Search found 25 matches

by Tordan69
Sat Oct 05, 2013 5:35 am
Forum: Mods and Scenarios
Topic: Using no-navigation zones to create strike corridors
Replies: 4
Views: 215

RE: Using no-navigation zones to create strike corridors

As a Swede I approve of this. [:D]
by Tordan69
Fri Oct 04, 2013 9:49 am
Forum: Command: Modern Operations series
Topic: Second counterpoint to SimHQ review
Replies: 13
Views: 570

RE: Second counterpoint to SimHQ review

<r> Ok, I see your point about the reviewer, but the General analogy doesn´t fly. The General has people creating those plans, this sim doesn´t, again as far as I can tell from my brief glimpses. If it did you wouldn´t have to manage missions at all, just point at an object and press the "Destroy ...
by Tordan69
Fri Oct 04, 2013 8:31 am
Forum: Command: Modern Operations series
Topic: Second counterpoint to SimHQ review
Replies: 13
Views: 570

RE: Second counterpoint to SimHQ review

<t> Kondor, do not take this the wrong way but you are missing a basic feature of military planning if there is no way to hook various events to a set time.<br/>
<br/>
Not being able to plan a mission using a set time as a common reference is a huge problem. There simply is no military plan of ...
by Tordan69
Thu Apr 26, 2012 6:32 am
Forum: Battle Academy
Topic: How to defeat bunkers/fortifications?
Replies: 1
Views: 199

How to defeat bunkers/fortifications?

<t> Hi, I just got back to BA and played the first D-day scenario. I´m curious on how best to attack bunkers and other fortified units? Can´t remember if Engineers = flamethrowers? If not, does any other units than flamethrower capable ones have attack "bonuses" to bunkers? Are there bonuses to ...
by Tordan69
Wed Apr 25, 2012 8:32 am
Forum: After Action Reports
Topic: [A.A.R.] CoH- A Beginners A.A.R.
Replies: 56
Views: 2107

RE: [A.A.R.] CoH- A Beginners A.A.R.

What TGB said. ;)

Great AAR. Looking forward to the continuation. Also, can you shed any light on what type(s) of multiplayer "methods" the game has or is that still under development/NDA?
by Tordan69
Tue Apr 17, 2012 4:59 am
Forum: After Action Reports
Topic: [A.A.R.] first days of July 1942: A demolition task
Replies: 32
Views: 1767

RE: [A.A.R.] first days of July 1942: A demolition task

<r> Thanks for the AAR.<br/>
<br/>
Sorry if this has been explained already, but I´m curious to how the turns are played out. You first roll for who gets initiative?<br/>
Then:<br/>
1. Whoever wins gets to use all his CAPs, cards and APs for all his units and then it is the other ones turn?<br ...
by Tordan69
Thu Sep 30, 2010 10:06 am
Forum: Decisive Campaigns: The Blitzkrieg from Warsaw to Paris
Topic: Historical info maps
Replies: 1
Views: 107

Historical info maps

<r> Greetings, I dived in and bought this game and being a noob at wargames at this (operational) level I was trying to find some detailed maps of say Case White. My idea is to study how the real campaign played out and try to emulate that rather than more or less randomly move pieces towards Warzaw ...
by Tordan69
Thu Sep 16, 2010 11:02 am
Forum: Decisive Campaigns: The Blitzkrieg from Warsaw to Paris
Topic: Size of OOB?
Replies: 1
Views: 100

Size of OOB?

<t> Hi guys, I´ve seen threads where people have expressed a wish for smaller scenarios, i.e. less amount of units to handle. I understand the main reason is to cut down the time needed to play a turn, otherwise know as balancing game-time vs wife-time.<br/>
<br/>
About how many units do the ...
by Tordan69
Tue Sep 14, 2010 10:52 am
Forum: Decisive Campaigns: The Blitzkrieg from Warsaw to Paris
Topic: HQ Command Range
Replies: 9
Views: 288

RE: HQ Command Range

One digit, many fingers :D
by Tordan69
Sun Sep 12, 2010 12:09 pm
Forum: Decisive Campaigns: The Blitzkrieg from Warsaw to Paris
Topic: Unit Exp: campaigns
Replies: 92
Views: 1467

RE: Unit Exp: campaigns

Franck mate, my post wasn't aimed directly at you, however the essence of it is aimed at all of us. Be nice to your fellow man and... well, that's pretty much it :D
Have a nice day all!
by Tordan69
Sat Sep 11, 2010 2:35 pm
Forum: Decisive Campaigns: The Blitzkrieg from Warsaw to Paris
Topic: Unit Exp: campaigns
Replies: 92
Views: 1467

RE: Unit Exp: campaigns

<t> Why do I get images of grumpy old men? Seriously, rude and abrasive behaviour in this thread is easily seen from more than one side. What one guy intends as tongue in cheek can easily be seen as offensive by another. If you're offended by someone, do make a point and describe what you found ...
by Tordan69
Fri Sep 10, 2010 9:29 am
Forum: Decisive Campaigns: The Blitzkrieg from Warsaw to Paris
Topic: Unit Exp: campaigns
Replies: 92
Views: 1467

RE: Unit Exp: campaigns

<r> The concept of experience is an interesting one when it comes to implementing it in a game. Most, if not all, factors have been mentioned such as what kind of experience are we talking about? For the foot soldier there will be a certain gain of personal "skill" during the first combat action he ...
by Tordan69
Thu Sep 09, 2010 12:45 pm
Forum: Decisive Campaigns: The Blitzkrieg from Warsaw to Paris
Topic: Question about logistics.
Replies: 9
Views: 329

RE: Question about logistics.

<t> Just to clarify my preference, I absolutely agree that replacements are an important aspect, at least over longer periods of time. I personally don´t want to sit and control the "manufacturing" apparatus and I understand that this game is on the operational level i.e. I will by some mechanic be ...
by Tordan69
Thu Sep 09, 2010 9:01 am
Forum: Decisive Campaigns: The Blitzkrieg from Warsaw to Paris
Topic: Question about logistics.
Replies: 9
Views: 329

RE: Question about logistics.

Thanks guys, all fighting and no building, nice ;)
by Tordan69
Thu Sep 09, 2010 4:32 am
Forum: Decisive Campaigns: The Blitzkrieg from Warsaw to Paris
Topic: Question about logistics.
Replies: 9
Views: 329

Question about logistics.

<t> "Once in the battle, players move regiments and divisions, coordinate attacks and manage logistics in what we feel is the definitive game on the campaigns of the early Blitzkrieg."<br/>
<br/>
Hi there, I´m curious about the logistics part of the game. What do you do to manage them and also ...
by Tordan69
Tue Sep 07, 2010 2:03 pm
Forum: Decisive Campaigns: The Blitzkrieg from Warsaw to Paris
Topic: Demo?
Replies: 31
Views: 611

RE: Demo?

Any chance of a downloadable manual then?
by Tordan69
Mon Aug 16, 2010 1:10 pm
Forum: Battle Academy
Topic: Unpacking and initial sessions (unfinished)
Replies: 0
Views: 82

Unpacking and initial sessions (unfinished)

<r> Greetings! I'm a wannabe wargamer that have bought a few games, both boardgames and computer games, but with two young ones not to mention the mrs I rarely find the time to sit down and actually play the games.<br/>
<br/>
After installing and firing this baby up I am convinced that this will ...
by Tordan69
Fri Jun 04, 2010 10:24 am
Forum: Command Ops Series
Topic: too complex?
Replies: 29
Views: 567

RE: too complex?

<r> @ ZBrisk, I suspect we mean the same thing. A battalion commander can and will give orders to certain platoons that are to perform "special" jobs, but he won´t be ordering every rifle platoon around. That would leave him with grumpy company commanders <E>;)</E><br/>
&nbsp;<br/>
@jnpoint:<br ...
by Tordan69
Fri Jun 04, 2010 8:07 am
Forum: Command Ops Series
Topic: too complex?
Replies: 29
Views: 567

RE: too complex?

<t> If you want to you can give individual orders to each of your units but that is sort of counter the basic idea behind the game. What it does is give you the tools to give orders to your subordinate commanders who in turn analyze them and give orders to theirs. This is what happens in real life ...

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