World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.
To get more divisions for each Major Power at set-up, Corps sized units availble from the set-up totals can be broken down into divisions before being placed on the map.
Actually that's one thing MWiF doesn't offer during or after setting up. You have to wait until the end of the first turn.
Yes it does.
1) Place land unit on map
2) Right click land unit
3) Under Land Units, select Breakdown Unit
4) Select appropriate units
5) Move newly broken down units on the map as desired
NOTE: I always play with Unlimited Breakdowns, so I can't guarantee the same results if that optional is not chosen.
To get more divisions for each Major Power at set-up, Corps sized units availble from the set-up totals can be broken down into divisions before being placed on the map.
Actually that's one thing MWiF doesn't offer during or after setting up. You have to wait until the end of the first turn.
Yes it does.
1) Place land unit on map
2) Right click land unit
3) Under Land Units, select Breakdown Unit
4) Select appropriate units
5) Move newly broken down units on the map as desired
NOTE: I always play with Unlimited Breakdowns, so I can't guarantee the same results if that optional is not chosen.
It works the same way with or without the optional rule. However, without Unlimited Breakdowns, you are restricted by the available divisions which can severely limit which and how many units you can breakdown.
No response required, this follow up is for documentation purposes. I have not yet been able to conduct an amphibious invasion (save once for some odd reason out of approximately 20 attempts). Italy vs Greece and USSR vs Turkey. I've paid special attention to action limits. Also, in the case of Greece, I've even experimented with having Italy declare war vs the UK (the power that controlled Greece), thinking that the rules did not allow me to amphib-invade Greece because the hex now belonged to the UK, and not Greece. All other invasion criteria were fulfilled: good weather, infantry unit on transport, etc.
While using this rule, you are restricted to invading from transports with Marines, Marine Divisions, and all other non-motorized infantry divisions. SCS transport optional rules allows non-motorized divisions to load and invade from Surface Combat Ships! An Infantry unit cannot invade unless is is being transported by a Amphib naval transport.
Typically my invasion of Greece involves mainly German divisions loaded on Italian ships. Italy does a naval, Germany does a land, and all is good for activity limits.
Finally, there are several modifiers to invasions.
Invading a city increases the notional strength by 1
Invading during suprize decreases the notional strength by 1
Invading an out of supply hex decreases the notional strength by 1
Invading into ZOC increases notional strength by 1
Increases notional defense by 1 for each unit Invading from the '2' box to the same hex.
Increases notional defense by 2 for each unit Invading from the '1' box to the same hex.
The asterisk in the box is for weather and shore bombardment, as in bad weather, the invasion penalty is increased by 1.
And, you cannot invade, in Snow, Storm, or Blizzard.
Many of these rules except the ones pertaining to sea-boxes also apply to para-drops.
Good luck!
There are a few other edge cases, all of which should be covered in the section about invasions.
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
Here's another point that may not have been mentioned so far. Not every hex is invadeable. It must have an all-sea hexside and it must border the sea zone where the invaders transporting ships are (i.e. no blue sea zone border intervening).
The rule itself has always suffered from difficult wording and been subject to misunderstanding, but in MWiF you can hover over any coastal hex and the main form will tell you if it can be invaded and where from.