Why not a new serie ? "Tactic command battles"
Posted: Sun Jul 19, 2026 10:59 am
Dear Hubert and Bill : I hope to see one day, perhaps
, a new serie based on the same engine adapted for tactical scale and perhaps named : "TACTIC BATTLE COMMAND"
The actual Strategic command engine, with some little adaptations for this new serie scale named "TACTIC BATTLES COMMAND", would be absolutly perfect to simulate great historical battles from ancien times to August 1914 Battles (first battles of 1914 war = movement war during August-September 1914)
This new serie could be a fantastic successor of the venerable Age of Rifles, a old DOS game
Actual Strategic command AI, with some adjustments for supply (i did that in modding) does work perfectly in battles
Conclusion : in modding work, I noticed that SC engine was very easy to be adapted to :
Ancien battles
https://forums.matrixgames.com/viewtopic.php?t=412622
Napoleonic battles
https://forums.matrixgames.com/viewtopic.php?t=412817
US ACW battles
https://forums.matrixgames.com/viewtopic.php?t=416953
And coming later :
Medieval battles
15th- 16th-17th-18th battles
1870 war battles (and 19° th battles)
1914 August-September battles
(I will try to show that in future modding work)
In commercial aspects, it could give something like that :
Opus 1 : TACTIC COMMAND BATTLES "Battles of Ancien times" => Rome and Carthage
Later : Players could buy a DLC for OPUS 1 : Battles of Alexander
Opus 2 : TACTIC COMMAND BATTLES "Battles of Middle Age" => Ggreat battles of Middle-Age (Hundred years war, Crusades, etc)
OPUS 3 : TACTIC COMMAND BATTLES "Battles of 15th-16th" => Great battles of 15th-16th century (Battles of the Renaissance)
OPUS 4 : TACTIC COMMAND BATTLES "Battles of 17th-18th" => Great battles of 17th-18th (including thirthy years war battles, US Independance war battles, etc)
OPUS 5 : TACTIC COMMAND BATTLES "Napoleonic battles" => Great battles of these time
OPUS 6 – TACTIC COMMAND BATTLES "Late 19th to August 1914" => Great battles of these time
(1870 Franco-Prussian war, battles of US ACW, Battles of Balkan wars, first battles of August-September 1914)
=> In addition of 10/15 vanilla battles of each opus, the Editor would allow to modding community to create user battles (scénarios design creation, moding of graphs units, etc)
The actual SC engine, the actual combat system and actual SC AI would need only little modifications / I noticed that the actual SC AI is a real good opponent when using medium maps (50 x 50 hex, 75 x 75 hex, 125 x 125 hex)
At this time, no any popular game is able to recreate that. Slitherine has "Field of Glory II", but this system works with squares and it is not really adapted to scale of large battles (and in addition, SC system of Hubert has a more detailled/powerfull editor)
The actual Strategic command engine, with some little adaptations for this new serie scale named "TACTIC BATTLES COMMAND", would be absolutly perfect to simulate great historical battles from ancien times to August 1914 Battles (first battles of 1914 war = movement war during August-September 1914)
This new serie could be a fantastic successor of the venerable Age of Rifles, a old DOS game
Actual Strategic command AI, with some adjustments for supply (i did that in modding) does work perfectly in battles
Conclusion : in modding work, I noticed that SC engine was very easy to be adapted to :
Ancien battles
https://forums.matrixgames.com/viewtopic.php?t=412622
Napoleonic battles
https://forums.matrixgames.com/viewtopic.php?t=412817
US ACW battles
https://forums.matrixgames.com/viewtopic.php?t=416953
And coming later :
Medieval battles
15th- 16th-17th-18th battles
1870 war battles (and 19° th battles)
1914 August-September battles
(I will try to show that in future modding work)
In commercial aspects, it could give something like that :
Opus 1 : TACTIC COMMAND BATTLES "Battles of Ancien times" => Rome and Carthage
Later : Players could buy a DLC for OPUS 1 : Battles of Alexander
Opus 2 : TACTIC COMMAND BATTLES "Battles of Middle Age" => Ggreat battles of Middle-Age (Hundred years war, Crusades, etc)
OPUS 3 : TACTIC COMMAND BATTLES "Battles of 15th-16th" => Great battles of 15th-16th century (Battles of the Renaissance)
OPUS 4 : TACTIC COMMAND BATTLES "Battles of 17th-18th" => Great battles of 17th-18th (including thirthy years war battles, US Independance war battles, etc)
OPUS 5 : TACTIC COMMAND BATTLES "Napoleonic battles" => Great battles of these time
OPUS 6 – TACTIC COMMAND BATTLES "Late 19th to August 1914" => Great battles of these time
(1870 Franco-Prussian war, battles of US ACW, Battles of Balkan wars, first battles of August-September 1914)
=> In addition of 10/15 vanilla battles of each opus, the Editor would allow to modding community to create user battles (scénarios design creation, moding of graphs units, etc)
The actual SC engine, the actual combat system and actual SC AI would need only little modifications / I noticed that the actual SC AI is a real good opponent when using medium maps (50 x 50 hex, 75 x 75 hex, 125 x 125 hex)
At this time, no any popular game is able to recreate that. Slitherine has "Field of Glory II", but this system works with squares and it is not really adapted to scale of large battles (and in addition, SC system of Hubert has a more detailled/powerfull editor)