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by WildCatNL
Mon Sep 29, 2025 7:29 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Thoughts on game rules
Replies: 8
Views: 774

Re: Thoughts on game rules


3, Smoke again, smoke and TI. The smoke will not reduce the TI equip units’ spotting ability , however I would argue against that. In 80s only the gunner has the Thermal sight. Commander don’t have an independence Thermal imager. So dropping the smoke on the head of M1 will block the commander’s ...
by WildCatNL
Mon Sep 29, 2025 7:19 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Thoughts on game rules
Replies: 8
Views: 774

Re: Thoughts on game rules


2, Smoke. Right now the non-thermal image units can also benefit from smoke screen, it cannot see/fire through but it can do so when hiding under the smoke. The LOS will suffer a 20% reduction but will block the return fire from the non-TI equip units. This test can be easily setup, put a co. T-62 ...
by WildCatNL
Mon Sep 29, 2025 7:14 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Thoughts on game rules
Replies: 8
Views: 774

Re: Thoughts on game rules


1, Arty spotter. As we know there is huge difference between arty strike on an undetected enemy and a spotted enemy unit. But let’s think about this scenario. Either it is plotted by player directly or done by FSCC, an 122mm indirect fire mission planned to commence on 14:05. The enemy, a NATO ...
by WildCatNL
Wed Apr 02, 2025 8:33 pm
Forum: Mods and Scenarios
Topic: Creating a Folder for my Map Project and Extracting FC Presets
Replies: 7
Views: 768

Re: Creating a Folder for my Map Project and Extracting FC Presets

Apologies, the manual is referring to a sample QGis project and files which aren't part of the game, and didn't come with the manual.
I'll see if I can upload the sample project and files to this forum, or provide a link if I need to upload them elsewhere.
by WildCatNL
Wed Apr 02, 2025 8:30 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: High Sticking Scenario
Replies: 3
Views: 649

Re: High Sticking Scenario

Thanks for reporting.
Do you have a save game (preferably an early save, and a start of scenario save) that you are willing to share? (You can do so via a private message to me on this forum).
by WildCatNL
Tue Apr 01, 2025 7:32 pm
Forum: Mods and Scenarios
Topic: Creating a Folder for my Map Project and Extracting FC Presets
Replies: 7
Views: 768

Re: Creating a Folder for my Map Project and Extracting FC Presets

The _qgis_vector_styles folder contains that style.
by WildCatNL
Sun Mar 30, 2025 5:53 pm
Forum: Mods and Scenarios
Topic: Creating a Folder for my Map Project and Extracting FC Presets
Replies: 7
Views: 768

Re: Creating a Folder for my Map Project and Extracting FC Presets

These folders do not necessarily go into the project folder. Whenever you need a style or template, you can simply browse to that folder from QGis.
I have these three subfolders sitting next to the project folders.

William
by WildCatNL
Mon Mar 03, 2025 8:28 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Frontage options for player orders
Replies: 2
Views: 611

Re: Frontage options for player orders


I see that the battle planner missions have a "Frontage" setting (which I assume sets formation depth/breadth for units assigned to that mission).


The frontage does not apply to individual units, but to the (multiple) groups of units who execute the battle plan mission.
Scenario designers ...
by WildCatNL
Sun Jan 26, 2025 10:46 am
Forum: After Action Report
Topic: BREAKAWAY 7
Replies: 2
Views: 1353

Re: BREAKAWAY 7

Peter,

thanks for posting this AAR and providing feedback on the scenario. Nice read, good planning, congrats on the solid result.

Are you aware that you can load your planning graphics as background overlay (Staff menu, mission graphics functions), to help tell the AAR story or support you in ...
by WildCatNL
Thu Nov 07, 2024 10:05 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Gun-Launched Missiles
Replies: 3
Views: 567

Re: Gun-Launched Missiles

Thanks for reporting this, and even going beyond that by checking the behavior for variations of the current set-up.
I filed this as a bug.

Did you have any luck with Soviet tank gun launched ATGMs?
by WildCatNL
Fri Jun 14, 2024 10:02 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Units relocating for no reason ?
Replies: 10
Views: 790

Re: Units relocating for no reason ?


Is one supposed to check both SOP manager and unit dashboard to interpolate what the unit might do now and in the future ? Not ideal design in my book.


Please give the other means to apply SOPs a go. Either from the main menu, or from a unit counter right-mouse menu, choose Adjust SOP or Set ...
by WildCatNL
Thu Apr 04, 2024 9:03 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Big Red One #1 - Resupply issues
Replies: 7
Views: 694

Re: Big Red One #1 - Resupply issues


this involves a helicopter going into resupply when its associated FARP is on the move


Zumwalt, (Jeff),

mobile FARPs are unintended behavior, due to a problem in how the game handles single large objects (requiring lots of transport capacity). We are in the process of fixing that, which should ...
by WildCatNL
Wed Apr 03, 2024 8:53 pm
Forum: Mods and Scenarios
Topic: Map Making - QGIS style layers
Replies: 3
Views: 1254

Re: Map Making - QGIS style layers

We've remained with QGis 2. It offers better integration with external map services (Google, Bing, OSM) and better import of OSM data, all for reasons not clear to me. (I did try QGis 3).
QGis 2.18 will do the job.
by WildCatNL
Wed Apr 03, 2024 8:50 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Map Size and Potential Battles
Replies: 8
Views: 1107

Re: Map Size and Potential Battles

Until the manuals are released to create your own maps, try using the larger maps that came with the game:
- Erbendorf (near Grafenwoehr), 35x20km
- Schesslitz (near Bamberg), 35x20km
- Rottenburg, 35x20km
- Kirchheim u Teck (just south of Stuttgart), 30x20km
- Lechfeld, west of Munich, 35x20km ...
by WildCatNL
Wed Apr 03, 2024 8:42 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Map Size and Potential Battles
Replies: 8
Views: 1107

Re: Map Size and Potential Battles

Colin, makes total sense.
If you leave the support forces off-map, the remaining area is close what the game can handle (perhaps slowing down a bit). For professional users, we've mapped NTC Ft Irwin (broken down in 3 large, overlapping areas) and MCAGCC Twenty Nine Palms (again, multiple areas) to ...
by WildCatNL
Fri Mar 29, 2024 6:57 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Big Red One #1 - Resupply issues
Replies: 7
Views: 694

Re: Big Red One #1 - Resupply issues

Hi,

The TOWs are taken into account as key ammo, but the game struggles to interpret the Hydra as a burst attack weapon (say 4-5 ripple fires of 8 rockets). Instead, it treats it as having 38 single rockets.
So the ammo status, after emptying Hydra pods is: 8 TOWs + 0 Hydra out of 8 TOWs + 38 Hydra ...
by WildCatNL
Fri Mar 08, 2024 9:39 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Reinforcements apperaing out of nowhere
Replies: 4
Views: 565

Re: Reinforcements apperaing out of nowhere


My question is,
1. Can I do that (deploy my reinforcing troops any where I want (ın the designated deployment zones)-teleporting?
2. If I can't, does my opponent in any game have the ability to do this and why?


Great questions.
@1. Reinforcement arrival locations are set by the scenario ...
by WildCatNL
Sun Mar 03, 2024 3:06 pm
Forum: Tech Support
Topic: Floating point division by zero. ???
Replies: 8
Views: 1511

Re: Floating point division by zero. ???

Can you please post a screenshot of your game, so we can reproduce your game settings / resolution / window sizes as close as possible. It's not a problem we've heard about before.

I also recommend doing a "Verify this game's files are installed correctly" from Steam, if you have installed it via ...
by WildCatNL
Mon Feb 05, 2024 7:15 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: Couple of questions
Replies: 8
Views: 982

Re: Couple of questions

Echo9c, thanks for providing the screen shots.

What you are experiencing is a bug related to movement across a double bridge. This was fixed recently, should be in the next beta and game update.
by WildCatNL
Sun Feb 04, 2024 10:38 am
Forum: Flashpoint Campaigns Southern Storm
Topic: Couple of questions
Replies: 8
Views: 982

Re: Couple of questions


SOP Manager

In the SOP manager Movement Preferences. What happens when you select both Concealment and Roads? Is it okay to do this or will it cause problems? I ask because I had two units in a scenario I made that would not cross a bridge over a major river. I ended up swimming them across ...

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