Anzio 1944 @2km - New Scenario Version 3.1

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Telumar
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Joined: Tue Jan 03, 2006 12:43 am

Anzio 1944 @2km - New Scenario Version 3.1

Post by Telumar »

After a long time i recently came back to TOAW, last but not least due to Bob still (again?) working on a possible Update.

So... I decided to review and update my Anzio scenario in anticipation of a future patch. Especially the hierarchy module will be interesting (and a lot of work) for a further update of the scenario. For those of you that are familiar with the scenario, the most important changes from the last version (3.0) are:
  • Changed conditions for a German Sudden Death victory. Now the event is triggered when the Geman player occupies any hex within a radius of 4 hexes from Anzio harbor (10, 27)
  • Removed the Balkan Naval Air TO as from a deeper look into it I could not locate any torpedo units in X.Fliegerkorps; this was a misinfo I got from somewhere (where?)
  • Changed the following scenario parameters: Combat Density Penalty 90 (was 120), Atrittion Divider 25 (was 20), Naval Attrition Divider 120 (was 25)
    -->I hope that this will reduce losses on both sides as losses became really excessive in the mid part of the scenario. The amount of artillery both sides can muster mid scenario surely adds to this, which per se is not unrealistic or unhistorical but the amount of unit burn especially in soft equipment like infantry, light automatic weapons etc. across the board felt unhistorical (though in several cases this actually occured i.e. Br. 1st Inf.Div. suffered 40 - 60% losses in infantry during the battle for the Campoleone Salient, the Rangers lost a whole battalion at Cisterna, similarily during the German counterattacks attacking German units suffered heavy losses in the face of superior Allied artillery and naval artillery support especially in the Via Anziate area)
  • Set the following force parameters for 14. Armee: Night Combat 33 (was 45), Precision Guided Weapons 10, Electronic Support 20
  • Set the following force parameters for VI Corps: Night Combat 33 (was 40), Precision Guided Weapons 1, Electronic Support 25
A list of all changes can be found in the scenario manual.
Attachments
Anzio 1944 @2 km v.3.1.zip
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Last edited by Telumar on Tue Oct 07, 2025 6:55 pm, edited 1 time in total.
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Curtis Lemay
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Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: ANzio 1944 @2km - New Scenario Version 3.1

Post by Curtis Lemay »

Good to see you back, Stefan! :D
My TOAW web site:

Bob Cross's TOAW Site
JB007
Posts: 47
Joined: Tue Apr 19, 2022 3:55 pm

Re: ANzio 1944 @2km - New Scenario Version 3.1

Post by JB007 »

Good work.
Thanks
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Telumar
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Joined: Tue Jan 03, 2006 12:43 am

Re: ANzio 1944 @2km - New Scenario Version 3.1

Post by Telumar »

Curtis Lemay wrote: Mon Oct 06, 2025 12:19 am Good to see you back, Stefan! :D
:) Yes, though i have been lurking and reading from time to time. Good to see you still working on and dedicated to updating TOAW
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Telumar
Posts: 2200
Joined: Tue Jan 03, 2006 12:43 am

Re: ANzio 1944 @2km - New Scenario Version 3.1

Post by Telumar »

JB007 wrote: Tue Oct 07, 2025 10:42 am Good work.
Thanks
You are welcome :) Thank you!

If you (or anyone playing this) encounter any quirks and bugs please let me know.
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