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by vicberg
Wed Dec 22, 2021 3:00 pm
Forum: Gary Grigsby's War in the East 2
Topic: Struggling with this Game
Replies: 59
Views: 1981

RE: Struggling with this Game

<t> I'm not saying WITE2 is unplayable. Of course it's playable for those who want to wade through it. WITP is playable for those who want to wade through it. But it's not for the faint of heart. In both games, the UI isn't helping gameplay. It's hurting it. It becomes a game for a select few who ...
by vicberg
Wed Dec 22, 2021 3:20 am
Forum: Gary Grigsby's War in the East 2
Topic: Struggling with this Game
Replies: 59
Views: 1981

RE: Struggling with this Game

<r>
<QUOTE><s>[quote]</s>ORIGINAL: king171717<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: vicberg<br/>
<br/>
I stepped away for a while to let people respond. <br/>
<br/>
1) I have no issue with complexity on it's own. I've played the massive wargames with maps that take up entire rooms. I ...
by vicberg
Wed Dec 22, 2021 2:41 am
Forum: Gary Grigsby's War in the East 2
Topic: Struggling with this Game
Replies: 59
Views: 1981

RE: Struggling with this Game

<r> <QUOTE><s>[quote]</s>ORIGINAL: xhoel<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: heliodorus04<br/>
<br/>
And you wonder why I hang around and remind people of all the flaws of this game and it's over-hyped 3-man team and its regurgitation of old data in even less coherent ways.<br/>

<e ...
by vicberg
Wed Dec 22, 2021 2:28 am
Forum: Gary Grigsby's War in the East 2
Topic: Struggling with this Game
Replies: 59
Views: 1981

RE: Struggling with this Game

<t> I stepped away for a while to let people respond. <br/>
<br/>
1) I have no issue with complexity on it's own. I've played the massive wargames with maps that take up entire rooms. I like complexity<br/>
2) If you have a bad UI that increases complexity, that's bad game design. Complexity ...
by vicberg
Fri Dec 17, 2021 4:32 am
Forum: Gary Grigsby's War in the East 2
Topic: Struggling with this Game
Replies: 59
Views: 1981

RE: Struggling with this Game

This isn't my game. And I'm good with that
by vicberg
Fri Dec 17, 2021 4:28 am
Forum: Gary Grigsby's War in the East 2
Topic: Struggling with this Game
Replies: 59
Views: 1981

RE: Struggling with this Game

<t> Actually, no. Matrix should be going after market. Not sure if they are up on that yet. They are going after those who post on this site, meaning they are limiting their market. Significantly limiting their market. I'm not buying anymore Matrix Games after my experience with WITE2. Why? Spend ...
by vicberg
Fri Dec 17, 2021 4:24 am
Forum: Gary Grigsby's War in the East 2
Topic: Struggling with this Game
Replies: 59
Views: 1981

RE: Struggling with this Game

I don't want to look and should look on 50 posts that tell me what I need to do? Geez. Don't you get it? Doesn't Matrix get it?
by vicberg
Fri Dec 17, 2021 4:22 am
Forum: Gary Grigsby's War in the East 2
Topic: Struggling with this Game
Replies: 59
Views: 1981

RE: Struggling with this Game

That's my point. Why couldn't they create a simple UI, drag and drop. Why the complexity? That's appealing to the 10% of folks that post here. Sad. They really missed the boat.
by vicberg
Fri Dec 17, 2021 4:12 am
Forum: Gary Grigsby's War in the East 2
Topic: Struggling with this Game
Replies: 59
Views: 1981

RE: Struggling with this Game

Seriously? You think transferring air units is easy? I've tried it. They did a great job with UI? How do you transfer air units easily? You're actually making my case. Appeal to the fanbois who want the historical "accuracy" over those who want to play the game.
by vicberg
Fri Dec 17, 2021 3:56 am
Forum: Gary Grigsby's War in the East 2
Topic: Struggling with this Game
Replies: 59
Views: 1981

RE: Struggling with this Game

<t> If the game forces an insane amount of work in order to achieve "historical accuracy" then you are confusing UI design with accuracy. Historical accuracy can be achieved with a solid UI. If the UI requires too much work to achieve that "accuracy", then you have software that is trying to achieve ...
by vicberg
Fri Dec 17, 2021 2:50 am
Forum: Gary Grigsby's War in the East 2
Topic: Struggling with this Game
Replies: 59
Views: 1981

Struggling with this Game

<t> I played WITE and WITP, for a while. I realized that WITP requires hours and days to make work because of a pretty bad UI that really doesn't manage bulk at all. Way too time consuming. I'm hoping at some point, the WITP UI is improved. I'd buy that game again. <br/>
<br/>
WITE1 was fun. Air ...
by vicberg
Sat Apr 07, 2018 1:05 am
Forum: World in Flames
Topic: In case someone is interested on how WIF (no MWIF) is evolving...
Replies: 284
Views: 7175

RE: In case someone is interested on how WIF (no MWIF) is evolving...

<t> I'm sorry, but evolution is a loose term. The base game was balanced. Then Harry realized he was onto something and introduced module after module. Since the game takes years to play out, and he already printed the pieces, maps, since it was a computer game back then, it was too late to change ...
by vicberg
Sat Apr 07, 2018 12:50 am
Forum: World in Flames
Topic: overrun using 2d10
Replies: 27
Views: 808

RE: overrun using 2d10

<t> This is all skirting around the real issue. The base game was balanced. Played out different every time. Then Harry realized he was onto something and came out with Asia in Flames (which was ok, didn't unbalance too much), then Ships in Flames (destroyed the sub war), Planes in Flames (more ...
by vicberg
Thu Feb 22, 2018 12:47 pm
Forum: World in Flames
Topic: Global War - What should I be building in 1939 & 1940?
Replies: 7
Views: 309

RE: Global War - What should I be building in 1939 & 1940?

<t> This is a broad question. <br/>
<br/>
As GE, you need some armor, armor divs for France/Spain and all armor/divs for Russia. You'll always need Fighters/LBA. You start with a good amount of infantry. If you are going for Gibraltar, you'll need MTN. If you are going to England, you'll need TRS ...
by vicberg
Sat Jul 29, 2017 12:26 am
Forum: WIF School
Topic: American entry
Replies: 19
Views: 341

RE: American entry

<t> IMO, these are boutique strategies used by players who've played the game too much and wanted to try something different, or played at a con and wanted some element of surprise. <br/>
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Most experienced allied players do very little to affect US Entry. Gear up brings US prod to 20 BPs. War ...
by vicberg
Tue Aug 02, 2016 10:10 pm
Forum: General Discussion
Topic: AGEOD
Replies: 85
Views: 2077

RE: AGEOD

<t> AGEOD games are entirely unique, but they have a lot of depth. They are closer to War in the Pacific. Both sides do their turns and the engine resolves them. What that does is create an accurate fog of war in which troops can suddenly show up unexpectedly and it favors those that send out scouts ...
by vicberg
Sun Jun 26, 2016 10:29 pm
Forum: Tech Support
Topic: Serious Performance Issue
Replies: 1
Views: 226

Serious Performance Issue

<t> I'm not sure if it's the map or the # of counters, but the game comes down to a screaching halt, taking 10-20 seconds for a single hex move before I can do anything else. <br/>
<br/>
The smaller scenarios work great. But when I get to 3 or more maps, it falls apart. I've done the resolution ...
by vicberg
Fri Jun 03, 2016 2:53 am
Forum: Command: Modern Operations series
Topic: Game Suggestions
Replies: 56
Views: 901

RE: Game Suggestions

<r> Ok, tried playing nice. <br/>
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Game has been deleted. Not enough information on what's going on under the hood and no desire to get answers from this forum<br/>
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1) The Persecution section in the manual is buried within pages 137-164 of the Addendum to the rules. The addendum is ...
by vicberg
Thu Jun 02, 2016 6:39 pm
Forum: Command: Modern Operations series
Topic: Game Suggestions
Replies: 56
Views: 901

RE: Game Suggestions

<t> Honestly, this forum feels a bit hostile. I've read through quite a few posts now, and there's definitely some defensiveness, though I don't know why. It's a good game. If the developers do not have time to answer, let the users answer. The users answered my questions. The developers didn't even ...

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