CHS errata
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CHS errata
Andrew noticed a couple of minor errata things on the scen155 from your site. I mentioned to you about adding No107 RAAF Kingfishers (which was added) at Newcastle which was a large seaplane training base but there is no base force there nor does the fort unit there have any air support. Shouldn't some RAN base force be added to the DB there or change the fort unit to a different TOE/unit type? Also shouldn't Canada have a large base force similar to the US or other West Coast base forces to represent all the troops in the rest of Canada?
- Andrew Brown
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RE: CHS errata
ORIGINAL: jcjordan
Andrew noticed a couple of minor errata things on the scen155 from your site. I mentioned to you about adding No107 RAAF Kingfishers (which was added) at Newcastle which was a large seaplane training base but there is no base force there nor does the fort unit there have any air support. Shouldn't some RAN base force be added to the DB there or change the fort unit to a different TOE/unit type? Also shouldn't Canada have a large base force similar to the US or other West Coast base forces to represent all the troops in the rest of Canada?
You are right. I wasn't sure what to do about Newcastle, so delayed doing anything, then forgot about it. Given Rathmines was pretty much a static facility, I have decided to add some aviation support to the static CD unit at Newcastle.
I have also added a static base force at the Canada base - another oversight.
Andrew
RE: CHS errata
More CHS data (2.05, Scen156) that caught my attention:
- Device 267 "IJA Engineer Squad" has a replacement rate of 0 and a pool of 0. So Japan does not receive any Combat Engineers at all during the war?! Those numbers are the same as in the stock game, so I guess it's not a bug...
- VVS-TOF HQ*, a Soviet HQ unit (LocationID 2459) has a value of "221" in HQType. This value is invalid. It must be either 100 (Command HQ), 0 (Corps HQ), 50 (Air HQ), 20 (Naval HQ) or 30 (Amphibious HW), with a number between 1 and 9 added to this value to indicate the impact range.
- Christmas Island (Pac): Nation = British, but attached to CentPac?
- Magwe: located in Burma, but attached to India Command
- Port Alice is attached to North Pac, should be Canada
- Ramree Island: should this island really be attached to India Command and have Nation = Indian? It's off the coast of Burma
- 7th Indian Air Base Force (LocationID 3489) does not have a LCUFormation (TO&E Standard) set like all other Indian Air Base Forces
- LCU Type: according to the editor manual, this field helps the AI to determine what to do with INF units. It should be a number from 1 to 3, but CHS uses only 0 and 1

RE: CHS errata
In 155 (and 156, for that matter), CV Midway is set up to appear with two squadrons (VF and VBF) of Corsairs, and two of Helldivers. Is VT-74 meant to have dive bombers?
We are all dreams of the Giant Space Butterfly.
RE: CHS errata
- Device 484 "Stuart I LightTank" -> "Stuart I Light Tank"
- Device 485 "Stuart VI LightTank" -> "Stuart VI Light Tank"
- Device 490 "Marmon-Hrringtn Tank" -> "Marmon-Herrington Tank"

- Andrew Brown
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RE: CHS errata
ORIGINAL: VSWG
More CHS data (2.05, Scen156) that caught my attention:Sorry for nitpicking; all those are of course minor points, but they caught my eye while working on some spreadsheets.
- Device 267 "IJA Engineer Squad" has a replacement rate of 0 and a pool of 0. So Japan does not receive any Combat Engineers at all during the war?! Those numbers are the same as in the stock game, so I guess it's not a bug...
- VVS-TOF HQ*, a Soviet HQ unit (LocationID 2459) has a value of "221" in HQType. This value is invalid. It must be either 100 (Command HQ), 0 (Corps HQ), 50 (Air HQ), 20 (Naval HQ) or 30 (Amphibious HW), with a number between 1 and 9 added to this value to indicate the impact range.
- Christmas Island (Pac): Nation = British, but attached to CentPac?
- Magwe: located in Burma, but attached to India Command
- Port Alice is attached to North Pac, should be Canada
- Ramree Island: should this island really be attached to India Command and have Nation = Indian? It's off the coast of Burma
- 7th Indian Air Base Force (LocationID 3489) does not have a LCUFormation (TO&E Standard) set like all other Indian Air Base Forces
- LCU Type: according to the editor manual, this field helps the AI to determine what to do with INF units. It should be a number from 1 to 3, but CHS uses only 0 and 1
Thanks for the list. Just when I thought that 2.06 was ready.
Taking these in turn:
- I have no idea about the IJA Engineer squad. As you say it is the same in stock so I guess it has never been changed. Something for an IJA expert to comment on (i.e. not me)
- "VVS-TOF HQ*" is not a real HW, despite the name, as it is not in a HQ slot (because there are no free HQ slots in CHS). However I changed its HQ type anyway, just in case.
- Christmas Island is meant to be British.
- Magwe and Ramree Island should both be "Commonwealth" nationality, the same as the other bases in Burma, so I have changed them. India Command HQ is correct.
- I fixed the Indian base force anomoly.
- I don't know anything about the LCU types. I'll take a look.
Thanks,
Andrew
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RE: CHS errata
ORIGINAL: Terminus
In 155 (and 156, for that matter), CV Midway is set up to appear with two squadrons (VF and VBF) of Corsairs, and two of Helldivers. Is VT-74 meant to have dive bombers?
As far as I am aware this is correct.
Andrew
- jwilkerson
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RE: CHS errata
- I have no idea about the IJA Engineer squad. As you say it is the same in stock so I guess it has never been changed. Something for an IJA expert to comment on (i.e. not me)
Japan replacements are handled by the Japanese production system. The allies have no production system, hence they have "rates". For Japan they have manpower, vehicle and gun points which are then combined into replacements.
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RE: CHS errata
ORIGINAL: Andrew Brown
ORIGINAL: Terminus
In 155 (and 156, for that matter), CV Midway is set up to appear with two squadrons (VF and VBF) of Corsairs, and two of Helldivers. Is VT-74 meant to have dive bombers?
As far as I am aware this is correct.
Andrew
Okay...[&:]
We are all dreams of the Giant Space Butterfly.
RE: CHS errata
Andrew - a couple of potential issues with the chs 2.05 data for you to think about:
Hong Kong Fortress land unit has two sets of support - each strength 420 - total 840 support - is this a duplication as there are far more support points than necessary ? I would have thought the extra size of this unit would help use up the limited supply at hong kong much faster.
British 3" mortar production has always been far too low ever since the game was released. The result is that british units can never rebuild their mortar strength - yet this is a very basic weapon with no known supply shortages for the allies in ww2.
Device 426 - 3" mortar - build 14 - shoould be nearer 100 ??
USA equivalent - device 428 - 81mm mortar - build 189
I also have a question about the static base forces in india eg madras - at some point chs included some infantry to represent a permanent military garrison - now there are no infantry which means the bases are very vulnerable to paras or sub commandos. Why did you decide to remove the combat strength from these static base forces ?
Thanks again for all your work on chs - my current chs 1.6 pbm game is now in july 42 and it is great.
Hong Kong Fortress land unit has two sets of support - each strength 420 - total 840 support - is this a duplication as there are far more support points than necessary ? I would have thought the extra size of this unit would help use up the limited supply at hong kong much faster.
British 3" mortar production has always been far too low ever since the game was released. The result is that british units can never rebuild their mortar strength - yet this is a very basic weapon with no known supply shortages for the allies in ww2.
Device 426 - 3" mortar - build 14 - shoould be nearer 100 ??
USA equivalent - device 428 - 81mm mortar - build 189
I also have a question about the static base forces in india eg madras - at some point chs included some infantry to represent a permanent military garrison - now there are no infantry which means the bases are very vulnerable to paras or sub commandos. Why did you decide to remove the combat strength from these static base forces ?
Thanks again for all your work on chs - my current chs 1.6 pbm game is now in july 42 and it is great.
RE: CHS errata
According to the editor, the "4th Marines Rgt" starts Scen156 in Bataan with 99xUSMC Rifle Squad and 99xSupport. However, if I start the scenario (non-hist. first turn) in a head-to-head game, there are only 46 Squads and Support Units present, the rest are disabled. Is this some kind of bug, or is it possible that a unit loses devices before turn 1 is run? If so, isn't this loss quite drastic (almost 50 % in 1 turn)??

RE: CHS errata
ORIGINAL: VSWG
According to the editor, the "4th Marines Rgt" starts Scen156 in Bataan with 99xUSMC Rifle Squad and 99xSupport. However, if I start the scenario (non-hist. first turn) in a head-to-head game, there are only 46 Squads and Support Units present, the rest are disabled. Is this some kind of bug, or is it possible that a unit loses devices before turn 1 is run? If so, isn't this loss quite drastic (almost 50 % in 1 turn)??
It starts life with 54% disablement, so 46 squads sounds about right...
We are all dreams of the Giant Space Butterfly.
RE: CHS errata
Ah, thanks Terminus. I overlooked the "Disabled Percent" field, probably because it is under "Base Only" in the editor. [8|]
So there are two ways to disable devices in the editor: "Diabled Percent" and using the wpn-dev slots. You learn something new every day...
So there are two ways to disable devices in the editor: "Diabled Percent" and using the wpn-dev slots. You learn something new every day...

RE: CHS errata
Also Andrew I noticed that you added US Ranger Squads to the devices, are you going to add 6th Ranger Btn?
VSWG - for Port Alice yes that is correct for it to be NoPac as if it's assigned to Canada Command the port will need to have & stay over 60k supply to have a normal supply level else unit will slowly dissappear due to being out of supply so it's a work around to not have to fool with that.
Terminus - the naval air units at that time were going from F/2DB/TB setup to F/FB/DB/DB setup even though units would be VTxxx they would actually have DB as a/c or a VBxxx might be a FB type a/c though most units of that type were VFBxxx.
VSWG - for Port Alice yes that is correct for it to be NoPac as if it's assigned to Canada Command the port will need to have & stay over 60k supply to have a normal supply level else unit will slowly dissappear due to being out of supply so it's a work around to not have to fool with that.
Terminus - the naval air units at that time were going from F/2DB/TB setup to F/FB/DB/DB setup even though units would be VTxxx they would actually have DB as a/c or a VBxxx might be a FB type a/c though most units of that type were VFBxxx.
RE: CHS errata
Hmmm, interesting... Might prompt some modifications to my own mod...
We are all dreams of the Giant Space Butterfly.
RE: CHS errata
- 66th IJA Division (ID 1673) is set to arrive in hex 47,46, the very southern tip of Formosa (no base hex). I guess this should be Takao (47,45)
- The following IJA units arrive in hex 64,23, which is a wooden hex 120 miles east of Hailar:
- 1691 125th Division
- 1692 80th Ind.Mixed Brigade
- 1693 133rd Ind.Mixed Brigade
- 1694 130th Ind.Mixed Brigade
- 1695 136th Division
- 1696 138th Division
- 1697 148th Division
- 1698 79th Ind.Mixed Brigade

- Andrew Brown
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RE: CHS errata
ORIGINAL: asdicus
Andrew - a couple of potential issues with the chs 2.05 data for you to think about:
Hong Kong Fortress land unit has two sets of support - each strength 420 - total 840 support - is this a duplication as there are far more support points than necessary ? I would have thought the extra size of this unit would help use up the limited supply at hong kong much faster.
Oops. Fixed.
British 3" mortar production has always been far too low ever since the game was released. The result is that british units can never rebuild their mortar strength - yet this is a very basic weapon with no known supply shortages for the allies in ww2.
Device 426 - 3" mortar - build 14 - shoould be nearer 100 ??
USA equivalent - device 428 - 81mm mortar - build 189
Seems odd, but I am not a TO&E expert. I will have to ask around to see whether this is a fault, or intended.
I also have a question about the static base forces in india eg madras - at some point chs included some infantry to represent a permanent military garrison - now there are no infantry which means the bases are very vulnerable to paras or sub commandos. Why did you decide to remove the combat strength from these static base forces ?
Hmmmm. They must have been "overwritten" when fortification devices were added to the units. I have reviewed tham all, and I have put some inf squads back in. The numbers are different though - 1 battalion equivalent (44 squads) at smaller bases and 2 at bigger bases (e.g. Madras, Bombay).
Thanks!
Andrew
- Andrew Brown
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RE: CHS errata
ORIGINAL: VSWG
- 66th IJA Division (ID 1673) is set to arrive in hex 47,46, the very southern tip of Formosa (no base hex). I guess this should be Takao (47,45)
- The following IJA units arrive in hex 64,23, which is a wooden hex 120 miles east of Hailar:
- 1691 125th Division
- 1692 80th Ind.Mixed Brigade
- 1693 133rd Ind.Mixed Brigade
- 1694 130th Ind.Mixed Brigade
- 1695 136th Division
- 1696 138th Division
- 1697 148th Division
- 1698 79th Ind.Mixed Brigade
The first one should probably be Takao as you say. The others may be a map translation issue? I will have to ask Joe about the placement of all of these LCUs.
Andrew
RE: CHS errata
Why is the production of Catalina I so low ?? Since it's used at least by Brits and Australians, it doesn't quite cover any losses. OTOH, PBYs there are plenty, but Brits and Autralians cannot upgrade with those.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

