Re: Let us reform the Red Army of Workers and Peasants! (Advice needed)
Posted: Thu Oct 02, 2025 7:03 pm
While working on a Calcultor for TBs I have created some overviews which may be helpful to some.
TB stuff
Changes in TB Requirements by Events.
It lists the 5 Events for the Soviets which change the Requirements (as of Game Version 1.04.10_BETA 01.Oct 2025). Additionally a calculation on which Artillery/Mortar/Rocket TOEs have which efficiency regarding manpower and trucks inside TBs.
Both lists/sheets can be accessed in their current version of the TB Calculator (they are separate sheets in the document).
MAP stuff
Furthermore I have made a list for Soviet Artillery TOEs (Note that some lines are hidden (Mortars/Rockets/AA TOEs and so on), which uses the four most manpower efficient TOEs for the Gun types and applies this ratio (manpower per gun) to all the other/mixed TOEs.
You can access this separate list here (reading only access, it's still WIP - just the "pure" Artillery SUs are "finished", if you have more info let me know/or request writing access!). Since the game automatically shoving around Heavy Artillery from one type to another for no reason I assume you can always build the cheapest TOE, since a BM will in the end not be a BM anyways.
TB stuff
Changes in TB Requirements by Events.
It lists the 5 Events for the Soviets which change the Requirements (as of Game Version 1.04.10_BETA 01.Oct 2025). Additionally a calculation on which Artillery/Mortar/Rocket TOEs have which efficiency regarding manpower and trucks inside TBs.
Both lists/sheets can be accessed in their current version of the TB Calculator (they are separate sheets in the document).
MAP stuff
Furthermore I have made a list for Soviet Artillery TOEs (Note that some lines are hidden (Mortars/Rockets/AA TOEs and so on), which uses the four most manpower efficient TOEs for the Gun types and applies this ratio (manpower per gun) to all the other/mixed TOEs.
You can access this separate list here (reading only access, it's still WIP - just the "pure" Artillery SUs are "finished", if you have more info let me know/or request writing access!). Since the game automatically shoving around Heavy Artillery from one type to another for no reason I assume you can always build the cheapest TOE, since a BM will in the end not be a BM anyways.
- The good ones are the dark green coloured ones, those are no-brainer in buiding/keeping (if the specific type is available).
- The red marked ones are just bad in their ratios and have way better alternatives.
- The orange ones are "not so bad". I classify the 76mm as such since their combat performance isn't the greatest. The Light Artillery Regiment could actually be somewhat decent (for quiet parts of the frontline), if there wasn't the issue with it having way too many men required.
Additionally I think the final Corps Artillery TOE is kinda decent (see grey notes below).
The final Howitzer is also not the worst, it has similar bad Manpower ratios as Artillery Divisions (but I don't want to compare SUs with CUs in this) (see grey notes below).
- The grey ones are "necessary" for a later "not so bad" versions, meaning, that if you keep those SUs initially/in 1941 and get some good winratios (GUARDS) these may be worth keeping then.