Search found 14 matches

by Pants
Tue Jul 11, 2006 3:26 am
Forum: Norm Koger's The Operational Art Of War III
Topic: A complaint
Replies: 18
Views: 176

RE: A complaint

<t> At risk of beating a dead horse, there is one very good reason to pay $$$ for TOAW III: the future. No, the new version is not worth the cost, considering nearly all of us paid full price at least once before. Thus far, the ideas I've seen bandied about this board, and the stuff coming out of ...
by Pants
Sun Jul 02, 2006 5:33 am
Forum: TOAW III Support
Topic: Unentrenching Headquarters
Replies: 0
Views: 42

Unentrenching Headquarters

<t> Here's an odd one:<br/>
<br/>
I am playing Cuba 62. The US 1st Infantry HQ, and possibly the second as well, won't come out of entrenchment. When I click on it at the beginnin of my turn, it has 0 MPs. If I change it to mobile deployment, it will have MPs on the next turn (but I lose its ...
by Pants
Sun Jul 02, 2006 1:11 am
Forum: Norm Koger's The Operational Art Of War III
Topic: More possible PO issues
Replies: 5
Views: 92

More possible PO issues

<t> I finally purchased TOAW III, and, like everyone else, I have been very impressed with the new PO. I have only had a chance to try Korea 50-51 and Cuba 62 (two of my alltime favorite scenarios), but there are two bits of oddness I thought I'd bring up:<br/>
<br/>
1) This is new for TOAW III ...
by Pants
Wed Jun 14, 2006 2:04 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: A few suggestions for the editor/ event engine
Replies: 9
Views: 118

RE: A few suggestions for the editor/ event engine

<r> <QUOTE><s>[quote]</s>Your point about giving the designer more freedom is well taken. It's a matter of establishing which of the many, many potential improvements should take priority. <e>[/quote]</e></QUOTE> <br/>
<br/>
...and this point is well taken as well. Personally, I think 1-6 of my ...
by Pants
Wed Jun 14, 2006 2:10 am
Forum: Norm Koger's The Operational Art Of War III
Topic: A few suggestions for the editor/ event engine
Replies: 9
Views: 118

RE: A few suggestions for the editor/ event engine

<r> <br/>

<QUOTE><s>[quote]</s><QUOTE><s>[quote]</s>ORIGINAL: Pants <br/>
<br/>
Yes, they become mobile is retreated. I suggested a status which does NOT make units available for orders when retreated<e>[/quote]</e></QUOTE>.<br/>
<br/>
Is this really going to come up? Take your example of UN ...
by Pants
Tue Jun 13, 2006 9:47 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: A few suggestions for the editor/ event engine
Replies: 9
Views: 118

RE: A few suggestions for the editor/ event engine

<r> <QUOTE><s>[quote]</s>ORIGINAL: Pants <br/>

<QUOTE><s>[quote]</s>9) Event Engine: Allow chance of occurrence to be adjusted based on Event Engine Variable value (each time Israel is attacked, the chance of them responding with force increases);<e>[/quote]</e></QUOTE>
<br/>
One can already do ...
by Pants
Tue Jun 13, 2006 2:24 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: A few suggestions for the editor/ event engine
Replies: 9
Views: 118

A few suggestions for the editor/ event engine

<t> Just a few suggestions, with examples based on a hypothetical, option-filled, large-scale scenario of the 1991 Kuwait war:<br/>
<br/>
1) Map: Allow more than two (exclusion) zones, with their status (see below) set in the event engine; allow zones to be named, rather than numbered;<br/>
<br ...
by Pants
Mon Apr 17, 2006 1:01 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Really dumb question about icon color
Replies: 8
Views: 98

May be another dumb question...

<r> <QUOTE><s>[quote]</s>
Only coastal artillery, air or naval iconed units can attack ships at range.
<e>[/quote]</e></QUOTE>
<br/>
D'oh! So there is an obvious answer! Thanks again, GD! [&o]<br/>
<br/>
<br/>
Ok, this may be another dumb question: when I have "distant locations," the ...
by Pants
Sun Apr 16, 2006 6:58 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Really dumb question about icon color
Replies: 8
Views: 98

A NEW dumb question...

<t> Ok, here's a new dumb question: I can't get anti-ship missiles to work properly. I never tried to use them before, but they don't work now. Am I missing something? They won't attack to- or -from deep water hexes, anchorages, or land. I cannot conduct a bombardment attack, and they don't seem to ...
by Pants
Sat Apr 15, 2006 3:55 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: A naval companion game?
Replies: 20
Views: 239

RE: A naval companion game?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: DanNeely<br/>
<br/>
I'm 95% sure I've seen mixed air/helo units onboard carriers. Either that or the helos in the fleet unit itself. I know it was one or the other.
<e>[/quote]</e></QUOTE>
<br/>
THANK YOU!!!!!!! This does indeed work. Many thanks to everyone ...
by Pants
Fri Apr 14, 2006 10:40 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Really dumb question about icon color
Replies: 8
Views: 98

Really dumb question about icon color

<t> I am sure this question has been asked a number of times, but I haven't found the answer yet:<br/>
<br/>
Several of the built-in background colors in TOAW: COW appear identical on my screen (examples: the tenth column from the left and the fifth column from the right). I noticed that these don ...
by Pants
Fri Apr 14, 2006 7:21 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: A naval companion game?
Replies: 20
Views: 239

RE: A naval companion game?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: golden delicious<br/>
<br/>
The PO can be told to land the non-amphibious forces only at ports. <e>[/quote]</e></QUOTE>
<br/>
I'm not that experienced with the PO. Do you mean giving it ports as objectives?<br/>
<br/>

<QUOTE><s>[quote]</s>You can even ...
by Pants
Fri Apr 14, 2006 5:33 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: A naval companion game?
Replies: 20
Views: 239

RE: A naval companion game?

<r> GD - Thank you very much for your helpful reply! I will be looking at all of your suggestions as options.<br/>

<QUOTE><s>[quote]</s>ORIGINAL: golden delicious<br/>
<br/>
Helicopters can't be placed on carriers in TOAW (not sure why) but if you can't put the harriers on, its because you're ...
by Pants
Fri Apr 14, 2006 4:31 am
Forum: Norm Koger's The Operational Art Of War III
Topic: A naval companion game?
Replies: 20
Views: 239

RE: A naval companion game?

<t> I'm working on an semi-adaptation of Mark Herman's Gulf Strike, and the current naval modelling is nearly hopeless. I cannot put any of the Marine helicopters or Harriers on their respective carriers, much less model the vagaries of deploying from an ARG. I've currently got the ARGs as separate ...

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