First, I gotta say that HttR's AI is brilliant (hey, most of the time [;)] ), and that this game is by far the most ambitious and imo the most successful game when it comes to bringing to life military strats and rules on a PC. I never liked round-based wargames (except the "ancient" Battle Isle series, launched on AmigaCommodore back then), so HttR is the only game working for me actually.
My neighbor bought HttR, installed it and played it one or 2 times. He never got the brilliant system and he was pretty bored, so he put it on his pile of games he figured to be so-called "washout" games.
I started to play the game on his spare 'puter, and wow......I was amazed. I got hooked on this game and kept pestering him with my presence for a while, 'til he borrowed the game to me to get rid of me. [:D]
So, I'm not a real new player (new to this forum, though) , since I play HttR for almost 2 yrs now.......but I just obtained it as a dig. download today (although it can be found as "nice price"-item somewhere, I guess, or even on ebay), 'coz I felt that the development of such a gem has to be supported/appreciated.
Anyway, I've got a couple of questions regarding the Scenario Maker/Map Maker.......
I never understood why there were so few custom scenarios (I played every custom scenario out there, El Savior etc. blehbleh) available, since this is a brilliant game.
After playing HttR for a while u get to a state where you know each corner of the existing maps and where you are able to beat the AI with - more or less - ease, and you drool over every new custom map appearing on the horizon to experience at least a bit of a new challenge.....but they come in small rates.
I dunno whether it makes sense to create custom httr maps with COTA being released, maybe I'll take it as lesson for the COTA editors.
When I started to tinker with the MM and the SM tool recently, I came across several problems, so I hope someone will help out:
1) I created a Mini-map/scenario with a couple of primed bridges and while 2 bridges use to get blown up by the player units in a good number of attempts (AI) to seize them, 3 other bridges NEVER blow up. Is there any rough rule of thumb on how to place things properly in the SM? (radius etc.) Small rivers seemed to work better than huge rivers (let's say like Rhein river, up to 520 m wide).
2) I did not get decent results while setting up the priority levels (defend/secure tasks etc.), even encountered weird AI moves crossing a river from point A (Right bank) just to get back to B (Right bank too) further north via another bridge passing through an entire enemy division. [8|]
Any general hint here?
3) This question is rather for the devs, dunno if they're sticking around here [8D] :
While the MM/SM tools are really easy to use, it can be a pain in one's butt to create huge maps.
I'm working in the multimedia design sector and I can tell that the workflow within these tools could be highly optimzed by adding a few simple options that can be seen in DTP-programs......I'm convinced that some of these additions would ensure that potential Mapmakers would be less scared to create bigger projects/maps and they would save time.
Is the SM/MM tools undergoing changes for COTA, or will they remain untouched, besides changes in estab and layer types?
Useful additions MM tool (if not added already, I haven't read much about COTA yet):
a) Copy and Paste of layers with Ctrl.+C/V or even better --> dragging while holding down the CTRL-key
b) Dunno if that's possible: Let's say you create a road network based on an original road map (underlay), where you're supposed to fill the gaps with city/town layers. A magic wand tool (just like in DTP) would be great here: Left-click with the wand tool creates corner points within the gap, while holding CTRL ("add") and another left-click adds another layer within another gap. Selecting the type of layer for this set of corner points/layers would then determine the final look. Historically correct cities (or other terrain) could be created quickly that way
c) Upgrading a layer or line would really improve things. Let's say double-clicking a layer brings up a menu where u can change the type of layer (transform roads into rivers, for example, or large woods into heide).
d) I'm working on a few ideas right now, mostly covering Germany, maybe even historical scenarios. Correct me if I'm wrong, but it seems that a typical terrain (common in europe, even some places in Greece -> COTA :p) texture isn't available in HttR...what about Cota? --> acres/fields.
This terrain type could be used for creating a more realistic approach in custom scenarios covering events in Germany (Battle of Hürtgenwald or Operation Varsity (March '45) -> biggest Airb. op in WW2, creating a brigehead on the right bank of the river Rhein) , Belgium (Ardennes offensive) or Russia (well, if there'll be a customizable estab file).
4) Can we expect to get the possibility to port HttR maps to COTA?
Anyway......In case I get a hang of the ScenMaker and depending on how much material about "Varsity" I can find, I might start working on
-- Varsity and on the following final thrust to the Ruhrgebiet, the industrial heart of Germany, maybe on
-- the capture of the bridge at Remagen, or the attack on Cologne where the US forces came to a short halt due to all Rhein bridges being blown up, b4 proceeding via the Remagen bridgehead.
..sorry for the long post, hehe....the following screens represent an early stage of my fictional map, simulating a typical german river valley, derived from the Eindhoven map....
oh that leads to the last question:
I seem to fail to create new maps with let's say the exact size of the Eindhoven map (27968 * 40000)....OK-button not available at those sizes. How come?
