculation.

Post by simovitch »

I'll take a stab at this without having the game in front of me:

You did well but apparently so did the Germans.

If you are feeling indignant at the results, you would have to open the scenario editor and examine the German victory determination values and you may be able to determine where they scored big. They probably didn't have to kill as many of your troops to score the same amount of kill VP's.

Then look at the Allied values. Your final count is in percentage of the "max total allowed" points which may be different from the total points of all the objectives. You apparently scored at least 100% of the max allowed by the scenario designer.

As I recall this was one of my first scenarios that I played and I sucked at it (still do[:@]) but I'm still learning new ways to improve my game.

But forget all that numbers stuff... wasn't it a blast?
simovitch

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Arjuna
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RE: Victory point calculation.

Post by Arjuna »

Praesidium,

First off, the max VPs you can be awarded is 100. Any additional VPs gained have no effect. Second, victory is relative to the other side's performance. For you to get a decisive victory you need to exceed the enemy's VP total by 50 points. In other words you must restrict the enemy to less than 50 VPs. Third, victory objectives are not necessarily reciprocal - ie the enemy may get different points for the same objective and they may even have different objectives that you don't have.

So it's not just a question of doing well at achieving your objectives, you also have to discern what the enemy's objectives are and prevent them from doing well at achieving these. You will often get hints as to their objectives in the briefings.
Dave "Arjuna" O'Connor
www.panthergames.com
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simovitch
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RE: Victory point calculation.

Post by simovitch »

I looked into this one a bit (after scoring a draw as well) and found some interesting parameters that would seem to make it difficult (but not impossible) for the allies to eek out any type of victory.

1. Germans need to accomplish only about 10% of their total victory points to score 100.
2. Allies need to accomplish about 65% to score 100.
3. Most of the german victory points come from "deny crossing" which means that they will accumulate points as long as the allies have not "secured" the crossing. I believe "secure the crossing" here also means having the 10:1 ratio of forces within the perimeter.

The scenario is 10 days long giving the germans lots of time to gain points for all those crossings that are not secured, especially if they blow a bridge early on somewhere along the main route.

simovitch

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Arjuna
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RE: Victory point calculation.

Post by Arjuna »

Hey guys feel free to modify the scenario to your hearts content. It's easy to do. Just open the ScenMaker and change the VPs assigned to objectives. Then playtest it a bit and release it here. I'm sure JeF or ElSaviour would host it.
Dave "Arjuna" O'Connor
www.panthergames.com
akileez
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RE: Victory point calculation.

Post by akileez »

I got a decisive victory getting Jerry to surrender by day 7.
Don't read further if you don't want to know how [:D]
The key that I lucked upon somewhat was building up a blocking force in the north-east of the map near Boxtel which happened to be where a flood of Germs were arriving throughout the scenario..... this allowed me to pummel the concentrated Germs with long-range arty, and prevent these Germans infiltrating the center of the map and thus attaining their own VPs at the objectives. First pic is the AAR. The next post shows the slaughter of the Germans near Boxtel.

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akileez
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RE: Victory point calculation.

Post by akileez »

So I tend to agree with others that it's more about fending off Germs from objectives as early and often as possible and denying them infiltrating all over the map. Send out 30 Corps light mobile units fast to forward positions to create 'choke points' for the enemy.
But forget all that numbers stuff... wasn't it a blast?
Yup, you got that part right Simovitch.... especially scrambling to save Eindhoven too![X(]

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simovitch
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RE: Victory point calculation.

Post by simovitch »

Yep, that is the way to do it. Grab all the crossings as quick as possible and keep the germans well away from them with defensive perimeters and roadblocks at the choke points.

Akileez, your AAR shows the Germans scored "0", being the result of a surrender I suppose. I wonder what VP score they really had at the time? If you saved the game prior to the surrender could you play it out and not accept the surrender and report back?

simovitch

akileez
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RE: Victory point calculation.

Post by akileez »

Yup-surrender. I'll check if I saved it.... probably not- this was played a while back.[8|]
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