Stuck. How can Italy amphibiously invade Greece in first turn?

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

Moderator: Shannon V. OKeets

etsadler
Posts: 148
Joined: Wed Apr 27, 2011 7:41 pm

RE: Stuck. How can Italy amphibiously invade Greece in first turn?

Post by etsadler »

ORIGINAL: paulderynck

ORIGINAL: brian brian

To get more divisions for each Major Power at set-up, Corps sized units availble from the set-up totals can be broken down into divisions before being placed on the map.
Actually that's one thing MWiF doesn't offer during or after setting up. You have to wait until the end of the first turn.

Yes it does.

1) Place land unit on map
2) Right click land unit
3) Under Land Units, select Breakdown Unit
4) Select appropriate units
5) Move newly broken down units on the map as desired

NOTE: I always play with Unlimited Breakdowns, so I can't guarantee the same results if that optional is not chosen.
User avatar
paulderynck
Posts: 8494
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: Stuck. How can Italy amphibiously invade Greece in first turn?

Post by paulderynck »

could be - have not set up with that option
Paul
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Stuck. How can Italy amphibiously invade Greece in first turn?

Post by Shannon V. OKeets »

ORIGINAL: RickInVA

ORIGINAL: paulderynck

ORIGINAL: brian brian

To get more divisions for each Major Power at set-up, Corps sized units availble from the set-up totals can be broken down into divisions before being placed on the map.
Actually that's one thing MWiF doesn't offer during or after setting up. You have to wait until the end of the first turn.

Yes it does.

1) Place land unit on map
2) Right click land unit
3) Under Land Units, select Breakdown Unit
4) Select appropriate units
5) Move newly broken down units on the map as desired

NOTE: I always play with Unlimited Breakdowns, so I can't guarantee the same results if that optional is not chosen.
It works the same way with or without the optional rule. However, without Unlimited Breakdowns, you are restricted by the available divisions which can severely limit which and how many units you can breakdown.
Steve

Perfection is an elusive goal.
billcorr
Posts: 32
Joined: Fri Oct 02, 2015 5:11 pm

RE: Stuck. How can Italy amphibiously invade Greece in first turn?

Post by billcorr »

No response required, this follow up is for documentation purposes. I have not yet been able to conduct an amphibious invasion (save once for some odd reason out of approximately 20 attempts). Italy vs Greece and USSR vs Turkey. I've paid special attention to action limits. Also, in the case of Greece, I've even experimented with having Italy declare war vs the UK (the power that controlled Greece), thinking that the rules did not allow me to amphib-invade Greece because the hex now belonged to the UK, and not Greece. All other invasion criteria were fulfilled: good weather, infantry unit on transport, etc.
Bill_Corr
User avatar
alexvand
Posts: 387
Joined: Thu Nov 29, 2007 1:04 am
Location: Canada

RE: Stuck. How can Italy amphibiously invade Greece in first turn?

Post by alexvand »

If you include a save game I'm sure that someone will figure out why for you.
User avatar
Zorachus99
Posts: 789
Joined: Fri Sep 15, 2000 8:00 am
Location: Palo Alto, CA

RE: Stuck. How can Italy amphibiously invade Greece in first turn?

Post by Zorachus99 »

My suspicion is this:

You are using the amphibious optional rule.

While using this rule, you are restricted to invading from transports with Marines, Marine Divisions, and all other non-motorized infantry divisions. SCS transport optional rules allows non-motorized divisions to load and invade from Surface Combat Ships! An Infantry unit cannot invade unless is is being transported by a Amphib naval transport.

Typically my invasion of Greece involves mainly German divisions loaded on Italian ships. Italy does a naval, Germany does a land, and all is good for activity limits.

Finally, there are several modifiers to invasions.

Invading a city increases the notional strength by 1
Invading during suprize decreases the notional strength by 1
Invading an out of supply hex decreases the notional strength by 1
Invading into ZOC increases notional strength by 1
Increases notional defense by 1 for each unit Invading from the '2' box to the same hex.
Increases notional defense by 2 for each unit Invading from the '1' box to the same hex.
The asterisk in the box is for weather and shore bombardment, as in bad weather, the invasion penalty is increased by 1.

And, you cannot invade, in Snow, Storm, or Blizzard.

Many of these rules except the ones pertaining to sea-boxes also apply to para-drops.

Good luck!

There are a few other edge cases, all of which should be covered in the section about invasions.
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
User avatar
paulderynck
Posts: 8494
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: Stuck. How can Italy amphibiously invade Greece in first turn?

Post by paulderynck »

Here's another point that may not have been mentioned so far. Not every hex is invadeable. It must have an all-sea hexside and it must border the sea zone where the invaders transporting ships are (i.e. no blue sea zone border intervening).

The rule itself has always suffered from difficult wording and been subject to misunderstanding, but in MWiF you can hover over any coastal hex and the main form will tell you if it can be invaded and where from.
Paul
Post Reply

Return to “World in Flames”