Panzer Command Features Poll
Moderator: koiosworks
- Erik Rutins
- Posts: 39641
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
Panzer Command Features Poll
Hi all,
Please give us your feedback on how important each of the below feature improvements is to you. Multiple choices are allowed, but please limit yourself to no more than three so that we can get a sense of your priorities. Feel free to discuss the reasons behind your votes here. If your #1 item didn't make this list, please also let us know. Thanks!
Regards,
- Erik
Please give us your feedback on how important each of the below feature improvements is to you. Multiple choices are allowed, but please limit yourself to no more than three so that we can get a sense of your priorities. Feel free to discuss the reasons behind your votes here. If your #1 item didn't make this list, please also let us know. Thanks!
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Panzer Command Features Poll
Major wish of the above: Branching non-linear Campaign (and longer).
Not included: Ability to see all movement arrows at the same time. Some easier way got get hull down(but not too easy).
Keep up the good work[:)]
Not included: Ability to see all movement arrows at the same time. Some easier way got get hull down(but not too easy).
Keep up the good work[:)]
- invernomuto
- Posts: 942
- Joined: Fri Oct 08, 2004 4:29 pm
- Location: Turin, Italy
RE: Panzer Command Features Poll
My wish list:
- More detailed Inf combat and losses.
- Hide&Ambush order
- Waypoints and better pathfinding for units.
Bye!
- More detailed Inf combat and losses.
- Hide&Ambush order
- Waypoints and better pathfinding for units.
Bye!
- Erik Rutins
- Posts: 39641
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Panzer Command Features Poll
ORIGINAL: Hidde
Not included: Ability to see all movement arrows at the same time. Some easier way got get hull down(but not too easy).
Keep up the good work[:)]
Thanks, those other two are on our list as well, but on the expanded list of other features rather than the more major work.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- Der Oberst
- Posts: 64
- Joined: Sun Jul 31, 2005 3:12 pm
- Location: United States
RE: Panzer Command Features Poll
Erik,
Whoops! I checked off more than three before I read your message!
My top three would be:
Usability Improvements
Branching Non Linear Campaign System
More Detailed Infantry Combat and Losses
Overall I'd like to see improvements in the game mechanics before "shiny new bikes" like Kharkov '42, map editor etc.
While I'm thinking about it .. what about improved performance on "Simulaitn Turn" phase?
Whoops! I checked off more than three before I read your message!
My top three would be:
Usability Improvements
Branching Non Linear Campaign System
More Detailed Infantry Combat and Losses
Overall I'd like to see improvements in the game mechanics before "shiny new bikes" like Kharkov '42, map editor etc.
While I'm thinking about it .. what about improved performance on "Simulaitn Turn" phase?
Regards,
Der Oberst
-----------------------------------------
Der Oberst
-----------------------------------------
RE: Panzer Command Features Poll
Hurry..we need more votes for non-linear campaign!
Or are you going to listen to your opponent candidates who promise more detailed inf combat results when they will be just as dead...
Or waypoints because the right wing is trying to cram 12 units into a 6ft corridor.....
Broaden your horizons......vote non-linear campaigns
This ad brought to you by the enlightened campaign committee:)
Or are you going to listen to your opponent candidates who promise more detailed inf combat results when they will be just as dead...
Or waypoints because the right wing is trying to cram 12 units into a 6ft corridor.....
Broaden your horizons......vote non-linear campaigns
This ad brought to you by the enlightened campaign committee:)
RE: Panzer Command Features Poll
Why can't all of these be included? It would make for one great game with a long replay life. Even if these improvements took a while I think it would be good to do. How long would it take to add all these things?
- himmelstoss
- Posts: 140
- Joined: Mon Sep 22, 2003 8:22 am
- Location: CA, USA
RE: Panzer Command Features Poll
ORIGINAL: Zmoney
Why can't all of these be included? It would make for one great game with a long replay life. Even if these improvements took a while I think it would be good to do. How long would it take to add all these things?
2nd that! [:)]
himmelstoss
tell it like you think it is!


RE: Panzer Command Features Poll
Wishlist from Svedala:
#Full Map and Scenario Editor (includes additional mod support)
#Usability Improvements (Collision, Pathfinding, Interface Tweaks)
--
Regards Folke
#Full Map and Scenario Editor (includes additional mod support)
#Usability Improvements (Collision, Pathfinding, Interface Tweaks)
--
Regards Folke
-
- Posts: 16
- Joined: Thu Jun 29, 2006 5:24 pm
RE: Panzer Command Features Poll
For me............same as above post, with HIGH emphasis on the Map, and Scenario editor.
RE: Panzer Command Features Poll
I voted for infantry, waypoints, and editors.
I think the game is basically tanks vs tanks. That is a common perception amongst wargamers when in reality infantry was the key to battles on the east front. As in CM, until the perfect AI is developed, waypoints with mutiple commands are needed to keep pixel soldiers alive.
I think the game is basically tanks vs tanks. That is a common perception amongst wargamers when in reality infantry was the key to battles on the east front. As in CM, until the perfect AI is developed, waypoints with mutiple commands are needed to keep pixel soldiers alive.
RE: Panzer Command Features Poll
Quick battle, waypoints, tcp/ip!
I checked too many srry.
I checked too many srry.
- junk2drive
- Posts: 12856
- Joined: Thu Jun 27, 2002 7:27 am
- Location: Arizona West Coast
RE: Panzer Command Features Poll
If smoke makes it in, please allow area fire through it.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
RE: Panzer Command Features Poll
My priority of priority should go towards usability : waypoints, units bases or other remarkable sign, unit denominations that actually says what they are ("Tank platoon/1 destroyed" ! Huh who's this one ? [&:]), minimap correctly oriented....
As #2 I'd say a scenario editor, which will give +1000% game lifetime [:'(]
The rest is not critical- although everything should be good to take ! [;)]
As #2 I'd say a scenario editor, which will give +1000% game lifetime [:'(]
The rest is not critical- although everything should be good to take ! [;)]
PDF
- Erik Rutins
- Posts: 39641
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
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RE: Panzer Command Features Poll
Thanks for your input everyone!
We're working on getting more detailed infantry combat and losses into a free post-release update. As this is a major change, it may take a little while but we've decided to do it. I'll post more info on what else is coming down the line soon, but I think it will make a lot of you happy.
Regards,
- Erik
We're working on getting more detailed infantry combat and losses into a free post-release update. As this is a major change, it may take a little while but we've decided to do it. I'll post more info on what else is coming down the line soon, but I think it will make a lot of you happy.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
-
- Posts: 10
- Joined: Tue Jun 27, 2006 5:47 pm
RE: Panzer Command Features Poll
Sadly I didn't read the first post either 
My top three would be
tcp/ip
map/scenario editor
smoke
My reasons are I figure waypoints are comming either, smoke would be useful in the way the game plays, tcp/ip would get my friends playing, and a editor allowing others to add content will create a dedicated community really fast.

My top three would be
tcp/ip
map/scenario editor
smoke
My reasons are I figure waypoints are comming either, smoke would be useful in the way the game plays, tcp/ip would get my friends playing, and a editor allowing others to add content will create a dedicated community really fast.
-
- Posts: 380
- Joined: Mon Aug 27, 2001 8:00 am
- Location: U.K.
RE: Panzer Command Features Poll
Hi,
My vote was for Full Map and Scenario Editor, more Infantry detail and live TCP/IP support.
When it comes to the editor I am tempted to add that although not all would use it, editing and scenario building is at the heart of all wargames communities. Only a few may fully use the features, but many enjoy the benefits.
Kharkov’42 does not take my imagination because it is the wrong time period. Spring ’42 was the all time low point of the Soviet Union in WWII. The troops were almost entirely untrained, most of the equipment obsolete or if new totally lacking in support, spares or maintenance crews and they had no logistics. Hence the operational casualty ratio of 10 plus:1 and tactical casualty ratio probably as high as 6 plus:1. If realistically modelled an early/summer ’42 Panzer Command game would be like watching paint dry [;)].
Better to look at the mid part of the war, ’43 for more balanced and challenging campaigns and scenarios. Remember PzC is a tactical game so the gap between the parties at the tactical level cannot be limitless in quality or the “game” will be no fun.
During the first half, well more like first 2/3 or 3/4 of ’42, the gap in quality and training was so huge that tactical games set on the Eastern Front, if realistically modelled, will be dull.
Anyway… enough of my ranting… great to see PzC marching on… looking forward to many more.
All the best,
Kip.
My vote was for Full Map and Scenario Editor, more Infantry detail and live TCP/IP support.
When it comes to the editor I am tempted to add that although not all would use it, editing and scenario building is at the heart of all wargames communities. Only a few may fully use the features, but many enjoy the benefits.
Kharkov’42 does not take my imagination because it is the wrong time period. Spring ’42 was the all time low point of the Soviet Union in WWII. The troops were almost entirely untrained, most of the equipment obsolete or if new totally lacking in support, spares or maintenance crews and they had no logistics. Hence the operational casualty ratio of 10 plus:1 and tactical casualty ratio probably as high as 6 plus:1. If realistically modelled an early/summer ’42 Panzer Command game would be like watching paint dry [;)].
Better to look at the mid part of the war, ’43 for more balanced and challenging campaigns and scenarios. Remember PzC is a tactical game so the gap between the parties at the tactical level cannot be limitless in quality or the “game” will be no fun.
During the first half, well more like first 2/3 or 3/4 of ’42, the gap in quality and training was so huge that tactical games set on the Eastern Front, if realistically modelled, will be dull.
Anyway… enough of my ranting… great to see PzC marching on… looking forward to many more.
All the best,
Kip.
-
- Posts: 380
- Joined: Mon Aug 27, 2001 8:00 am
- Location: U.K.
RE: Panzer Command Features Poll
Hi,
BTW… I am assuming that a feature allowing one to order troops to hold fire, as in CM, will be patched anyway and so did not make it on to the list. Currently, PzC is a broken game as human defender.. just does not work.
As you can see from my above posts… I am a huge fan of PzC but this is on the unspoken assumption that the above feature will be added [;)].
All the best,
Kip.
BTW… I am assuming that a feature allowing one to order troops to hold fire, as in CM, will be patched anyway and so did not make it on to the list. Currently, PzC is a broken game as human defender.. just does not work.
As you can see from my above posts… I am a huge fan of PzC but this is on the unspoken assumption that the above feature will be added [;)].
All the best,
Kip.
- Erik Rutins
- Posts: 39641
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Panzer Command Features Poll
Kip,
Yes, in fact that's already in and will be in the first post-release update. [8D]
Regards,
- Erik
Yes, in fact that's already in and will be in the first post-release update. [8D]
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
-
- Posts: 380
- Joined: Mon Aug 27, 2001 8:00 am
- Location: U.K.
RE: Panzer Command Features Poll
Erik,
Thanks…
All sounds good to me… I look forward to lots more PzC [:)].
All the best,
Kip.
Thanks…
All sounds good to me… I look forward to lots more PzC [:)].
All the best,
Kip.