1128b - bugs and issues

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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btd64
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Re: 1128b - bugs and issues

Post by btd64 »

zebrazwo wrote: Sun Jul 27, 2025 1:22 pm Thanks for the update.
No problem....GP
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orabera
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Re: 1128b - bugs and issues

Post by orabera »

The 300 mines at Seattle have reappeared. They are not in every scenario, checked the first six and they only appear in Scenario 1 and 5q.

I would recommend instead of removing them again, move them and the associated ACM to Oak Harbor (210,51) where the Puget Sound Coastal Defenses are located.
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orabera
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Re: 1128b - bugs and issues

Post by orabera »

Wendover Airfield, Utah

Sorry for being late, I went away and played other games while waiting for the update and just recently returned to the game. I won't flood with minor change requests like last time.

I'm picky about details and it's usually the very little ones that get me.

Wendover Airfield (225,60) should be moved one hex northwest to 224,59.

The airfield wasn't miles southeast of the city of Wendover, it was right up and next to it. The main gate was about 500 meters south of Wendover Boulevard, the main road through town (old Highway 40), and the road from Salt Lake City to Nevada in pre-highway days. And the modern highway I-80 is only about 800 meters north of the old main gate for the base.

The supply area for the base had a railroad spur that ran off from the Western Pacific line that at it's farthest was 50 meters from the main rail line.

To the immediate north of the city of Wendover runs the Silver Island mountain range requiring the road and rail line to run right through Wendover, there is no east-west road or rail line 40 miles north of Wendover.

Very, very minor, but my mind rebels every time I look at the game map there. Worse thing is I've driven by there several times and visited the museum.
3bb40dfcf0d5bb2271d0a5ea035a24a4.jpg
3bb40dfcf0d5bb2271d0a5ea035a24a4.jpg (188.98 KiB) Viewed 697 times
Wendover.JPG
Wendover.JPG (130.57 KiB) Viewed 697 times
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RangerJoe
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Re: 1128b - bugs and issues

Post by RangerJoe »

orabera wrote: Sun Jul 27, 2025 6:25 pm Wendover Airfield, Utah

Sorry for being late, I went away and played other games while waiting for the update and just recently returned to the game. I won't flood with minor change requests like last time.

I'm picky about details and it's usually the very little ones that get me.

Wendover Airfield (225,60) should be moved one hex northwest to 224,59.

The airfield wasn't miles southeast of the city of Wendover, it was right up and next to it. The main gate was about 500 meters south of Wendover Boulevard, the main road through town (old Highway 40), and the road from Salt Lake City to Nevada in pre-highway days. And the modern highway I-80 is only about 800 meters north of the old main gate for the base.

The supply area for the base had a railroad spur that ran off from the Western Pacific line that at it's farthest was 50 meters from the main rail line.

To the immediate north of the city of Wendover runs the Silver Island mountain range requiring the road and rail line to run right through Wendover, there is no east-west road or rail line 40 miles north of Wendover.

Very, very minor, but my mind rebels every time I look at the game map there. Worse thing is I've driven by there several times and visited the museum.

3bb40dfcf0d5bb2271d0a5ea035a24a4.jpgWendover.JPG
Believe it or not, they could still be in different hexes!
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btd64
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Re: 1128b - bugs and issues

Post by btd64 »

Sorry, but I don't think that there will be any further updates to the game....GP
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RangerJoe
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Re: 1128b - bugs and issues

Post by RangerJoe »

btd64 wrote: Sun Jul 27, 2025 9:20 pm Sorry, but I don't think that there will be any further updates to the game....GP
He can always edit the pw file for himself!
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

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orabera
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Re: 1128b - bugs and issues

Post by orabera »

RangerJoe wrote: Sun Jul 27, 2025 9:48 pm
btd64 wrote: Sun Jul 27, 2025 9:20 pm Sorry, but I don't think that there will be any further updates to the game....GP
He can always edit the pw file for himself!
Pretty sure I was too late.

I've already edited game file I use.

Just no way to edit the mines in Seattle that I know of.

Mike G.
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RangerJoe
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Re: 1128b - bugs and issues

Post by RangerJoe »

orabera wrote: Mon Jul 28, 2025 2:36 pm
RangerJoe wrote: Sun Jul 27, 2025 9:48 pm
btd64 wrote: Sun Jul 27, 2025 9:20 pm Sorry, but I don't think that there will be any further updates to the game....GP
He can always edit the pw file for himself!
Pretty sure I was too late.

I've already edited game file I use.

Just no way to edit the mines in Seattle that I know of.

Mike G.
Maybe you can in the scenario editor.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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Sardaukar
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Re: 1128b - bugs and issues

Post by Sardaukar »

Apparently one can add mines in scenario editor (bit obviously since how else they'd be in scenarios)... :D

They are added to locations as "weapons" (as are also facilities).
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konstpan
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Re: 1128b - bugs and issues

Post by konstpan »

This is a cosmetic, wrong scenario description for 004 & 005 in initial scenario selection screen.
scenario menu.png
scenario menu.png (990.16 KiB) Viewed 152 times
scenario menu 005.png
scenario menu 005.png (997.33 KiB) Viewed 152 times
GivingUpTheGhost
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Re: 1128b - bugs and issues

Post by GivingUpTheGhost »

If I’m understanding the responses correctly, does this mean that work has stopped on 1128?
If so, do you guys recommend the .exe for 26 or "27" going forward?
zebrazwo
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Re: 1128b - bugs and issues

Post by zebrazwo »

GivingUpTheGhost wrote: Mon Aug 25, 2025 5:22 pm If I’m understanding the responses correctly, does this mean that work has stopped on 1128?
If so, do you guys recommend the .exe for 26 or "27" going forward?
27 seems like the best bet.

https://forums.matrixgames.com/viewtopi ... 3&t=386537
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zebrazwo
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Re: 1128b - bugs and issues

Post by zebrazwo »

GivingUpTheGhost wrote: Mon Aug 25, 2025 5:22 pm If I’m understanding the responses correctly, does this mean that work has stopped on 1128?
If so, do you guys recommend the .exe for 26 or "27" going forward?
btw work hasn't stopped on 28, 28 is in the process of being "debugged".
Z
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RangerJoe
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Re: 1128b - bugs and issues

Post by RangerJoe »

28 is in Matrix hands doing the final testing from what I was told.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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GivingUpTheGhost
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Re: 1128b - bugs and issues

Post by GivingUpTheGhost »

zebrazwo wrote: Mon Aug 25, 2025 5:29 pm
GivingUpTheGhost wrote: Mon Aug 25, 2025 5:22 pm If I’m understanding the responses correctly, does this mean that work has stopped on 1128?
If so, do you guys recommend the .exe for 26 or "27" going forward?
btw work hasn't stopped on 28, 28 is in the process of being "debugged".
Thanks!
GivingUpTheGhost
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Re: 1128b - bugs and issues

Post by GivingUpTheGhost »

RangerJoe wrote: Mon Aug 25, 2025 6:58 pm 28 is in Matrix hands doing the final testing from what I was told.
10-4. I’ve been working on my own personal mod with the Ironman AI scripts in 1128 for about six months now, and I was just hoping I wouldn’t have to scrap the whole thing.
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RangerJoe
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Re: 1128b - bugs and issues

Post by RangerJoe »

GivingUpTheGhost wrote: Mon Aug 25, 2025 7:06 pm
RangerJoe wrote: Mon Aug 25, 2025 6:58 pm 28 is in Matrix hands doing the final testing from what I was told.
10-4. I’ve been working on my own personal mod with the Ironman AI scripts in 1128 for about six months now, and I was just hoping I wouldn’t have to scrap the whole thing.
Everything should work fine with the completed version.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child
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