Search found 21 matches

by Dean J
Sun Jun 07, 2009 6:08 pm
Forum: Maps, Models and Mods
Topic: INFantry PACK Mod!!!
Replies: 26
Views: 502

RE: INFantry PACK Mod!!!

<r> Spellir,<br/>
<br/>
No worries. As discussed in our PM, one of the professors at the university where I teach has a license for Deep Exploration - CAD Edition that he lets me use. You are very kind (and a real gentleman), but the size of my contribution compared to yours is insignificant ...
by Dean J
Sun Apr 12, 2009 1:05 pm
Forum: Maps, Models and Mods
Topic: 250 HT troop snag...
Replies: 9
Views: 205

RE: 250 HT troop snag...

Spellir,

How did you fix the twisted, high shoulders soldier models.&nbsp; I've been fighting with this, but with no joy.

-Dean
by Dean J
Mon Apr 06, 2009 10:21 pm
Forum: Tech Support
Topic: Internet Explorer 8
Replies: 12
Views: 208

RE: Internet Explorer 8

<t> Rick,<br/>
<br/>
Yes, you can roll back to your previous version (I just did).&nbsp; If you Google "uninstall Internet Explorer 8", one of the hits is the MS page that tells you how.&nbsp; They have a tool that will do it for you, or you can follow the instructions and do it manually.&nbsp; If ...
by Dean J
Mon Apr 06, 2009 9:40 am
Forum: Tech Support
Topic: Internet Explorer 8
Replies: 12
Views: 208

Internet Explorer 8

<t> I upgraded to Internet Explorer 8 yesterday and noticed that some of the PCK tools (Scenario Editor, Random Battle Generator) stopped working due to a scripting error. Has anyone else experienced this problem and, if yes, is there a work-around? If not, I'll revert back to IE 7. Thanks.<br ...
by Dean J
Sat Feb 14, 2009 6:35 pm
Forum: Maps, Models and Mods
Topic: Infantry Animations
Replies: 3
Views: 157

RE: Infantry Animations

Got it.&nbsp; Thanks.

-Dean
by Dean J
Sat Feb 14, 2009 1:36 pm
Forum: Maps, Models and Mods
Topic: Infantry Animations
Replies: 3
Views: 157

Infantry Animations

Is there a listing somewhere of the infantry animations, and which frame each starts at? In the game manual, it only talks about vehicles (i.e. the move animation is frame 0-60). Thanks.

-Dean
by Dean J
Fri Feb 13, 2009 1:19 pm
Forum: Maps, Models and Mods
Topic: Note to mraah re 251/22 Pak40 mod
Replies: 14
Views: 222

RE: Note to mraah re 251/22 Pak40 mod

<t> You can always use the DirectX Mesh Viewer that I mentioned in another post.&nbsp; With it, you have the option to save your mesh in Text, Binary or Binary Compressed format.&nbsp; Therefore, once you've finished with the model and want to upload it, you run it through the Mesh Viewer first ...
by Dean J
Fri Feb 06, 2009 3:29 pm
Forum: Maps, Models and Mods
Topic: New forum for scenarios and campaigns...
Replies: 1
Views: 127

RE: New forum for scenarios and campaigns...

Erik,

Thank you for doing this.&nbsp; For those of us who are new to PCK, this makes it a lot easier to find user-made scenarios.

-Dean
by Dean J
Fri Jan 30, 2009 1:33 pm
Forum: Maps, Models and Mods
Topic: Next Model
Replies: 34
Views: 1121

RE: Next Model

<r> Mobius,<br/>
<br/>
I'd like to place a second vote for an M3 halftrack (OK, OK, so I'm also the one who put the first vote in).<br/>
<br/>
It could be used by the Soviets (lend lease) and also opens the door for some West Front and Arab-Israeli scenarios.&nbsp; I understand that the Soviet ...
by Dean J
Fri Jan 30, 2009 1:15 pm
Forum: Maps, Models and Mods
Topic: Fix PZ IIIH wheels
Replies: 3
Views: 115

RE: Fix PZ IIIH wheels

Mobius,

You da man! [&o]

Works a treat!&nbsp; Thanks much.

-Dean
by Dean J
Thu Jan 29, 2009 10:54 pm
Forum: Maps, Models and Mods
Topic: Fix PZ IIIH wheels
Replies: 3
Views: 115

RE: Fix PZ IIIH wheels

<t> Mobius,<br/>
<br/>
Thanks for doing this.&nbsp; I tried it, but PCK just hangs now while "Loading Units".[&:]<br/>
<br/>
I tried opening the wheelsR.x in fM but it's a little weird.&nbsp; When I rotate the scene, the wheels also rotate like they are billboards.&nbsp; All I did was unzip the ...
by Dean J
Wed Jan 28, 2009 4:26 pm
Forum: Maps, Models and Mods
Topic: Model Errors
Replies: 12
Views: 231

RE: Model Errors

I was just curious why there is no Panzer War entry for the Pz IIIJ/1.
by Dean J
Wed Jan 28, 2009 1:41 pm
Forum: Maps, Models and Mods
Topic: Model Errors
Replies: 12
Views: 231

RE: Model Errors

<t> Mobius,<br/>
<br/>
Any chance that, in your spare time [;)] you could animate the right wheels of the Pz IIIH?<br/>
<br/>
Second question:&nbsp; Once upon a time, I used to play Panzer War (it was actually your reference on your Panzer War page that brought me to PCK) and always wondered why ...
by Dean J
Tue Jan 27, 2009 11:25 pm
Forum: Maps, Models and Mods
Topic: Model Errors
Replies: 12
Views: 231

RE: Model Errors

<t> Mraah,<br/>
<br/>
I saw that too but after doing a little digging, learned something new - the original Pz Kpfw IIIJ still used the 50mm/L42 gun.&nbsp; If you look in the ArmouredUnits folder, you'll see two other XML files called Pz Kpfw IIIJ1 and Pz Kpfw IIIJ Late, both of which use the long ...
by Dean J
Tue Jan 27, 2009 5:32 pm
Forum: Maps, Models and Mods
Topic: Model Errors
Replies: 12
Views: 231

Model Errors

<t> Given the number of recent posts about modding and modelling, I decided to poke around in the XML files and view the models in Mesh Viewer and fragMOTION.<br/>
<br/>
I started with the Pz Kpfw IIIH model, because I noticed in the tutorial scenario that the wheels don't rotate. When I look at ...
by Dean J
Sun Jan 25, 2009 2:46 pm
Forum: Maps, Models and Mods
Topic: Next Model
Replies: 34
Views: 1121

RE: Next Model

<t> Mobius,<br/>
<br/>
Someone started a motorcycle a while back, but I don't see that it was ever finished.&nbsp; That would be a good addition to a recon element, although I think that you'd have to also model a new infantry pose in order to use it (unless you can re-use the guy that drives the ...
by Dean J
Sun Jan 25, 2009 2:34 pm
Forum: Maps, Models and Mods
Topic: Guys Guys Guys!
Replies: 7
Views: 134

RE: Guys Guys Guys!

<t> Stridor,<br/>
<br/>
The Microsoft DirectX Mesh Viewer, under "MeshOps"&nbsp; has a "Compute Normals" option.&nbsp; I haven't had to use it, but I don't see why it would not work.&nbsp; If I'm loading a mesh from a height map (in XNA, for example), I need to compute the normals, so I would ...
by Dean J
Sun Jan 25, 2009 1:21 am
Forum: Maps, Models and Mods
Topic: Tree Improvement Project
Replies: 118
Views: 3315

RE: Tree Improvement Project

<r> This link may be of interest:<br/>
<br/>
<URL url="http://panda3d.org/phpbb2/viewtopic.php?t=4550&postdays=0&postorder=asc&start=0&sid=fa14269cfdef465293cb4770aa4197e0"><LINK_TEXT text="http://panda3d.org/phpbb2/viewtopic.php ... 70aa4197e0">http://panda3d.org/phpbb2/viewtopic.php?t=4550 ...
by Dean J
Fri Jan 23, 2009 12:31 am
Forum: Panzer Command: Kharkov
Topic: Download Map Maker 0.9x
Replies: 285
Views: 3949

RE: Download Map Maker 0.9x

<t> Stridor,<br/>
<br/>
That is really impressive work - and your turn-around time on the changes/additions is no less impressive.&nbsp; You mentioned in an earlier post that, in the near future, you will have less time to devote to PCK.&nbsp; Given the quality of your work, I hope that "near ...
by Dean J
Thu Jan 22, 2009 2:39 pm
Forum: Maps, Models and Mods
Topic: MS3D-Import How to Question
Replies: 21
Views: 501

RE: MS3D-Import How to Question

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Stridor<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: JMass<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Dean J<br/>
The only catch (there's always a catch) is that, like Milkshape, it flips the model on the z-axis.
<e>[/quote]</e></QUOTE>
<br/>
Do you known ...

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