Search found 23 matches

by Galdred
Mon Aug 03, 2020 12:18 pm
Forum: Shadow Empire
Topic: Any reason to prefer Light Infantry to Machine Guns?
Replies: 28
Views: 1624

RE: Any reason to prefer Light Infantry to Machine Guns?

I think Infantry needs less AP to attack, though.
Or maybe it is because of other factors, but I found that I could usually move more before attacking with Infantry than MG, even if they had similar movement range.
by Galdred
Wed Jul 22, 2020 7:03 pm
Forum: Shadow Empire
Topic: Dumb Decisions - what am I missing?
Replies: 18
Views: 479

RE: Dumb Decisions - what am I missing?

<r> <QUOTE><s>[quote]</s>ORIGINAL: mroyer<br/> <QUOTE><s>[quote]</s>-2 Heart.<e>[/quote]</e></QUOTE> <br/> -2 Heart is good? [&:]<br/> <QUOTE><s>[quote]</s><I><s>[i]</s>Nice covert ops skill there<e>[/i]</e></I><e>[/quote]</e></QUOTE> <br/> But... covert ops on what? Moonshelf is already my zone...
by Galdred
Sat Jul 18, 2020 3:38 am
Forum: Shadow Empire
Topic: Regime Profiles and Their In-Game Evolution
Replies: 12
Views: 643

RE: Regime Profiles and Their In-Game Evolution

<t> Regarding profiles, I sometimes get all options to deal with riots/strikes (meritocracy: oratory check, democracy: give them money, autocracy: suppress), but the meritocracy has often been missing in my game lately.<br/> Is it because there are hidden prereqs for some options(governor affinity? ...
by Galdred
Fri Jul 17, 2020 6:32 am
Forum: War Room
Topic: Anyone using Medium and Heavy Tanks?
Replies: 60
Views: 3099

RE: Anyone using Medium and Heavy Tanks?

I would use them to destroy enemy light and medium tanks, but they are seldom fielded, so I rely mostly on rovers and light tanks until I see a large armored threat.
by Galdred
Thu Jul 16, 2020 12:37 pm
Forum: Tech Support
Topic: [1.04b8] OHQ disappearing
Replies: 6
Views: 195

RE: [1.04b8] OHQ disappearing

<t> I replayed the turn, this time transfering several subunits to the HQ to prevent its disappearance, and it worked (in keeping it from disappearing).<br/> I'll try to rename the HQ to see whether it allows me to reform it.<br/> Edit: Nope, renaming the unit didn't allow me to reform the HQ 2 turn...
by Galdred
Thu Jul 16, 2020 12:26 pm
Forum: Tech Support
Topic: [1.04b8] OHQ disappearing
Replies: 6
Views: 195

RE: [1.04b8] OHQ disappearing

<r> And there is no option to replace the missing OHQ now <E>:(</E><br/> <br/> <IMG src="https://www.matrixgames.com/forums/upfiles/24024/28177A0875AA45E997A4BF47EA564CC6.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/24024/28177A0875AA45E997A4BF47EA564CC6.jpg"><LINK_TEXT text...
by Galdred
Thu Jul 16, 2020 12:24 pm
Forum: Tech Support
Topic: [1.04b8] OHQ disappearing
Replies: 6
Views: 195

RE: [1.04b8] OHQ disappearing

<r> And here is the OOB after the end of the turn:<br/> <br/> Maybe the bug is cause by both unit being named 2nd light Infantry Brigade? The OHQ had been reformed once, then a second light infantry brigade had been formed, but for some reason, both share now the same name.<br/> <br/> <IMG src="http...
by Galdred
Thu Jul 16, 2020 12:00 pm
Forum: Tech Support
Topic: [1.04b8] OHQ disappearing
Replies: 6
Views: 195

RE: [1.04b8] OHQ disappearing

<r> That is part of my problem:<br/> After its disappearance, my OHQ cannot be rebuilt from the missing HQ tab.<br/> Maybe there is a delay?<br/> I stopped playing after 2 turns after HQ disappearance.<br/> I can try passing a few more turns.<br/> The Brigade is not listed in the OOB anymore afterwa...
by Galdred
Thu Jul 16, 2020 10:09 am
Forum: Tech Support
Topic: [1.04b8] OHQ disappearing
Replies: 6
Views: 195

[1.04b8] OHQ disappearing

<t> I had one of my OHQ disappearing during enemy turn (OHQ of 1st Light Infantry Brigade).<br/> It was not directly attacked.<br/> It is possible the leader was killed when one of his Infantry battalion was destroyed(it was 5 tiles away). The unit supply level was also less than 100%. There seems t...
by Galdred
Thu Jun 18, 2020 4:24 am
Forum: Suggestions and Feedback
Topic: Supreme leader Day and some other strategems
Replies: 0
Views: 70

Supreme leader Day and some other strategems

<t> It seems to be a horrible deal compared to political support :<br/> The latter gives 50 PP for 1 FP.<br/> Supreme leader day gave me 18 PP for 4 FP.<br/> Granted, you can get more out of it with a higher popularity, but still, it seems really weak, and both cards seem redundant.<br/> Shouldn't o...
by Galdred
Mon Dec 28, 2015 8:02 pm
Forum: Decisive Campaigns: Barbarossa
Topic: Suggestion for a future game scale
Replies: 5
Views: 136

RE: Suggestion for a future game scale

<t> I too would rather have the mix of political and military decisions at a larger military scale as I don't like having that many counters to move during so many turns. As other have pointed out, as much as I love physical WiF, I don't feel like playing a version without AI, and I cannot even real...
by Galdred
Wed Nov 19, 2008 7:48 am
Forum: The War Room
Topic: early Production strategies for WA?
Replies: 2
Views: 279

early Production strategies for WA?

<t> I have a PBEM starting soon with WA, and I don't have much clues about their usual openings:<br/> What should I focus on building before I can know what the Axis is up to (scenario is Global glory)?<br/> How much supply and transport fleet do you usually build until France falls? How much resear...
by Galdred
Sat Nov 15, 2008 5:53 am
Forum: Tech Support
Topic: endless soviet movement
Replies: 5
Views: 224

RE: endless soviet movement

<t> Indeed, it would be much better not to see the different options the AI is considering, and only see the real moves that are not cancelled.<br/> <br/> Even with very fast animations, it is pretty weird and boring to see the AI move a stack of units back and forth between 2 hexes. Only the non ca...
by Galdred
Sat Apr 07, 2007 1:13 am
Forum: Opponents wanted
Topic: So where can I find someone to play online?
Replies: 12
Views: 691

RE: So where can I find someone to play online?

There is no dedicated server? I'd like to try it online too.
by Galdred
Wed Apr 04, 2007 2:20 am
Forum: Starshatter: The Gathering Storm
Topic: Tactics to avoid getting nailed by anti ship missiles?
Replies: 38
Views: 694

RE: Tactics to avoid getting nailed by anti ship missiles?

<r> <QUOTE><s>[quote]</s>ORIGINAL: JT<br/> <br/> I don't think of it as much of a game breaker, since the enemy has the same disadvantage. If you don't like the enemy fighters kicking your capital ships' collective buttocks, the game has the wonderful feature of allowing you to transfer back to a fi...
by Galdred
Wed Apr 04, 2007 2:16 am
Forum: Starshatter: The Gathering Storm
Topic: starship operation questions
Replies: 4
Views: 197

RE: starship operation questions

<r> ok, thank you <E>:)</E><br/> the Z-axis would have come in handy to make bracket attacks, or to avoid ennemy units.<br/> As they don't use this axis either, I suppose the hegemony doesn't have this option on its interface. These future guys sure need to rework the fleet operations interfaces.</r>
by Galdred
Wed Mar 28, 2007 6:33 am
Forum: Starshatter: The Gathering Storm
Topic: starship operation questions
Replies: 4
Views: 197

starship operation questions

<t> There are some things I couldn't figure out last time I operated my cruiser:<br/> How do you follow a ship that have just jumped? Do you have to try every other sector one by one?<br/> How do you tell the other ships in your group to jump to the same destination?<br/> Is there a way to plan move...
by Galdred
Sun Feb 25, 2007 2:12 am
Forum: Starshatter: The Gathering Storm
Topic: Tactics to avoid getting nailed by anti ship missiles?
Replies: 38
Views: 694

RE: Tactics to avoid getting nailed by anti ship missiles?

<t> No one argue about the fact that fighters and fighter bombers should be powerful, but the problem is that it is a little over the top, as you don't need so many anti ship missiles to utterly destroy one:<br/> I think that being able to destroy a destroyer with a single bomber wing in a single st...
by Galdred
Sun Feb 18, 2007 4:27 am
Forum: Starshatter: The Gathering Storm
Topic: Tactics to avoid getting nailed by anti ship missiles?
Replies: 38
Views: 694

RE: Tactics to avoid getting nailed by anti ship missiles?

Another change could be not to let fighter/bombers unload all of their ordonance at all. That would force them to stay longer in the vicinity in order to do their full damage.
by Galdred
Sat Feb 17, 2007 3:57 pm
Forum: Starshatter: The Gathering Storm
Topic: More Cap ship tactics.
Replies: 23
Views: 405

RE: More Cap ship tactics.

Where can I see the PDB coverage? They don't seem to be in the tech ref of the ships.

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