Page 3 of 56
Re: New! v1127 Public Beta Available
Posted: Fri Nov 11, 2022 11:43 am
by Sardaukar
szmike wrote: Fri Nov 11, 2022 11:25 am
what does War in the Pacific Admiral Edition_noLLA.exe do?
I missed that information anywhere
That is a version without the 'use large addressing' option.
During some testing earlier, we found that the AE wouldn't run for some users with Win 11. Turning off the flag and the EXE worked fine.
So I'm throwing both versions out there in case others can't get the normal AE to run.
It is the same executable just with the option flag disabled.
Re: New! v1127 Public Beta Available
Posted: Fri Nov 11, 2022 12:07 pm
by btd64
Trugrit wrote: Thu Nov 10, 2022 8:44 pm
Doctrine.jpg
Fixed....GP
Re: New! v1127 Public Beta Available
Posted: Fri Nov 11, 2022 5:46 pm
by Edward75
Do I understand correctly that with this new patch, all Mods (created before this patch) will be incompatible with game and Mods editing is required?
Re: New! v1127 Public Beta Available
Posted: Fri Nov 11, 2022 5:51 pm
by Tanaka
btd64 wrote: Wed Nov 09, 2022 4:49 pm
I highly recommend installing this update with the new map and scenarios into a fresh install of the base game....GP
Much love, appreciation, and kudos to you guys for continuing to work on this treasure of a game. Checking out the patch notes I don't see any info about changes to the map, data, scenarios and art? Is there any info about this somewhere?
Re: New! v1127 Public Beta Available
Posted: Fri Nov 11, 2022 6:46 pm
by Zovs
Edward75 wrote: Fri Nov 11, 2022 5:46 pm
Do I understand correctly that with this new patch, all Mods (created before this patch) will be incompatible with game and Mods editing is required?
That is my understanding based on Trugrit's posts, seems they modified the map and data.
Re: New! v1127 Public Beta Available
Posted: Fri Nov 11, 2022 6:51 pm
by Nomad
Edward75 wrote: Fri Nov 11, 2022 5:46 pm
Do I understand correctly that with this new patch, all Mods (created before this patch) will be incompatible with game and Mods editing is required?
It looks that way. Even the DBB scenarios do not quite match the new map
Re: New! v1127 Public Beta Available
Posted: Fri Nov 11, 2022 7:00 pm
by Trugrit
Nomad wrote: Fri Nov 11, 2022 6:51 pm
Edward75 wrote: Fri Nov 11, 2022 5:46 pm
Do I understand correctly that with this new patch, all Mods (created before this patch) will be incompatible with game and Mods editing is required?
It looks that way. Even the DBB scenarios do not quite match the new map
At this time with the Beta you need the official map and map data to play the official scenarios.
That comes with the beta.
A lot of the game elements….ships, planes, groups, devices, bases, etc….are in the scenarios
which stand alone from the game mechanics which are hard coded.
So, if you want to use the New Beta Mechanics to play a mod scenario you will have to import
another map, the map data that supports that map and a mod scenario that works with both
the map and data you have imported and maybe some art work depending on the mod.
If you do this an older mod scenario (not the official scenarios) should run just fine
with the hard coded game mechanics.
Re: New! v1127 Public Beta Available
Posted: Fri Nov 11, 2022 7:29 pm
by Edward75
So, do you think modders will edit their Mods for new patch or not?
Re: New! v1127 Public Beta Available
Posted: Fri Nov 11, 2022 7:31 pm
by Nomad
Edward75 wrote: Fri Nov 11, 2022 7:29 pm
So, do you think modders will edit their Mods for new patch or not?
Some might, without an edit the new map can not be used which is a significant part of the update.
Re: New! v1127 Public Beta Available
Posted: Fri Nov 11, 2022 8:14 pm
by Trugrit
It may not be too bad to modify a mod scenario to work with the new map.
For PBEM it would be easier because a lot of the work has already been done.
There are a lot new bases on the new map.
Where is Northway? It’s an airfield in the Alaskan bush.
A location which will likely never see a Japanese boot.
Other new bases are located in the battle zones.
Where is Pearl & Hermes Reef? (Below)
So you just import a mod like DaBigBabes-A and use the editor
to add the new bases to it and the art work if any.
May only take a few hours.
Stay away from the AI.

- Pearl & Hermes.jpg (239.51 KiB) Viewed 3239 times
Re: New! v1127 Public Beta Available
Posted: Sat Nov 12, 2022 1:42 am
by Panjack
At the start of the war, P-40B Tomahawks appear at PH. Shouldn't that be Warhawks? Also at Clark, March, & SF.
Edit: I see online that sometimes the P-40B is referred to as the Tomahawk and sometimes as the Warhawk.
Re: New! v1127 Public Beta Available
Posted: Sat Nov 12, 2022 3:01 am
by Platoonist
I'm intrigued to see that New Orleans and Baton Rouge have been added as off-map ports. However, I'm at a loss as to why the Clemson-class DDs Pope and Pillsbury are stationed in the former at the December 7th start. Shouldn't they be with the Asiatic Fleet?

- Pope and Pillsbury.jpg (43.54 KiB) Viewed 3132 times
Re: New! v1127 Public Beta Available
Posted: Sat Nov 12, 2022 3:37 am
by btd64
Edward75 wrote: Fri Nov 11, 2022 5:46 pm
Do I understand correctly that with this new patch, all Mods (created before this patch) will be incompatible with game and Mods editing is required?
You only need a fresh install if you want to use the new map and scenarios. That said existing mods will work but you will need to do some modifications to use the new map....GP
Re: New! v1127 Public Beta Available
Posted: Sat Nov 12, 2022 3:44 am
by btd64
Platoonist wrote: Sat Nov 12, 2022 3:01 am
I'm intrigued to see that New Orleans and Baton Rouge have been added as off-map ports. However, I'm at a loss as to why the Clemson-class DDs Pope and Pillsbury are stationed in the former at the December 7th start. Shouldn't they be with the Asiatic Fleet?
Pope and Pillsbury.jpg
That's a question for Andy Mac. He should chime in soon....GP
Re: New! v1127 Public Beta Available
Posted: Sat Nov 12, 2022 4:17 am
by Nomad
Xargun and I have updated our exe files to see how it works out. No map or scenario changes
One thing is that it does not appear that I ever put a unit with Naval Support on a base with a port SPS of 0.

Re: New! v1127 Public Beta Available
Posted: Sat Nov 12, 2022 4:27 am
by Nomad
Panjack wrote: Sat Nov 12, 2022 1:42 am
At the start of the war, P-40B
Tomahawks appear at PH. Shouldn't that be
Warhawks? Also at Clark, March, & SF.
Edit: I see online that sometimes the P-40B is referred to as the Tomahawk and sometimes as the Warhawk.
The Americans stopped calling them Tomahawks in June 1941. The British called the P-40, P-40B, and the P-40C Tomahawks and then the
P-40D and on were Kittyhawks.
Andy Mac is from Scotland, so he might have that slant on the naming.
Re: New! v1127 Public Beta Available
Posted: Sat Nov 12, 2022 4:42 am
by Nomad
Scenario 1 and scenario 2:
These bases have 0 Allied VP multiplier
Aligarh #825
Ambala #827
Amritsar #828
Bikaner #836
Winton #963
Winton also has a 0 Japan VP multiplier
Most of these are hold overs from the original data files
Re: New! v1127 Public Beta Available
Posted: Sat Nov 12, 2022 5:06 am
by Nomad
In Scenario 1, Foochow is controlled by the Allies with 21st Chinese BF and the 86th Chinese Corps there
In Scenario 2 and 3, Foochow is controlled by Japan and the same 2 units are present there and no Japanese troops are there.
Re: New! v1127 Public Beta Available
Posted: Sat Nov 12, 2022 10:35 am
by Andrew Brown
Nomad wrote: Thu Nov 10, 2022 2:03 am
The new map is interesting, but I have a question, what is the purpose of the Jamaica off map hex? It does not seem to be useful.
Also, it appears to be impossible to move a ship from the UK to Aden via Gibraltar, Alexandria, and Suez.
I can answer this: The new map originally had an off-map base for Aruba. I decided that Aruba was not necessary, but instead of redraw that aspect of the map, I changed Aruba to Jamaica, since it is the starting location of HMS Indomitable in the 1941 scenarios. I agree it will be of limited use besides that, except to serve as a possible staging point for TFs moving around off-map.
Re: New! v1127 Public Beta Available
Posted: Sat Nov 12, 2022 10:56 am
by Andrew Brown
Nomad wrote: Sat Nov 12, 2022 5:06 am
In Scenario 1, Foochow is controlled by the Allies with 21st Chinese BF and the 86th Chinese Corps there
In Scenario 2 and 3, Foochow is controlled by Japan and the same 2 units are present there and no Japanese troops are there.
I will take a look at that. Foochow should be Nationalist Chinese controlled in all 1941 start scenarios.