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Re: 1128b - bugs and issues
Posted: Sun Jul 27, 2025 3:14 pm
by btd64
zebrazwo wrote: Sun Jul 27, 2025 1:22 pm
Thanks for the update.
No problem....GP
Re: 1128b - bugs and issues
Posted: Sun Jul 27, 2025 4:11 pm
by orabera
The 300 mines at Seattle have reappeared. They are not in every scenario, checked the first six and they only appear in Scenario 1 and 5q.
I would recommend instead of removing them again, move them and the associated ACM to Oak Harbor (210,51) where the Puget Sound Coastal Defenses are located.
Re: 1128b - bugs and issues
Posted: Sun Jul 27, 2025 6:25 pm
by orabera
Wendover Airfield, Utah
Sorry for being late, I went away and played other games while waiting for the update and just recently returned to the game. I won't flood with minor change requests like last time.
I'm picky about details and it's usually the very little ones that get me.
Wendover Airfield (225,60) should be moved one hex northwest to 224,59.
The airfield wasn't miles southeast of the city of Wendover, it was right up and next to it. The main gate was about 500 meters south of Wendover Boulevard, the main road through town (old Highway 40), and the road from Salt Lake City to Nevada in pre-highway days. And the modern highway I-80 is only about 800 meters north of the old main gate for the base.
The supply area for the base had a railroad spur that ran off from the Western Pacific line that at it's farthest was 50 meters from the main rail line.
To the immediate north of the city of Wendover runs the Silver Island mountain range requiring the road and rail line to run right through Wendover, there is no east-west road or rail line 40 miles north of Wendover.
Very, very minor, but my mind rebels every time I look at the game map there. Worse thing is I've driven by there several times and visited the museum.

- 3bb40dfcf0d5bb2271d0a5ea035a24a4.jpg (188.98 KiB) Viewed 709 times

- Wendover.JPG (130.57 KiB) Viewed 709 times
Re: 1128b - bugs and issues
Posted: Sun Jul 27, 2025 6:27 pm
by RangerJoe
orabera wrote: Sun Jul 27, 2025 6:25 pm
Wendover Airfield, Utah
Sorry for being late, I went away and played other games while waiting for the update and just recently returned to the game. I won't flood with minor change requests like last time.
I'm picky about details and it's usually the very little ones that get me.
Wendover Airfield (225,60) should be moved one hex northwest to 224,59.
The airfield wasn't miles southeast of the city of Wendover, it was right up and next to it. The main gate was about 500 meters south of Wendover Boulevard, the main road through town (old Highway 40), and the road from Salt Lake City to Nevada in pre-highway days. And the modern highway I-80 is only about 800 meters north of the old main gate for the base.
The supply area for the base had a railroad spur that ran off from the Western Pacific line that at it's farthest was 50 meters from the main rail line.
To the immediate north of the city of Wendover runs the Silver Island mountain range requiring the road and rail line to run right through Wendover, there is no east-west road or rail line 40 miles north of Wendover.
Very, very minor, but my mind rebels every time I look at the game map there. Worse thing is I've driven by there several times and visited the museum.
3bb40dfcf0d5bb2271d0a5ea035a24a4.jpgWendover.JPG
Believe it or not, they could still be in different hexes!
Re: 1128b - bugs and issues
Posted: Sun Jul 27, 2025 9:20 pm
by btd64
Sorry, but I don't think that there will be any further updates to the game....GP
Re: 1128b - bugs and issues
Posted: Sun Jul 27, 2025 9:48 pm
by RangerJoe
btd64 wrote: Sun Jul 27, 2025 9:20 pm
Sorry, but I don't think that there will be any further updates to the game....GP
He can always edit the pw file for himself!
Re: 1128b - bugs and issues
Posted: Mon Jul 28, 2025 2:36 pm
by orabera
RangerJoe wrote: Sun Jul 27, 2025 9:48 pm
btd64 wrote: Sun Jul 27, 2025 9:20 pm
Sorry, but I don't think that there will be any further updates to the game....GP
He can always edit the pw file for himself!
Pretty sure I was too late.
I've already edited game file I use.
Just no way to edit the mines in Seattle that I know of.
Mike G.
Re: 1128b - bugs and issues
Posted: Mon Jul 28, 2025 2:43 pm
by RangerJoe
orabera wrote: Mon Jul 28, 2025 2:36 pm
RangerJoe wrote: Sun Jul 27, 2025 9:48 pm
btd64 wrote: Sun Jul 27, 2025 9:20 pm
Sorry, but I don't think that there will be any further updates to the game....GP
He can always edit the pw file for himself!
Pretty sure I was too late.
I've already edited game file I use.
Just no way to edit the mines in Seattle that I know of.
Mike G.
Maybe you can in the scenario editor.
Re: 1128b - bugs and issues
Posted: Tue Jul 29, 2025 4:35 pm
by Sardaukar
Apparently one can add mines in scenario editor (bit obviously since how else they'd be in scenarios)...
They are added to locations as "weapons" (as are also facilities).
Re: 1128b - bugs and issues
Posted: Mon Aug 25, 2025 4:22 pm
by konstpan
This is a cosmetic, wrong scenario description for 004 & 005 in initial scenario selection screen.

- scenario menu.png (990.16 KiB) Viewed 164 times

- scenario menu 005.png (997.33 KiB) Viewed 164 times
Re: 1128b - bugs and issues
Posted: Mon Aug 25, 2025 5:22 pm
by GivingUpTheGhost
If I’m understanding the responses correctly, does this mean that work has stopped on 1128?
If so, do you guys recommend the .exe for 26 or "27" going forward?
Re: 1128b - bugs and issues
Posted: Mon Aug 25, 2025 5:28 pm
by zebrazwo
GivingUpTheGhost wrote: Mon Aug 25, 2025 5:22 pm
If I’m understanding the responses correctly, does this mean that work has stopped on 1128?
If so, do you guys recommend the .exe for 26 or "27" going forward?
27 seems like the best bet.
https://forums.matrixgames.com/viewtopi ... 3&t=386537
Re: 1128b - bugs and issues
Posted: Mon Aug 25, 2025 5:29 pm
by zebrazwo
GivingUpTheGhost wrote: Mon Aug 25, 2025 5:22 pm
If I’m understanding the responses correctly, does this mean that work has stopped on 1128?
If so, do you guys recommend the .exe for 26 or "27" going forward?
btw work hasn't stopped on 28, 28 is in the process of being "debugged".
Re: 1128b - bugs and issues
Posted: Mon Aug 25, 2025 6:58 pm
by RangerJoe
28 is in Matrix hands doing the final testing from what I was told.
Re: 1128b - bugs and issues
Posted: Mon Aug 25, 2025 7:03 pm
by GivingUpTheGhost
zebrazwo wrote: Mon Aug 25, 2025 5:29 pm
GivingUpTheGhost wrote: Mon Aug 25, 2025 5:22 pm
If I’m understanding the responses correctly, does this mean that work has stopped on 1128?
If so, do you guys recommend the .exe for 26 or "27" going forward?
btw work hasn't stopped on 28, 28 is in the process of being "debugged".
Thanks!
Re: 1128b - bugs and issues
Posted: Mon Aug 25, 2025 7:06 pm
by GivingUpTheGhost
RangerJoe wrote: Mon Aug 25, 2025 6:58 pm
28 is in Matrix hands doing the final testing from what I was told.
10-4. I’ve been working on my own personal mod with the Ironman AI scripts in 1128 for about six months now, and I was just hoping I wouldn’t have to scrap the whole thing.
Re: 1128b - bugs and issues
Posted: Mon Aug 25, 2025 7:07 pm
by RangerJoe
GivingUpTheGhost wrote: Mon Aug 25, 2025 7:06 pm
RangerJoe wrote: Mon Aug 25, 2025 6:58 pm
28 is in Matrix hands doing the final testing from what I was told.
10-4. I’ve been working on my own personal mod with the Ironman AI scripts in 1128 for about six months now, and I was just hoping I wouldn’t have to scrap the whole thing.
Everything should work fine with the completed version.