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by cw58
Thu Dec 17, 2015 2:30 pm
Forum: Panzer Corps
Topic: How do i get Big Units to show in game?
Replies: 10
Views: 525

RE: How do i get Big Units to show in game?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: soxy1312<br/>
<br/>
Hi-re your comment,about other updates overriding mods-Maybe its the Redux sound mod that is interfering with it? Peter.
<e>[/quote]</e></QUOTE>
As VPaulus said, the sound mod is not likely the problem. With the way you are manually ...
by cw58
Mon Dec 14, 2015 4:45 pm
Forum: Panzer Corps
Topic: How do i get Big Units to show in game?
Replies: 10
Views: 525

RE: How do i get Big Units to show in game?

<t> I understand your reluctance to use the GME. I only recently started using it after many years of modding [:)]<br/>
<br/>
But any updates will overwrite all or most of your modifications to the game. Each and every time. Found that out the hard way.[8|]<br/>
<br/>
So, if I understand ...
by cw58
Sun Dec 13, 2015 6:26 pm
Forum: Panzer Corps
Topic: How do i get Big Units to show in game?
Replies: 10
Views: 525

RE: How do i get Big Units to show in game?

<r> My apologies. From your OP, I thought that maybe you had put the big pics in the wrong folder. <br/>
<br/>
I can answer your last question though. The big pics will show up in the purchase screen (top right corner when a unit is selected) and also the unit info screen in-game (when you right ...
by cw58
Sun Dec 13, 2015 12:56 am
Forum: Panzer Corps
Topic: How do i get Big Units to show in game?
Replies: 10
Views: 525

RE: How do i get Big Units to show in game?

The big unit pics go in the bigunits folder inside the UI folder. So the path looks something like Panzer Corps/UI/bigunits.

Or if swapping in a mod using GME, it would be something like Panzer Corps/Mods/{name of mod}/UI/bigunits.
by cw58
Fri Mar 07, 2014 7:06 pm
Forum: John Tiller’s Campaign Series Support
Topic: v2 EF Campaign crash
Replies: 21
Views: 874

RE: v2 EF Campaign crash

<r>
<QUOTE><s>[quote]</s>ORIGINAL: berto<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: WP6T<br/>
<br/>
Same problem . Played 1 each battle EF and WF, DCG. Both did the same as Otto.<br/>
<br/>
Jon
<e>[/quote]</e></QUOTE>
Did you try the fix linked to in <LINK link="http://www.matrixgames.com ...
by cw58
Sun Mar 02, 2014 12:30 am
Forum: John Tiller’s Campaign Series Support
Topic: EF OOB and WF OOB with 2.00 update
Replies: 16
Views: 589

RE: EF OOB and WF OOB with 2.00 update

Wow, thanks Berto.

You've just been promoted to Captain Awesome! [:D]
by cw58
Mon Feb 24, 2014 11:59 pm
Forum: John Tiller’s Campaign Series Support
Topic: EF OOB and WF OOB with 2.00 update
Replies: 16
Views: 589

RE: EF OOB and WF OOB with 2.00 update

Ah, I see. I had gone the other way, trying to reduce the strength from 4 to 2. It stayed at 4 in my test while the other values that I changed(assault, defense, etc. ) had increased as expected. I agree, it seems new units would be problematic. Thank you for your effort in testing that. [:)]
by cw58
Mon Feb 24, 2014 6:23 pm
Forum: John Tiller’s Campaign Series Support
Topic: EF OOB and WF OOB with 2.00 update
Replies: 16
Views: 589

RE: EF OOB and WF OOB with 2.00 update

No, it's still the first number after the unit #. I'm able to change strength in the .obx file, just not able to do it in the .oob file using the new -X extension.
by cw58
Mon Feb 24, 2014 2:02 am
Forum: John Tiller’s Campaign Series Support
Topic: EF OOB and WF OOB with 2.00 update
Replies: 16
Views: 589

RE: EF OOB and WF OOB with 2.00 update

@Juggalo:
Really? How so? Using the non-encryption mode, I was unable to change the strength value even though I could change assault, defense and firing cost. How are you doing it?
by cw58
Sun Feb 23, 2014 4:30 am
Forum: John Tiller’s Campaign Series Support
Topic: EF OOB and WF OOB with 2.00 update
Replies: 16
Views: 589

RE: EF OOB and WF OOB with 2.00 update

Ok, I think I see my problem. I began with the one thing that probably can't be altered, that being the strength value of the unit. I was able to change the assault, defense and firing cost values in another quick test. And that's probably good advice about the windowed mode, thank you [:)]
by cw58
Sun Feb 23, 2014 12:50 am
Forum: John Tiller’s Campaign Series Support
Topic: EF OOB and WF OOB with 2.00 update
Replies: 16
Views: 589

RE: EF OOB and WF OOB with 2.00 update

<t> Thank you gentlemen for all your hard work. Your dedication to this game is remarkable, to say the least. And now I'm hoping you'll be able to solve my problem with the no-encryption extension.<br/>
<br/>
I just updated to 2.0 over a fresh 1.0 installation. From the East Front folder in the ...
by cw58
Sun Jun 20, 2010 12:57 pm
Forum: John Tiller's Campaign Series
Topic: Request/Question about LOS shading
Replies: 8
Views: 218

RE: Request/Question about LOS shading

Ah, I see my ignorance about shading is showing. [8|] Thanks Mike, for setting the record straight. [:)]
by cw58
Sat Jun 19, 2010 11:32 am
Forum: John Tiller's Campaign Series
Topic: Request/Question about LOS shading
Replies: 8
Views: 218

RE: Request/Question about LOS shading

<t> Not sure what you mean by shading, but if you're talking about the shadow cast by units, that's part of the unit graphic. The unit graphics are named Upxxxxx, where x is the unit number. You can find them in each game's main folder (East Front, etc.).<br/>
<br/>
Some other unit graphics are ...
by cw58
Wed Jun 16, 2010 1:40 am
Forum: John Tiller's Campaign Series
Topic: Bicycle platoons do not move!?
Replies: 10
Views: 530

RE: Bicycle platoons do not move!?

Interesting. In the old Talonsoft games, bicycles were coded 1024. But in Matrix, the German bikes are now 512 ( same as motorcycles) and rail cars are 1024. I guess not all countries' units got changed.
by cw58
Sat Jan 09, 2010 9:57 pm
Forum: John Tiller's Campaign Series
Topic: Inspirations for upcoming relases (1.06...)
Replies: 44
Views: 886

RE: Inspirations for upcoming relases (1.06...)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Jason Petho<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: cw58<br/>
<br/>
Sounds good, especially #4. Can you elaborate on how that might work? Or, considering the "more of a wishlist" nature of the post, how you would like it to work?
<e>[/quote]</e></QUOTE ...
by cw58
Sat Jan 09, 2010 5:22 am
Forum: John Tiller's Campaign Series
Topic: Inspirations for upcoming relases (1.06...)
Replies: 44
Views: 886

RE: Inspirations for upcoming relases (1.06...)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Jason Petho<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: bshirt7<br/>
<br/>
Well, if you ever do get the time it would be just terrific!<br/>
<br/>
Btw, what if any upgrades do you see likely for this excellent war game in the near future?
<e>[/quote]</e ...
by cw58
Thu Dec 31, 2009 2:28 am
Forum: John Tiller's Campaign Series
Topic: JTCS dynamic campaign game bug
Replies: 2
Views: 92

RE: JTCS dynamic campaign game bug

<t> In the DCGs, there were some bugs with the old Talonsoft Orders of Battle that caused crashes during the campaign. In the Matrix version, Jason (& others?) made up some new OOBs that should be used instead. As for whether your campaign can be fixed, I don't know. You're not the first person it's ...
by cw58
Thu Dec 31, 2009 2:20 am
Forum: Mods and Scenarios
Topic: Merry Christmas Modders Spreadsheet Gold
Replies: 7
Views: 201

RE: Merry Christmas Modders Spreadsheet Gold

Sorry, I haven't got around to it yet; too busy messin' around with other games. [:D] Have a Happy New Year.

~Wade
by cw58
Thu Dec 24, 2009 2:49 pm
Forum: John Tiller's Campaign Series
Topic: Back to the Front
Replies: 6
Views: 173

RE: Back to the Front

<t> Hi and welcome back.<br/>
<br/>
I'll try and answer a few questions if I can.<br/>
<br/>
1)For the combat result display, in-game click on 'Options' on the top menu. (If menu is not visible, press 'M' key). Find 'Details' and tick 'Medium Details'. For even more details, you can click on the ...
by cw58
Tue Dec 22, 2009 2:48 pm
Forum: Mods and Scenarios
Topic: Merry Christmas Modders Spreadsheet Gold
Replies: 7
Views: 201

RE: Merry Christmas Modders Spreadsheet Gold

<t> Hi Marc,<br/>
<br/>
Thanks for the info, I just might give this a try. [:)]<br/>
<br/>
As for the character lengths, I come up with a different number for EF than you, so you must be figuring it differently. I suggest you look at the entries P01950 (in platoon01.obx, WF) and P08017 (in ...

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