Search found 21 matches

by ArtVan9000
Fri Dec 19, 2008 12:54 am
Forum: Mods
Topic: Almighty DJs
Replies: 7
Views: 250

RE: Almighty DJs

sry to inform you all but this mod is dead coz I have given up on Hired guns.
by ArtVan9000
Fri Dec 12, 2008 11:42 am
Forum: Mods
Topic: Almighty DJs
Replies: 7
Views: 250

RE: Almighty DJs

im gonna update the mod over the week, for now stick to normal mode
by ArtVan9000
Thu Dec 11, 2008 9:05 am
Forum: Mods
Topic: Almighty DJs
Replies: 7
Views: 250

RE: Almighty DJs

its no magic, you overwrite those files and thats it
by ArtVan9000
Tue Dec 09, 2008 8:48 pm
Forum: After Action Reports
Topic: a Kill Zone
Replies: 2
Views: 316

RE: a Kill Zone

nice work
by ArtVan9000
Tue Dec 09, 2008 8:46 pm
Forum: Hired Guns: The Jagged Edge
Topic: Long term
Replies: 11
Views: 151

RE: Long term

<r> <QUOTE><s>[quote]</s>ORIGINAL: Titanwarrior89<br/>
<br/>
How is this game for long term play or is it a 20 hour game and your done with it. I don't really want to waste my money on a short term thing.[;)]
<e>[/quote]</e></QUOTE>
<br/>
Game itself is 6/10 with loads of potential for modding ...
by ArtVan9000
Tue Dec 09, 2008 8:39 pm
Forum: The War Room
Topic: [SPOILER] IPA quiz
Replies: 19
Views: 940

RE: [SPOILER] IPA quiz

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Yurg<br/>
<br/>
Just tried the quiz again with exactly the same answers as I had tried before and got a different set of skills so there must be a random element to what it gives you. Could be useful to know.
<e>[/quote]</e></QUOTE>
<br/>
that is correct ...
by ArtVan9000
Tue Dec 09, 2008 8:25 pm
Forum: Mods
Topic: DJ's SHop Mod
Replies: 2
Views: 145

RE: DJ's SHop Mod

Almighty DJs check it out
by ArtVan9000
Tue Dec 09, 2008 8:20 pm
Forum: Mods
Topic: More Money
Replies: 24
Views: 450

RE: More Money

<r> to get more $$$ at start all you have to edit is global_vars in Hired Guns\basis\campaigns\JAZZ<br/>
<br/>
looks like this:<br/>
<br/>
GVARS = <br/>
{<br/>
&nbsp;&nbsp;&nbsp; Money&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp ...
by ArtVan9000
Tue Dec 09, 2008 8:17 pm
Forum: Mods
Topic: Info on how to get a better weapon choice at DJs
Replies: 11
Views: 246

RE: Info on how to get a better weapon choice at DJs

<r> <QUOTE><s>[quote]</s>ORIGINAL: CowGod<br/>
<br/>
i have changed all values of rarity and phase to 10 and 1 but the game now gives me an error. what am i doing wrong?<br/>

<e>[/quote]</e></QUOTE>
<br/>
I made a <URL url="http://www.matrixgames.com/forums/tm.asp?m=1974815"><s>[url=http ...
by ArtVan9000
Tue Dec 09, 2008 8:14 pm
Forum: Mods
Topic: Almighty DJs
Replies: 7
Views: 250

Almighty DJs

<r> The point of this mini mod is to give all weapons an armor at the start of the game. Bare in mind that this is still in test phase so feel free to report anything. Post feedback!<br/>
<br/>
Optional, more $$$<br/>
I doubled the amount you get at every difficulty level, so you can use that ...
by ArtVan9000
Mon Dec 08, 2008 10:24 pm
Forum: Mods
Topic: Info on how to get a better weapon choice at DJs
Replies: 11
Views: 246

RE: Info on how to get a better weapon choice at DJs

About NPC equipment, take a look at Things.xml, there are a lot of NPC names and items sorted in slots.
by ArtVan9000
Mon Dec 08, 2008 9:54 pm
Forum: Mods
Topic: Info on how to get a better weapon choice at DJs
Replies: 11
Views: 246

Info on how to get a better weapon choice at DJs

<r> First of all I`m not a native English speaker so sry for grammar mistakes. Back on topic, it is not realistic that you play as a merc with M1 Garand with all those AKs around the world so lets try to change this.<br/>
<br/>
First of all it is best to use some kind of a excel editor. To get a ...
by ArtVan9000
Mon Dec 08, 2008 7:28 pm
Forum: Hired Guns: The Jagged Edge
Topic: stamina/breath
Replies: 24
Views: 433

RE: stamina/breath

Great work laggoman!
by ArtVan9000
Sun Dec 07, 2008 2:41 pm
Forum: Mods
Topic: Mod request
Replies: 11
Views: 190

RE: Mod request

Yeah, I tried using some free translation sites on those russian descriptions in constants and did not end well&nbsp;[:D] Maybe if we contacted some of the developers so they can simply tell us what to do&nbsp;[&:]
by ArtVan9000
Sun Dec 07, 2008 12:11 pm
Forum: Hired Guns: The Jagged Edge
Topic: Modding Questions
Replies: 18
Views: 212

RE: Modding Questions

Seems that if you edit phase in weapons or clips you can get any weapon/ammo at the start
by ArtVan9000
Sun Dec 07, 2008 12:06 pm
Forum: Mods
Topic: Mod request
Replies: 11
Views: 190

Mod request

Can some1 pls fix the stamina/breath issue. I tried modding those excel sheets in scripts/logic with little effect coz the explanation is all in Russian
by ArtVan9000
Sun Dec 07, 2008 12:21 am
Forum: Hired Guns: The Jagged Edge
Topic: stamina/breath
Replies: 24
Views: 433

RE: stamina/breath

<t> So I tried a memory hack with action points to see how many times a merc can fire before he is out of breath. So in this world Hired Guns shows a professional merc, a soldier of fortune, a war veretan, would collapse of exhaustion after firing 12-13 shots! Come on really. This game need some ...
by ArtVan9000
Sat Dec 06, 2008 2:36 pm
Forum: Hired Guns: The Jagged Edge
Topic: stamina/breath
Replies: 24
Views: 433

RE: stamina/breath

none were injured, weight is not over 75%
by ArtVan9000
Sat Dec 06, 2008 12:49 pm
Forum: Hired Guns: The Jagged Edge
Topic: Modding Questions
Replies: 18
Views: 212

RE: Modding Questions

In Hired Guns\basis\scripts\logic there is a excel spreadsheet "weapons", so there is a rarity and a phase column in there. Would editing rarity/phase column or any give better weapons at start???
by ArtVan9000
Sat Dec 06, 2008 12:33 pm
Forum: Hired Guns: The Jagged Edge
Topic: stamina/breath
Replies: 24
Views: 433

stamina/breath

Every time I start a battle stamina/breath of every merc falls from 99% to 12%? Again, is there a way to edit this?

Must say I am disappointed with the game. Too many bugs

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