Search found 30 matches

by Zangi
Sun Apr 26, 2015 2:38 pm
Forum: Design and Modding
Topic: DW - Starfall Ver 1.12
Replies: 361
Views: 9051

RE: [WIP] DW - Starfall - version 0.9

So, I see this pirate hyperdrive research, but... it is actually a generator. Something be wrong with it?
by Zangi
Fri Apr 24, 2015 3:30 pm
Forum: Distant Worlds 1 Series
Topic: A Possible New Vision of Distant Worlds
Replies: 35
Views: 877

RE: A Possible New Vision of Distant Worlds

Will it run reasonably well on (my/your/his/her/their) computer?
How much extra time will be [s]wasted[/s]spent on debugging graphical stuff, rather then debugging/working on the actual meat of the game?
Will it [s]limit[/s]impact the scope of the game?
by Zangi
Tue Jun 25, 2013 12:22 am
Forum: Design and Modding
Topic: Ponies in Space - Trixie is everypony edition
Replies: 2
Views: 165

RE: Ponies in Space - Trixie is everypony edition

ORIGINAL: Solarius Scorch

Oh gods, not again.
Your voluntary bumping of this mod is reassuring citizen. The Trixie Collective sends its heartfelt regards.
by Zangi
Sun Jun 23, 2013 4:55 pm
Forum: Design and Modding
Topic: Ponies in Space - Trixie is everypony edition
Replies: 2
Views: 165

Ponies in Space - Trixie is everypony edition

<t> Alright, so I made a pony mod, it has been sitting around my harddrive for the past few weeks actually. Yes, I know there is another pony mod...<br/> <br/> Here is what be done in these here parts:<br/> <br/> 1. Humans, Kiadians and Securans have been replaced by ponies. Pegasus, Unicorn and (Ea...
by Zangi
Thu Jun 13, 2013 7:22 pm
Forum: Distant Worlds 1 Series
Topic: Swimming in useless caslon
Replies: 22
Views: 419

RE: Swimming in useless caslon

How is your private sector doing financially? Do you have any freighters buzzing around? They should be ferrying the Caslon from the mining stations.

A solution may be to build a bunch of freighters yourself?
by Zangi
Thu Jun 13, 2013 11:52 am
Forum: Distant Worlds 1 Series
Topic: Other ways to get rid of unwanted colonies
Replies: 15
Views: 263

RE: Other ways to get rid of unwanted colonies

<t> Oh, forgot to add about glassing...<br/> You may have to glass the planet multiple times, if the quality is above 50%, it will get recolonized by the AI. Sometimes, there is a random event where you find a surviving population, but that is pretty rare... maybe.<br/> <br/> And yes, as far as I kn...
by Zangi
Mon Jun 10, 2013 9:32 pm
Forum: Distant Worlds 1 Series
Topic: Discussion on Armor
Replies: 71
Views: 1047

RE: Discussion on Armor

Armor does not seem to work as the Galactopedia indicates.
I used to put armor in 'spare' space, but now, I'd rather use that space for vectors or keep it light. Of course, still 1 piece of armor, at least.
by Zangi
Mon Jun 10, 2013 9:29 pm
Forum: Tech Support
Topic: My pirates attack and defend on same planrt
Replies: 7
Views: 179

RE: My pirates attack and defend on planrt

The AI should account for that.

I want an option for 'sponsored' pirates... or more accurately, privateers. Build no troops on my planets with 'sponsored' pirates and/or do not automatically try to destroy pirate bases/fortresses/networks.
by Zangi
Mon Jun 10, 2013 11:32 am
Forum: Distant Worlds 1 Series
Topic: Looting: add wrecks
Replies: 9
Views: 156

RE: Looting: add wrecks

There would be more ships out there, just for salvaging. And of course, more space things to keep track of. Not sure if my computer can handle that on my current map size.(700 stars)
by Zangi
Sun Jun 09, 2013 6:11 pm
Forum: Distant Worlds 1 Series
Topic: Other ways to get rid of unwanted colonies
Replies: 15
Views: 263

RE: Other ways to get rid of unwanted colonies

It is likely that some other empire can and will move in and settle the planet after it becomes uninhabited. If the planet is outside your territorial influence.

Glass it. Or keep it around, but perpetually high tax to limit/negative growth.
by Zangi
Thu Jun 06, 2013 11:45 am
Forum: Tech Support
Topic: BUG: Fortified Bunker counts for PIRATES ????
Replies: 2
Views: 84

RE: BUG: Fortified Bunker counts for PIRATES ????

<t> I think the whole pirate base + ground defense things needs to be looked at. If pirate bases are 'working as intended'... as in right now, they are the planetary defenders in place of independent militia and empire troops, that needs to be made clear and the AI should account for that.<br/> <br/...
by Zangi
Wed Jun 05, 2013 11:47 pm
Forum: Distant Worlds 1 Series
Topic: Do admiral and captain bonuses stack?
Replies: 1
Views: 70

RE: Do admiral and captain bonuses stack?

It should work that way, if that ship is in a fleet. Theoretically.

From what I understand, even multiple fleet admirals in the same ship/fleet stack. Or maybe I understand wrong.
by Zangi
Tue Jun 04, 2013 1:32 am
Forum: Distant Worlds 1 Series
Topic: Pirate Feedback
Replies: 22
Views: 328

RE: Pirate Feedback

<r> A very very blargh moment.<br/> <br/> I am currently playing Empire-Shadow mode. I let pirates build bases on my newly colonized planets. We bros, plus I'm being laissez faire with diplomacy. As long as they do not attack me. <br/> Here is the problem though... <B><s>[b]</s><U><s>[u]</s>my AI ke...
by Zangi
Mon Jun 03, 2013 8:48 pm
Forum: Distant Worlds 1 Series
Topic: Can you redesign Construction Ships to build faster?
Replies: 5
Views: 113

RE: Can you redesign Construction Ships to build faster?

I would think adding more Weapons Plant, Energy Plant and HighTech Plant would increase construction speed. These things are what builds the components and seeing as how the space ports have multiples of them, they stack.
by Zangi
Mon Jun 03, 2013 10:15 am
Forum: Distant Worlds 1 Series
Topic: Has Shadows fixed the "too much money" issue?
Replies: 50
Views: 2600

RE: Has Shadows fixed the "too much money" issue?

Throw in a Wonder with its +50% development... and your income goes up by double or some such.

Also, playing on Excellent homeworld really helps with income...
Securan/Excellent Homeworld/Any Gov't/Normal = Scrooge McDuck's money bin
by Zangi
Mon Jun 03, 2013 9:54 am
Forum: Distant Worlds 1 Series
Topic: Is a docking bay required on a construction ship?
Replies: 8
Views: 105

RE: Is a docking bay required on a construction ship?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Canute<br/> <br/> I can't say anything about Shadow's yet, but at Legends you need to have dockingbay on a Const. ship.<br/> <br/> Yes the Const. ship fetch resources from a planet, but if the planet don't got all needed resources the constr. ship start building an...
by Zangi
Mon Jun 03, 2013 9:50 am
Forum: Distant Worlds 1 Series
Topic: Discussion on Armor
Replies: 71
Views: 1047

RE: Discussion on Armor

<t> Considering it, it is probably better to compare normal tech instead of faction exclusive tech....<br/> <br/> Either way, armor does not even last one fifth the time of shields. Early game, Rail Guns focused ships are the master race, they consistently win fights against non-rail guns ships and ...
by Zangi
Sun Jun 02, 2013 7:36 pm
Forum: Distant Worlds 1 Series
Topic: Pirate Feedback
Replies: 22
Views: 328

RE: Pirate Feedback

<t> Have you updated the game? The first issue should be fixed or at least I didn't see it become a problem unless it was some ship coming from 5 sectors away...<br/> <br/> @Protection Agreements<br/> I totally agree here. It may be a hold over from before shadows. After they hate you enough, despit...
by Zangi
Sat Jun 01, 2013 2:00 pm
Forum: Distant Worlds 1 Series
Topic: How should one go about being a pirate?
Replies: 44
Views: 480

RE: How should one go about being a pirate?

<t> Is it intended for independent militia to side with enemy pirate raiders to attack a pirate base?<br/> <br/> Cause that is just what happened, I think. I had no way to click/see the battle while my pirate defenders were getting wiped out by both pirate raiders and independent militia.<br/> <br/>...
by Zangi
Wed May 29, 2013 11:22 pm
Forum: Distant Worlds 1 Series
Topic: Coups
Replies: 12
Views: 361

RE: Coups

Code: Select all

'random character appearance chance: Minimum=0, Normal=1.0, Maximum=3.0
 CharacterRandomAppearanceChanceLeader		;1.0
Maybe?

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