TB Calculator

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Wiedrock
Posts: 1876
Joined: Tue Oct 11, 2022 7:44 pm
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TB Calculator

Post by Wiedrock »

I was always confused how to fll the TBs properly, since doing so contained certain issues for me:
  • I didn't know how much TBCV a certain unit gives (TBCV including the base CV and the additional specialCV).
  • I didn't know the exact base you have to reach to get to 100% with all the special bonus CV
  • You' always need to plan ahead, sometimes more than just 1 turn (again, without knowing the math).
To at least tackle those issues I created a calculator.
Access to the Calculator (only reading access it is constant WIP, make a backup/download it to use it)

It seems the SCV are always worth the manpower(sometimes Trucks) to be put into the TB (e.g. Flak, Construction and Artillery), to reach close to 100% of the SCV limits!!!

Terminolory:
  • unit CV (CV) → the CV seen in the unit cards (it adds up to the Ground(base) value)
  • Theatre Box CV (TBCV) → the final number accumulated which is used to determin the final TB percentage
  • special CV (SCV) → the CV certain types of units/equipment may add to TBCV (calculated using the base, has limits set by the Scenario designer)
If I make errors (e.g. calculations of TBCV and so on), let me know!
If you have further infos/suggestions, share them and I will include them into the initial post as a collection. The whole Air War needs to be looked into (Patrol, Fighters, Bombers, Nightfighters).

So far I only made it for the SOVIETS

TB Calculator
TB calculator_1.png
TB calculator_1.png (26.65 KiB) Viewed 284 times
What the calculator does:
It calculates the "base" you need (sum of all CUs/SUs Unit cards CV values added up) to be able to reach 100% with the additional SpecialCVs for Bombers, Artillery, Flak ...and so on
What you have to put in:
  • The current TBCV need (this number may be changed by Events), it's the one in the brackets on top.
  • The expected "SpecialCV" (SCV) fullfillments you plan to achieve

Math example:
TB need of 62TBCV, using the above "fullfillment levels" of SCV means:
- you need 44.2CV as a Ground(base) to reach 62TBCV and make it to 100% TB fullfillment.
AXIS
Not touched yet, not sure when this will happen, happy to see someome take this over. ;)
SOVIET
Regarding the SCV it seems Soviets can easily reach the following percentages:
special type (limit% of the base) → fullfillment expected to reach
  • Artillery (10%) → 100%, usually 3-8 SUs seem alright.
    Rockets seem to have a good Manpower/Truck to TBCV ratio.
    Mortar Battalion is also pretty good. Mortar Regiments NON-MOT give best Truck ratios.
    Actual Artillery is rather inefficient.
  • Engineer (8%) → 0%, Soviets only get Assault Engineers in 05/1943 onwards, you only get 24 of them, they cost 2AP.
    M60A3TTS wrote: Thu Oct 02, 2025 4:38 pm Never send assault engineers to TBs. The 24 that you are allowed are far too valuable in reducing fort values to be anywhere other than on the map.
  • Construction (5%) → 100%, easily reachable and more than worth to reach, using Engineer-Sapper Battalions (NON MOT) or Engineer-Sapper Brigades (altough you may rather want to use them on MAP)
  • Fighter (8%) → 100%, easily reached as long as you keep the AIR DAY percentages reasonable.
  • Night Fighter (5%) → 0%, you barely have any AGs (at least earlier), not sure how to best use them in this context, my idea would be to use them only in the inactive TBs so the few planes produced stay for longer, maybe someone has some more ideas/knowledge.
  • Bomber (10%) → 100%, easily reachable using some LBs
  • Patrol (5%) → 100%, using the Recon AGs seems reasonable for this, maybe decrease fullfillment once you need them on MAP for offensives.
  • Flak (low) (8%) → ~1-4%, can generally be ignored.
    Many AAMGs are missing so it's hard to get this up higher, additionally Soviets are lacking the 20mm Germans have. Using the NON MOT Naval AA Battalions, PVO Battalion and PVO Regiment gives us these 4% fullfillment at max (using the smallest = Naval (It's not worthwile)) while the higher flak reaches 100%.
    Remember, this 4% are 4% of 8%, so baseCV*0.08*0.04.
  • Flak (high) (2%) → 100%, using NON MOT Naval AA Battalions, PVO Battalion and PVO Regiment easily get the 2% fullfilled.
Now the question is how many Units of which type you need to fulllfill those SCV and which are the most efficient ones.
The Calculator now contains a automation for Soviet Construction, Artillery and Flak(high). Flak(low) one can forget about, since there is no chance to fulfill this 8%.

Following a overview of Soviet TB Requirement changes, can be found on Sheet 2 of the Calculator.
Soviet TB Requirement changes.png
Soviet TB Requirement changes.png (30.87 KiB) Viewed 415 times
Last edited by Wiedrock on Sat Oct 11, 2025 4:24 pm, edited 12 times in total.
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Wiedrock
Posts: 1876
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: TB Calculator

Post by Wiedrock »

Artillery
Artillery seems to be all having the same value (Light Artillery, Heavy Artillery, Artillery, Field Guns, Light Rocket, Heavy Rocket, Heavy Mortar).
Each Gun has 0.1value.
At 50MOREX each gun gives 0.1x0.5x0.5=0.025 SCV.
So a 48 Guns containing SU gives 0.025x48=1.2 SCV (assuming 100% TOE and 50MOREX).
Damaged Guns seem to contribute the same amount.
Support Squads do not contribute to SCV.

As a comparison Rocket (GUARDS) vs Artillery, each gun gives 0.036 SCV due to being Guards.
48 Guns would therefore give 0.036x48=1.726 SCV.
So ~43% more SCV per Gun.

Some calculations you can find below.

EDIT: Following a calculation of effectiveness of certain TOEs in TBs.
TBCV Artillery Soviets.png
TBCV Artillery Soviets.png (93.82 KiB) Viewed 283 times
Added:
Calculation on how many Units of a type and therefore how many Men/Trucks/Guns are needed to fill all TBs (assumign a total TB need of 300).
TBCV Soviet Artillery.png
TBCV Soviet Artillery.png (37.61 KiB) Viewed 283 times
Last edited by Wiedrock on Sat Oct 11, 2025 7:22 am, edited 7 times in total.
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M60A3TTS
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Joined: Fri May 13, 2011 1:20 am

Re: TB Calculator

Post by M60A3TTS »

Never send assault engineers to TBs. The 24 that you are allowed are far too valuable in reducing fort values to be anywhere other than on the map.
User avatar
Wiedrock
Posts: 1876
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: TB Calculator

Post by Wiedrock »

Flak
Bugfix:
The decimal shifting bug caused me to calculate with 0.1 Flak (low) value per Naval AA Battlion, but it actually is 0.01. So when filling up the TBs Flak (high) to 100% (of the 2% of base value) which is nicely possible and worthwile, you will make the Flak (low) value to ~4.1% (at max) when suing Naval AA Battalions and not ~41%. When using larger PVO units this gets even less (but seems more worth it usually).
This is the overview of the TOE's efficiency in regards to TBCV:
TBCV Soviet AA.png
TBCV Soviet AA.png (46.02 KiB) Viewed 280 times
New:
Added automated AA Calculation area. It uses PVO Regiments first, then PVO Battalions, then Naval AA Battalions (most manpower efficient order), then outputs how many of each Unit you need. The Naval AA Battalion is simply used for the leftovers and rounds those [e.g. in the example below the Naval AA has 0.1208 SCV leftover to fill and each Battalion gives 0.06, the calculation rounded to 2 Battalions, so there will be 0.008 SCV unaccounted for. That's why we end with 99.92% fulfillment.]
So if you enter a TB value (e.g. 300 for all three TBs combined as a ballpark figure) as in this example, it will tell you how many AA Units of said TOEs (2xNaval AA Battalion, 2xPVO AA Battalion, 7xPVO AA Regiment) you will need all the TB to achieve Flak (high) fulfillment of ~100% (this just serves as an example, in practice you obviously have to calculate each TB individual).
If you find errors let me know!
TB AA calculation.png
TB AA calculation.png (19.94 KiB) Viewed 280 times

M60A3TTS wrote: Thu Oct 02, 2025 4:38 pm Never send assault engineers to TBs. The 24 that you are allowed are far too valuable in reducing fort values to be anywhere other than on the map.
Copy, added to the first post.
Last edited by Wiedrock on Sat Oct 11, 2025 7:23 am, edited 2 times in total.
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Wiedrock
Posts: 1876
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: TB Calculator

Post by Wiedrock »

Construction
Construction SCV seem to ba a static value supplies by every Enginee-Sapper Squad. Each one of those gives 0.0198 SCV which does not seem to change with changing MOREX.

Construction needs of TBs can easily be fullfilled by using the standard Engineer-Sapper Battalion (NON-MOT).
Other TOEs are either low in quantity, cost AP or too worthwile on map (helping with Fortification construction). If you have other thoughts on that, pls share.
TBCV Construction TOEs.png
TBCV Construction TOEs.png (40.48 KiB) Viewed 272 times
As (how I see it) there is only one real choice this is a small calculation. It uses the same 300 "average of all TBs combined" as a base, so on average you will need 27 Battalions to fullfill demand in all three TBs and this will need 14.5k Men and 27 Trucks. There obv. is the chance with such low Truck numbers that things get rounded up or down, quickly doubling the Trucks.
TBCV Construction calc.png
TBCV Construction calc.png (7.46 KiB) Viewed 272 times

Rifle Division's ratios
CV values and efficiency for manpower and trucks per TBCV for Soviet Rifle Divions in TBs. One block I made 50MOREX, the other 60 (ignoring the 45 and 55 periods).
So comparing Manpower/Trucks inside other Units which offer Special CV in TBs to regular Divisions is better possible.
TBCV Soviet Rifle Div.png
TBCV Soviet Rifle Div.png (134.67 KiB) Viewed 317 times
  • Rifle Divisions
    • The earlier 50 MOREX period (until ~early 1944) we have:
      ~5700Men per TBCV
      ~25Trucks per TBCV
    • With 60 MOREX we have:
      ~4250Men per TBCV
      ~18Trucks per TBCV
  • Engineer - build limits and good on-MAP utility (fortification reduction)
    #####TOEs: 43 Assault Engineer-Sapper Brigade
    ~570Men per TBCV
    ~3.5Trucks per TBCV
  • AA we have (50 MOREX - SCV MOREX independent):
    #####TOEs: 1.PVO AA Regiment, 2.PVO AA Battalion, 3.Naval AA Battalion
    ~3250Men per TBCV
    ~23Trucks per TBCV
  • Construction we have (50 MOREX - SCV MOREX independent):
    #####TOEs: Engineer-Sapper Battalion (NON MOT)
    ~1088Men per TBCV
    ~2Trucks per TBCV
  • Artillery we have (50 MOREX):
    This is more complicated due to MOT and NON-MOT and therefore changing NM in late 1942 (+5NM for MOT). Here only the 50 MOREX figures (except Rockets, they are 60 only due to being Guards).
    A "fantasy mix" of Artillery could be at:
    ~~~600Men per TBCV
    ~~~50Trucks per TBCV
    • Artillery
      #####TOEs: Light Artillery Brigade
      ~866Men per TBCV
      ~107Trucks per TBCV
    • Mortar
      #####TOEs: Mortar Battalion (MOT)
      ~279Men per TBCV
      ~48Trucks per TBCV
      #####TOEs: Mortar Regiments (NON-MOT) - multiple different (regular+Mountain)
      ~850Men per TBCV
      ~4Trucks per TBCV
    • Rocket
      #####TOEs: Heavy Rocket Battalion (06/1942+)
      ~417Men per TBCV
      ~54Trucks per TBCV
      #####TOEs: Light Rocket Regiment (01/1942+)
      ~670Men per TBCV
      ~105Trucks per TBCV
User avatar
Wiedrock
Posts: 1876
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: TB Calculator

Post by Wiedrock »

Calculator for Soviets seems finished (no idea if I will touch Axis). It excludes Air, for Air see Post one to have an estimation on what's possible there.

I heavily edited all previous posts, so it's a bit more organized (hopefully).
All Pictures/Charts/Tables can be found inside the Calculator's Excel sheets.

If there's any Errors, let me know. It's all tested in the Editor with the occasional look at live game values as a comparison.
It obv. simplifies/generalizes some things concerning Artillery, due to different TOEs being available in different periods (e.g. Mortars NON-MOT 01/1942 or 11/1942, or the good Heavy Rockets only being available from 06/1942+ and so on). So on Artillery it does not offer a perfect solution. It also uses the 50MOREX as a measure which is obv. changing with the NM and assuming all Units have this 50MOREX (excluding Rockets, those I calculated with 60MOREX due to being GUARDS).
Construction and AA should be about as correct as I can get it, since the TOEs don't change that much/are available from the start.

If you have more ideas/takes/infos, let us know!
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