No problem....GP
1128b - bugs and issues
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Re: 1128b - bugs and issues
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
Re: 1128b - bugs and issues
The 300 mines at Seattle have reappeared. They are not in every scenario, checked the first six and they only appear in Scenario 1 and 5q.
I would recommend instead of removing them again, move them and the associated ACM to Oak Harbor (210,51) where the Puget Sound Coastal Defenses are located.
I would recommend instead of removing them again, move them and the associated ACM to Oak Harbor (210,51) where the Puget Sound Coastal Defenses are located.
Re: 1128b - bugs and issues
Wendover Airfield, Utah
Sorry for being late, I went away and played other games while waiting for the update and just recently returned to the game. I won't flood with minor change requests like last time.
I'm picky about details and it's usually the very little ones that get me.
Wendover Airfield (225,60) should be moved one hex northwest to 224,59.
The airfield wasn't miles southeast of the city of Wendover, it was right up and next to it. The main gate was about 500 meters south of Wendover Boulevard, the main road through town (old Highway 40), and the road from Salt Lake City to Nevada in pre-highway days. And the modern highway I-80 is only about 800 meters north of the old main gate for the base.
The supply area for the base had a railroad spur that ran off from the Western Pacific line that at it's farthest was 50 meters from the main rail line.
To the immediate north of the city of Wendover runs the Silver Island mountain range requiring the road and rail line to run right through Wendover, there is no east-west road or rail line 40 miles north of Wendover.
Very, very minor, but my mind rebels every time I look at the game map there. Worse thing is I've driven by there several times and visited the museum.
Sorry for being late, I went away and played other games while waiting for the update and just recently returned to the game. I won't flood with minor change requests like last time.
I'm picky about details and it's usually the very little ones that get me.
Wendover Airfield (225,60) should be moved one hex northwest to 224,59.
The airfield wasn't miles southeast of the city of Wendover, it was right up and next to it. The main gate was about 500 meters south of Wendover Boulevard, the main road through town (old Highway 40), and the road from Salt Lake City to Nevada in pre-highway days. And the modern highway I-80 is only about 800 meters north of the old main gate for the base.
The supply area for the base had a railroad spur that ran off from the Western Pacific line that at it's farthest was 50 meters from the main rail line.
To the immediate north of the city of Wendover runs the Silver Island mountain range requiring the road and rail line to run right through Wendover, there is no east-west road or rail line 40 miles north of Wendover.
Very, very minor, but my mind rebels every time I look at the game map there. Worse thing is I've driven by there several times and visited the museum.
Re: 1128b - bugs and issues
Believe it or not, they could still be in different hexes!orabera wrote: Sun Jul 27, 2025 6:25 pm Wendover Airfield, Utah
Sorry for being late, I went away and played other games while waiting for the update and just recently returned to the game. I won't flood with minor change requests like last time.
I'm picky about details and it's usually the very little ones that get me.
Wendover Airfield (225,60) should be moved one hex northwest to 224,59.
The airfield wasn't miles southeast of the city of Wendover, it was right up and next to it. The main gate was about 500 meters south of Wendover Boulevard, the main road through town (old Highway 40), and the road from Salt Lake City to Nevada in pre-highway days. And the modern highway I-80 is only about 800 meters north of the old main gate for the base.
The supply area for the base had a railroad spur that ran off from the Western Pacific line that at it's farthest was 50 meters from the main rail line.
To the immediate north of the city of Wendover runs the Silver Island mountain range requiring the road and rail line to run right through Wendover, there is no east-west road or rail line 40 miles north of Wendover.
Very, very minor, but my mind rebels every time I look at the game map there. Worse thing is I've driven by there several times and visited the museum.
3bb40dfcf0d5bb2271d0a5ea035a24a4.jpgWendover.JPG
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


Re: 1128b - bugs and issues
Sorry, but I don't think that there will be any further updates to the game....GP
Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
AKA General Patton
DW2-Alpha/Beta Tester
SCW Manual Lead & Beta Support Team
"Do everything you ask of those you command"....Gen. George S. Patton
Re: 1128b - bugs and issues
He can always edit the pw file for himself!btd64 wrote: Sun Jul 27, 2025 9:20 pm Sorry, but I don't think that there will be any further updates to the game....GP
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


Re: 1128b - bugs and issues
Pretty sure I was too late.
I've already edited game file I use.
Just no way to edit the mines in Seattle that I know of.
Mike G.
Re: 1128b - bugs and issues
Maybe you can in the scenario editor.orabera wrote: Mon Jul 28, 2025 2:36 pmPretty sure I was too late.
I've already edited game file I use.
Just no way to edit the mines in Seattle that I know of.
Mike G.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


Re: 1128b - bugs and issues
Apparently one can add mines in scenario editor (bit obviously since how else they'd be in scenarios)...
They are added to locations as "weapons" (as are also facilities).

They are added to locations as "weapons" (as are also facilities).
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


Re: 1128b - bugs and issues
This is a cosmetic, wrong scenario description for 004 & 005 in initial scenario selection screen.
-
- Posts: 26
- Joined: Fri Jul 23, 2021 8:07 pm
Re: 1128b - bugs and issues
If I’m understanding the responses correctly, does this mean that work has stopped on 1128?
If so, do you guys recommend the .exe for 26 or "27" going forward?
If so, do you guys recommend the .exe for 26 or "27" going forward?
Re: 1128b - bugs and issues
27 seems like the best bet.GivingUpTheGhost wrote: Mon Aug 25, 2025 5:22 pm If I’m understanding the responses correctly, does this mean that work has stopped on 1128?
If so, do you guys recommend the .exe for 26 or "27" going forward?
https://forums.matrixgames.com/viewtopi ... 3&t=386537
Z
Re: 1128b - bugs and issues
btw work hasn't stopped on 28, 28 is in the process of being "debugged".GivingUpTheGhost wrote: Mon Aug 25, 2025 5:22 pm If I’m understanding the responses correctly, does this mean that work has stopped on 1128?
If so, do you guys recommend the .exe for 26 or "27" going forward?
Z
Re: 1128b - bugs and issues
28 is in Matrix hands doing the final testing from what I was told.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


-
- Posts: 26
- Joined: Fri Jul 23, 2021 8:07 pm
Re: 1128b - bugs and issues
Thanks!zebrazwo wrote: Mon Aug 25, 2025 5:29 pmbtw work hasn't stopped on 28, 28 is in the process of being "debugged".GivingUpTheGhost wrote: Mon Aug 25, 2025 5:22 pm If I’m understanding the responses correctly, does this mean that work has stopped on 1128?
If so, do you guys recommend the .exe for 26 or "27" going forward?
-
- Posts: 26
- Joined: Fri Jul 23, 2021 8:07 pm
Re: 1128b - bugs and issues
10-4. I’ve been working on my own personal mod with the Ironman AI scripts in 1128 for about six months now, and I was just hoping I wouldn’t have to scrap the whole thing.RangerJoe wrote: Mon Aug 25, 2025 6:58 pm 28 is in Matrix hands doing the final testing from what I was told.
Re: 1128b - bugs and issues
Everything should work fine with the completed version.GivingUpTheGhost wrote: Mon Aug 25, 2025 7:06 pm10-4. I’ve been working on my own personal mod with the Ironman AI scripts in 1128 for about six months now, and I was just hoping I wouldn’t have to scrap the whole thing.RangerJoe wrote: Mon Aug 25, 2025 6:58 pm 28 is in Matrix hands doing the final testing from what I was told.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”

