Search found 3 matches

by prothall
Wed Apr 16, 2008 12:15 am
Forum: Carriers at War Support
Topic: surface combat
Replies: 4
Views: 163

RE: surface combat

<t> I understand the priciple of smoke, chasing shell splashes and sending in escorts for disruptive torpedo attacks, but when a unit has a max speed of 6 knots under clear skies in broad daylight i would expect my 30+ knot ships to close and polish them off.<br/>
Maybe a check could be made and ...
by prothall
Thu Apr 03, 2008 3:52 pm
Forum: Carriers at War Support
Topic: surface combat
Replies: 4
Views: 163

surface combat

<t> Another thing I would like to see tweaked a little is when I have a surface force attacking an enemy force. I have an undamaged surface force capable of over 30 knots in surface combat with damaged enemy units not capable of 20 knots and they are running away from me.<br/>
There should be a ...
by prothall
Sun Mar 30, 2008 2:23 am
Forum: Carriers at War Support
Topic: Ship damage and mission completion
Replies: 1
Views: 115

Ship damage and mission completion

<t> Mingohh has already commented on the fact that destroyers can take an aweful amount of punishment, but I have also noticed that speedy little destroyers seem to take hits more often than slower bigger targets like battleships.<br/>
I also think AI taskgroups that have a mission should modify ...

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