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by blubalou
Sat Jun 18, 2005 11:27 pm
Forum: General Discussion
Topic: Best modern turn based strategy game?
Replies: 18
Views: 711

RE: Best modern turn based strategy game?

bostonrpg, reviews say AI is not very good in Strat Command, agree or no?
by blubalou
Sat Jun 18, 2005 11:26 pm
Forum: General Discussion
Topic: Best modern turn based strategy game?
Replies: 18
Views: 711

RE: Best modern turn based strategy game?

<t> Ya, I guess I'm talking about war based TBS games, but it's really just the challenge of making strategic decisions then seeing how the work out. So I will check out Dominions II; In fact I just clicked your link and it does look super-cool. <br/>
<br/>
As for PBEM.. I hear ya, but I'm looking ...
by blubalou
Sat Jun 18, 2005 9:45 pm
Forum: Gary Grigsby's World at War
Topic: Whats the best modern turn based strategy game?
Replies: 11
Views: 3893

Whats the best modern turn based strategy game?

<t> I've recently been playing Grigsby's World at War. This is the first turn-based strategy game I've played since Panzer General on my Playstation back in the mid 90s, and over 10 years of some great and some mind-numbing online sports, MMORPG, online RTS, and even FPSs, I had totally forgotten ...
by blubalou
Sat Jun 18, 2005 9:44 pm
Forum: General Discussion
Topic: Best modern turn based strategy game?
Replies: 18
Views: 711

Best modern turn based strategy game?

<t> I've recently been playing Grigsby's World at War. This is the first turn-based strategy game I've played since Panzer General on my Playstation back in the mid 90s, and over 10 years of some great and some mind-numbing online sports, MMORPG, online RTS, and even FPSs, I had totally forgotten ...
by blubalou
Wed Jun 15, 2005 10:48 pm
Forum: Gary Grigsby's World at War
Topic: Negative Resource and Population Points
Replies: 2
Views: 49

Negative Resource and Population Points

<t> I notice I can choose to build things even though it puts me into negative resoure points. Same goes for negative population points. So what's the penalty?<br/>
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I think I've noticed that some things will just simply not move on in the production process if I'm negative points. Is that ...
by blubalou
Fri Jun 10, 2005 7:02 pm
Forum: Gary Grigsby's World at War
Topic: Damaged Units
Replies: 1
Views: 35

Damaged Units

<t> Alot of times, especially with aircraft, units that are reported as damaged in a battle seem to disappear and are no longer available to me. Where did they go?<br/>
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Also, the manual says units will attempt to find repair automatically. Is that the case or should I be managing the repair ...
by blubalou
Thu Jun 02, 2005 5:25 pm
Forum: The War Room
Topic: How many factories?
Replies: 3
Views: 105

RE: How many factories?

<t> Ya, I am asking about building new factories. Since they take so long to build, I'm trying to determine up front how many I should consider adding. For example, if I start as WA in scenario I.... most of the territory is politically frozen for the first 4 - 6 moves, so it seems a good time to ...
by blubalou
Thu Jun 02, 2005 4:06 pm
Forum: The War Room
Topic: How many factories?
Replies: 3
Views: 105

How many factories?

Is there a good way to guage how many factories a given region will support and should have?

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