Search found 23 matches

by dima
Sun Jul 20, 2014 12:18 am
Forum: Close Combat - Gateway to Caen
Topic: Multiplayer Experience Ruined by Old Bugs
Replies: 12
Views: 317

RE: Multiplayer Experience Ruined by Old Bugs

Hopefully a new patch fixing MP issues will arrive before I finish my small HRM mod :)
by dima
Fri Jul 11, 2014 4:16 pm
Forum: Close Combat - Gateway to Caen
Topic: Steve, please help us!!!!
Replies: 40
Views: 1112

RE: Steve, please help us!!!!

<r> So far so good <E>:)</E><br/>
<br/>
<URL url="http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=10553&postdays=0&postorder=asc&start=75"><LINK_TEXT text="http://www.closecombatseries.net/CCS/mo ... c&start=75">http://www.closecombatseries.net/CCS/modules.php?name ...
by dima
Fri Jul 11, 2014 12:26 pm
Forum: Close Combat - Gateway to Caen
Topic: Steve, please help us!!!!
Replies: 40
Views: 1112

RE: Steve, please help us!!!!

<r> Hi Steve,<br/>
<br/>
yes, that was a data after all <E>:)</E>.<br/>
<br/>
hi Iain,<br/>

<QUOTE><s>[quote]</s>Guys we are not planning to change the accuracy. I think a lot of it is that people only notice when they are unlucky. They do not get a true picture of what actually happened ...
by dima
Fri Jul 11, 2014 12:47 am
Forum: Close Combat - Gateway to Caen
Topic: Steve, please help us!!!!
Replies: 40
Views: 1112

RE: Steve, please help us!!!!

<r> Steve,<br/>

<QUOTE><s>[quote]</s>Thanks for your feedback. Weapon accuracy is fairly subjective when you experience it in game. I will pass along your feelings to Cathartes but I do not expect there will be significant changes in this area in the near future.<e>[/quote]</e></QUOTE>
doubt it ...
by dima
Sun Jul 06, 2014 8:52 pm
Forum: Close Combat - Gateway to Caen
Topic: Steve, please help us!!!!
Replies: 40
Views: 1112

RE: Steve, please help us!!!!

<r> <QUOTE><s>[quote]</s>ORIGINAL: Nomada_Firefox
<QUOTE><s>[quote]</s>
If you don't we will have to stop playing that great release and return to ****ty TLD (even with hard-coded reinforcement bug) as TLD is the the least evil of all the bad re-releases by now <E>:(</E>.
<e>[/quote]</e></QUOTE ...
by dima
Sun Jul 06, 2014 8:50 pm
Forum: Close Combat - Gateway to Caen
Topic: Steve, please help us!!!!
Replies: 40
Views: 1112

RE: Steve, please help us!!!!

<r> <QUOTE><s>[quote]</s>I think if Steve goes through the "Hopefull fixes for next patch" thread, he will see what kind of improvements / fixes the community expects to see. I personally would like to see the multiplayer game crashing bugs getting fixed first. It is the single most annoying thing ...
by dima
Sun Jul 06, 2014 7:54 pm
Forum: Close Combat - Gateway to Caen
Topic: Tank guns and anti-tank weapons
Replies: 12
Views: 470

RE: Tank guns and anti-tank weapons

<r> <QUOTE><s>[quote]</s>ORIGINAL: STIENER<br/>
side note: you would really like blood steel and myth, Dima....exellent book on Kusrk
<e>[/quote]</e></QUOTE>
<QUOTE><s>[quote]</s>blood steel and myth<e>[/quote]</e></QUOTE>
I have Nipe's book since it was released <E>:)</E>,.<br/>
<br/>
SUpport ...
by dima
Sun Jul 06, 2014 7:52 pm
Forum: Close Combat - Gateway to Caen
Topic: Steve, please help us!!!!
Replies: 40
Views: 1112

Steve, please help us!!!!

<r> Hi Steve,<br/>
<br/>
You are our last hope keeping playing GTC <E>;)</E><br/>
Please fix accuracy of weapons against AVFs as that's a game stopping bug!<br/>
<br/>
If you don't we will have to stop playing that great release and return to shitty TLD (even with hard-coded reinforcement bug ...
by dima
Sun Jul 06, 2014 7:42 pm
Forum: Close Combat - Gateway to Caen
Topic: Tank guns and anti-tank weapons
Replies: 12
Views: 470

RE: Tank guns and anti-tank weapons

<r> <QUOTE><s>[quote]</s>ORIGINAL: Troger<br/>
In CC, you rarely see tank versus tank at ranges over 250 meters. Most engagements are probably 50 meters to 150 meters. As others have already noted, tank canons are missing their first shot almost always and irrespective of range. Would be nice if it ...
by dima
Sun Jul 06, 2014 7:41 pm
Forum: Close Combat - Gateway to Caen
Topic: Tank guns and anti-tank weapons
Replies: 12
Views: 470

RE: Tank guns and anti-tank weapons

<r> <QUOTE><s>[quote]</s>a little carping back...cause thats what we do theres numerous accounts on the russian front of tiger tanks taking out russian tanks with a 1st rd at 1000m + <br/>
blood steel and myth by george nipe. <e>[/quote]</e></QUOTE> <br/>
I never argued it wasn't possible with ...
by dima
Sun Jul 06, 2014 7:35 pm
Forum: Close Combat - Gateway to Caen
Topic: Broken Issues that need fixed Please
Replies: 74
Views: 2142

RE: Hopefull fixes for next patch

At my opinion, you are wrong, when you speak about how a weapon runs in the game it is not basic gameplay, it is a matter of taste.

not he is not, guns/at weapons accuracy is totally rediculous.
by dima
Sun Jul 06, 2014 7:14 pm
Forum: Tech Support
Topic: Heavy HE round immobilizing tanks over 30m distance!
Replies: 12
Views: 491

RE: Heavy HE round immobilizing tanks over 30m distance!

<r> <QUOTE><s>[quote]</s>ORIGINAL: vobbnobb<br/>
Wouldn't protect him if the stone wall was lower than the blast.. The stone walls don't have a height indicator already checked it out long time ago I think all are around half a meter tall. But like I said before we can't see the 3rd tank in this ...
by dima
Sun Jul 06, 2014 3:48 pm
Forum: Tech Support
Topic: Heavy HE round immobilizing tanks over 30m distance!
Replies: 12
Views: 491

RE: Heavy HE round immobilizing tanks over 30m distance!

<r> <QUOTE><s>[quote]</s>ORIGINAL: mooxe<br/>
I don't think it overkill, I think the elements should be blocking blasts like this. In the example above the tank is also behind a stone wall which should protect. 50m in GTC does feel like quite a longer distance than it does in CC5.
<e>[/quote]</e ...
by dima
Sun Jul 06, 2014 1:27 pm
Forum: Tech Support
Topic: Heavy HE round immobilizing tanks over 30m distance!
Replies: 12
Views: 491

RE: Heavy HE round immobilizing tanks over 30m distance!

<r> <QUOTE><s>[quote]</s>ORIGINAL: mooxe<br/>
When comparing GTC to CC5 at the same resolutions... 50m in GTC is 79m in CC5. Something to get used to if you play GTC.
<e>[/quote]</e></QUOTE>
how did you find out that proportion?<br/>
<br/>
50m BR in CC5 is an overkill as well...can kill ...
by dima
Sun Jul 06, 2014 12:55 pm
Forum: Tech Support
Topic: Heavy HE round immobilizing tanks over 30m distance!
Replies: 12
Views: 491

RE: Heavy HE round immobilizing tanks over 30m distance!

<r> That's because they made 50m blast range for 15cm gun. <br/>
CC doesn't like such explosion ranges as blast range is not really blocked by the elements and can kill even behind a tall house <E>:)</E>.<br/>
my small rebalance mod has addressed that issue <E>:)</E> <URL url="http://www ...
by dima
Sun Jul 06, 2014 10:36 am
Forum: Close Combat - Gateway to Caen
Topic: Mortars
Replies: 3
Views: 209

RE: Mortars

<r> <QUOTE><s>[quote]</s>ORIGINAL: FNG<br/>
Are the AI mortars a bit too accurate and a bit too good, given that our pixeltruppen will not retain their spacing, no matter how much they are threatened? <E>:)</E>
<e>[/quote]</e></QUOTE>
already fixed in a small mod Im working on <E>:)</E><br ...
by dima
Sun Jul 06, 2014 8:38 am
Forum: Close Combat - Gateway to Caen
Topic: Tank guns and anti-tank weapons
Replies: 12
Views: 470

RE: Tank guns and anti-tank weapons

<r> <QUOTE><s>[quote]</s>a trained a/t gun crew or a trained tank crew could hit a target at 2000 yds with the 1st shot.<e>[/quote]</e></QUOTE>
a little carping - even 7.5cm KwK42 or 8.8cm KwK43 didn't have 100% accuracy at 1000m during trainings. in combat 30% accuracy at ranges more than 500m was ...
by dima
Sun Jul 06, 2014 6:12 am
Forum: Close Combat - Gateway to Caen
Topic: Broken Issues that need fixed Please
Replies: 74
Views: 2142

RE: Hopefull fixes for next patch

Probably you can edit by yourself all these features.
do you think I'd asked if I could? :)

by dima
Sat Jul 05, 2014 10:56 pm
Forum: Close Combat - Gateway to Caen
Topic: Tank guns and anti-tank weapons
Replies: 12
Views: 470

RE: Tank guns and anti-tank weapons

<r> TaigaFox,<br/>
<br/>
don't look for the real-life explanations (and don't listed to the ones who try to explain it with real-life, CC doesn't work like that) as it was just coded wrong in GTC.<br/>
Let's all of us ask Steve to fix it <URL url="http://www.matrixgames.com/forums/tm.asp?m ...
by dima
Sat Jul 05, 2014 10:50 pm
Forum: Close Combat - Gateway to Caen
Topic: Broken Issues that need fixed Please
Replies: 74
Views: 2142

RE: Hopefull fixes for next patch

<r> Hi Steve,<br/>
<br/>
1.please adjust the accuracy of tank guns - it's kind of rediculous to miss 10 times at 100m with 100% (512) accuracy with full LOS on a concrete road <E>:(</E>. It would be good to have such a dispersion at at least 500+m against moving or obscured target but not at ...

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