Search found 66 matches

by topper6
Mon Jul 14, 2014 9:21 pm
Forum: Close Combat - Gateway to Caen
Topic: Becoming clear
Replies: 16
Views: 572

Becoming clear

<t> It's more or less becoming clear to me now after following this forum for a while.<br/> <br/> The developers have a clear state of mind about what they wan't from this game. Unfortunately this does not correlate much with the players who buy series after series.<br/> <br/> At the moment, althoug...
by topper6
Tue Jun 17, 2014 3:58 pm
Forum: Close Combat - Gateway to Caen
Topic: Same old mega-bug and a request.
Replies: 29
Views: 816

RE: Same old mega-bug and a request.

<r> <QUOTE><s>[quote]</s>ORIGINAL: Steve McClaire<br/> <br/> The AI units spot player units exactly the same way as the player's units spot AI units. The AI can spot muzzle flashes from firing units and figure out where they are -- this is not guaranteed and is not substantially better than an exper...
by topper6
Mon Jun 16, 2014 3:47 pm
Forum: Close Combat - Gateway to Caen
Topic: Same old mega-bug and a request.
Replies: 29
Views: 816

RE: Same old mega-bug and a request.

<r> <QUOTE><s>[quote]</s>ORIGINAL: Cathartes<br/> <br/> Frontal armor of Crocodile (Churchill Mk.VII) is strong enough (technically speaking) to withstand 88mm Flak 18/36. There is nothing wrong with the data in this case. It's possible to defeat a Crocodile with a critical frontal hit (straight on)...
by topper6
Mon Jun 16, 2014 11:41 am
Forum: Close Combat - Gateway to Caen
Topic: Same old mega-bug and a request.
Replies: 29
Views: 816

RE: Same old mega-bug and a request.

<r> <QUOTE><s>[quote]</s>ORIGINAL: Schmal_Turm<br/> <br/> And besides that...how did you manage to keep an 88 intact for that may rounds? <e>[/quote]</e></QUOTE> <br/> As I wrote I used the "defend" option since it doesn't reveal the gun instantly like the "fire" option does. The distance was 150-20...
by topper6
Sun Jun 15, 2014 1:36 pm
Forum: Close Combat - Gateway to Caen
Topic: Same old mega-bug and a request.
Replies: 29
Views: 816

RE: Same old mega-bug and a request.

<t> I'm sorry Steve, no offence and I don't wan't to be rude, but here it seems like i know the game mechanics better than you. <br/> <br/> I just played a game as germans, I had a Flak 88 in a hedgerow and a Crocodile came out in an open field. Since I am familiar with the "fire"-bug i chose "defen...
by topper6
Sat Jun 14, 2014 8:02 am
Forum: Close Combat - Gateway to Caen
Topic: No blood patches...
Replies: 33
Views: 1201

RE: No blood patches...

I agree to that it is kinda hard atm to see clearly which Soldiers are alive and dead.
by topper6
Tue Jun 10, 2014 11:51 am
Forum: Close Combat - Gateway to Caen
Topic: Same old mega-bug and a request.
Replies: 29
Views: 816

RE: Same old mega-bug and a request.

<r> <QUOTE><s>[quote]</s>ORIGINAL: CGGrognard<br/> <br/> Soldiers who have broken, tank crews who lost their tanks are two examples of soldiers fleeing the battlefield. Granted they sometimes run right into enemy fire, but I've had a Bren team exit the battlefield due to low morale. <e>[/quote]</e><...
by topper6
Sun Jun 08, 2014 4:00 pm
Forum: Close Combat - Gateway to Caen
Topic: Same old mega-bug and a request.
Replies: 29
Views: 816

RE: Same old mega-bug and a request.

<t> Imo, that was mostly a non-answer for me.. <br/> <br/> I know that some Think AT-guns won't fit into buildings, I'm not of that opinion.. And the tanks not facing where i order them to face is some kind of programming bug. If you click the arc some times the tank will eventually turn in the righ...
by topper6
Sun Jun 08, 2014 1:38 pm
Forum: Close Combat - Gateway to Caen
Topic: Same old mega-bug and a request.
Replies: 29
Views: 816

Same old mega-bug and a request.

<t> I'm so sick of this issue I'm going to explain here. <br/> <br/> How many of you others have noticed that when you order an "fire" order from a unit it is immediately spotted and identified by the AI. If you just use "defend" the unit can mostly stay somewhat hidden. But it's pissing me off that...
by topper6
Tue Feb 19, 2013 7:11 pm
Forum: Close Combat: Panthers in the Fog
Topic: New Patch?
Replies: 2
Views: 125

New Patch?

There was talk of the new patch coming VERY soon about a month ago. What is going on or not?? Seriously?

Henrik.
by topper6
Fri Feb 01, 2013 10:58 am
Forum: Close Combat: Panthers in the Fog
Topic: A lot of stuff missing..
Replies: 9
Views: 203

RE: A lot of stuff missing..

Gonna wack you all in mp if we ever are online at the same time!

Cheers! :D
by topper6
Thu Jan 24, 2013 1:42 pm
Forum: Close Combat: Panthers in the Fog
Topic: Bugs/fixes
Replies: 1
Views: 120

Bugs/fixes

<t> I remember this was also being a problem in some version of the previous CC-series.<br/> <br/> When you get a los-line from a group it does not draw from the "main" gunner. From a BAR-group this los-line should go from the main gunner who is operating the BAR.<br/> <br/> In the same way, the gro...
by topper6
Wed Jan 23, 2013 6:07 pm
Forum: Close Combat: Panthers in the Fog
Topic: Small review
Replies: 3
Views: 150

RE: Small review

Good post and I agree for most parts. Except the MP-lobby. I wan't to be able to play single players whilst searching for opponents meanwhile.
by topper6
Wed Jan 23, 2013 6:03 pm
Forum: Close Combat: Panthers in the Fog
Topic: About sounds
Replies: 8
Views: 284

RE: About sounds

Thumps Steve please! [:)]
by topper6
Thu Jan 17, 2013 7:21 pm
Forum: Close Combat: Panthers in the Fog
Topic: About sounds
Replies: 8
Views: 284

RE: About sounds

<t> Thanks Steve. You nailed it there. I sooo miss the old .50 cal whit that "thump" you mention. That's exactly the feeling i miss when i have sat quiet ambushing and then unleashes hell with those .50 cals. Give me more "thump" overall so i can fully use my sound-system! ;P<br/> <br/> Off-topic, b...
by topper6
Thu Jan 17, 2013 2:25 pm
Forum: Close Combat: Panthers in the Fog
Topic: About sounds
Replies: 8
Views: 284

RE: About sounds

I'm still very sad about the sounds in the game. The sounds from the tanks gun can't be and aren't the same. Any work going on in to this in an upcoming patch Matrix?
by topper6
Thu Jan 17, 2013 2:20 pm
Forum: Close Combat: Panthers in the Fog
Topic: The Battlegroup Screen
Replies: 12
Views: 573

RE: The Battlegroup Screen

<t> I have two suggestions/bugs to report regarding the battlegroup screen.<br/> <br/> 1. Let's say you are in the battlegroup screen. I select a team in the support platoon and then choose to hit the map. I look around on the map and when i close it the game has returned to highlighting the first p...
by topper6
Sat Dec 22, 2012 2:59 pm
Forum: Close Combat: Panthers in the Fog
Topic: Hasn't this game out lived it's time?
Replies: 52
Views: 1438

RE: Hasn't this game out lived it's time?

ORIGINAL: STIENER

Russian front.......Kursk [:)] or a part of that Battle & campagn [:)]


+1 Steiner :)
by topper6
Sat Dec 22, 2012 2:50 pm
Forum: Close Combat: Panthers in the Fog
Topic: The Battlegroup Screen
Replies: 12
Views: 573

RE: The Battlegroup Screen

+1 regarding why the names of the weapons are removed.
by topper6
Sat Dec 22, 2012 2:45 pm
Forum: Close Combat: Panthers in the Fog
Topic: About sounds
Replies: 8
Views: 284

About sounds

<t> I think that i am somewhat of a sound freak to the sounds of different weapons and guns in this game. <br/> <br/> Therefor, i am a bit disappointed about the sound you chose to come with Panthers in the Fog. For example, the .50 cal had alot better sound in CC2. The "Real red" mods, if i remembe...

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