Search found 11 matches

by HeroFromBavaria
Sun Mar 16, 2014 5:37 am
Forum: Tech Support
Topic: question concerning naval transport
Replies: 25
Views: 297

RE: question concerning naval transport

<t> Peter, Paul, I'm lost[&:]<br/> <br/> So, when I move a Soviet transport into the Baltic sea box, succeed in avoiding an interception and move on to a friendly port - how am I'm able to move its load in the land movement phase afterwards? The status remains "moved" when I move via the Sea Box...
by HeroFromBavaria
Thu Mar 13, 2014 6:22 pm
Forum: Tech Support
Topic: question concerning naval transport
Replies: 25
Views: 297

RE: question concerning naval transport

<r> Sorry guys! I've attached a new version of the prepared example. Hope this works now... <br/> <br/> I've been pressing CRTL, Shift, ALT and so on, but I'm not able to directly select a friendly port. The "bullseye" cursor is crossed and the tab tells me an interception is possible. I would great...
by HeroFromBavaria
Sat Mar 08, 2014 7:04 pm
Forum: Tech Support
Topic: question concerning naval transport
Replies: 25
Views: 297

RE: question concerning naval transport

<t> I've setup a game for You to specifically show this behaviour. What I've been able to see so far: The land unit is "stuck" if the non-phasing side could have intercepted the TRS during its move. <br/> <br/> In my example, Germany has taken a Combined action. If ships move into the Baltic sea, an...
by HeroFromBavaria
Sat Mar 08, 2014 6:27 pm
Forum: Tech Support
Topic: question concerning naval transport
Replies: 25
Views: 297

RE: question concerning naval transport

<r> Peter, I really appreciate You taking the time looking into this issue!<br/> <br/> No, the CAV doesn't become available available during the land movement phase later on: <br/> <br/> <br/> <br/> <IMG src="https://www.matrixgames.com/forums/upfiles/33648/133E91309A1C4F15895E37200D599BE5.jpg"><s>[...
by HeroFromBavaria
Wed Mar 05, 2014 8:24 pm
Forum: Tech Support
Topic: question concerning naval transport
Replies: 25
Views: 297

RE: question concerning naval transport

<r> Now, when the TRS somehow gets by the Kriegsmarine, the land unit is flagged as "Done movement". I couldn't find anything in the RAC (especially in section 11.4.5) that would prohibit the land unit from moving in the same impulse in the land movement phase.<br/> <br/> Let me add that I'm still a...
by HeroFromBavaria
Wed Mar 05, 2014 8:03 pm
Forum: Tech Support
Topic: question concerning naval transport
Replies: 25
Views: 297

RE: question concerning naval transport

<r> Fellow wargamers, thank You for Your replies! I'm sorry for not being more specific in the first place <SM sm="bow.gif">[sm=bow.gif]</SM> <br/> <br/> I picked my example with a move from any Baltic port to a (still) Russian controlled Hanko as this might be sensible if the German player was care...
by HeroFromBavaria
Thu Feb 27, 2014 7:42 pm
Forum: Tech Support
Topic: question concerning naval transport
Replies: 25
Views: 297

question concerning naval transport

<t> Hello to all rules expert out there! RAC for naval transport (11.4.5.) states that any cargo on a TRS will be unloaded at the end of its naval move if the TRS ends its move in a port. Let's say, an Russian army is being ferried by a TRS from Tallin to Hanko in a Combined action. MWiF prevents th...
by HeroFromBavaria
Wed Feb 05, 2014 7:37 pm
Forum: Tech Support
Topic: Netplay Surprise Port Attack
Replies: 2
Views: 23

RE: Netplay Surprise Port Attack

<t> Solitaire play doesn't look clean either... It's easily reproduced by starting a fresh Barbarossa scenario with the "Fast Start" saved game and performing a Port Attack with the trustworthy Condor. After spending a couple of Surprise Points for column shifts (and not choosing to select a specifi...
by HeroFromBavaria
Thu Feb 18, 2010 7:14 pm
Forum: Limited Public Beta Feedback
Topic: troubles with network play
Replies: 1
Views: 730

troubles with network play

<t> Hi everybody,<br/> <br/> after having played several PBEM games, we tried the network option of 1.040. We were looking for a "blitz chess" experience, but it turned out to be very frustrating instead [:(] After having configured our routers to forward the UDP ports which we designated during net...
by HeroFromBavaria
Thu Dec 31, 2009 11:09 am
Forum: Limited Public Beta Feedback
Topic: retreat problem in 1.040?
Replies: 4
Views: 430

retreat problem in 1.040?

<r> Thanks for Your replies. So it looks like the possible scattering of units during a retreat was intended but isn't implemented correctly in 1.040. In the Readme for 1.040 the feature (???) sections contains the following explanations: <br/> <QUOTE><s>[quote]</s>Retreat metric in region popup: th...
by HeroFromBavaria
Tue Dec 29, 2009 9:35 am
Forum: Limited Public Beta Feedback
Topic: retreat problem in 1.040?
Replies: 4
Views: 430

retreat problem in 1.040?

<r> Hi everybody, <br/> <br/> while playing the standard Total War campaign with version 1.040, we've observed a retreat situation we don't quite understand. A huge german force (40+ units) attacks Kharkov held by an almost equal large stack of Soviet troops. The retreat matrix shows Kursk as the mo...

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