Search found 52 matches

by richieelias
Sun Aug 24, 2014 7:45 pm
Forum: Design and Modding
Topic: RELEASED!! Star Trek The Picard Era Mod for DW:Universe
Replies: 249
Views: 12657

RE: RELEASED!! Star Trek The Picard Era Mod for DW:Universe

<t> Well, just an idea, but wouldnt it make sense to give the borg exclusive access to a technology that negates all maintenance costs and buffs what little economy they would have with 100% aggression? I mean they shouldnt have an economy at all really, but of course you can't do that.<br/>
<br ...
by richieelias
Tue Jul 22, 2014 7:15 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 32629

RE: Warhammer 40k DW:U Mod

<r>
<QUOTE><s>[quote]</s>ORIGINAL: mensrea<br/>
<br/>
Thanks for the offer rich, but I see you have some shipset links in your signature. Would you be all right with me using those? 90% of the races in this mod would have no formal ship models because they were basically footnotes in the ...
by richieelias
Tue Jul 22, 2014 3:41 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 32629

RE: Warhammer 40k DW:U Mod

If someone has the miniatures of the warhammer40k ships and posts top-down views of them, I could do vector art for the mod if you want.
by richieelias
Sat May 24, 2014 8:44 am
Forum: Design and Modding
Topic: Graphics Enhancement Mod (GEM) v2.4. Updated: December 22, 2012
Replies: 252
Views: 11385

RE: Graphics Enhancement Mod (GEM) v2.4. Updated: December 22, 2012

<t> Tried the mod, it *works*, naturally, but there are graphic glitches with the planets. Looks like the way shadow bitmaps are handled have changed in distant worlds universe.<br/>
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Fortunately it is a very easy fix:<br/>
<br/>
assuming you backed up the "images" folder before installing ...
by richieelias
Sat Apr 24, 2010 3:46 am
Forum: Distant Worlds 1 Series
Topic: LeSigh at the galaxy creation formula
Replies: 27
Views: 743

RE: LeSigh at the galaxy creation formula

<t> Well first off you cant just run a couple games and come to a conclusion that colonizable planets are few and far between. Sometimes you get a lot, sometimes you barely get any. Random chance is a huge factor here. In fact my latest game had me starting with far too many colonizable planets in ...
by richieelias
Sat Apr 24, 2010 1:18 am
Forum: Design and Modding
Topic: [RELEASE] Eve-Minmatar shipset
Replies: 6
Views: 510

RE: [RELEASE] Eve-Minmatar shipset

<t> No, I am simply releasing a "pristine" base shipset as a modders resource. If I added lights and engine flames then anyone who wished to make an EVE mod would be stuck with these lights and engine flames as I made them.<br/>
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Once I have the base shipsets out I will probably then go back ...
by richieelias
Sat Apr 24, 2010 12:54 am
Forum: Design and Modding
Topic: [RELEASE] Eve-Minmatar shipset
Replies: 6
Views: 510

RE: [RELEASE] Eve-Minmatar shipset

Once I have them all finished I'll most likely consolidate everything into one new thread. The 5mb/single file upload limit per post makes it very difficult to make one single thread now and simply update the first page.
by richieelias
Sat Apr 24, 2010 12:42 am
Forum: Design and Modding
Topic: [RELEASE] Eve-Minmatar shipset
Replies: 6
Views: 510

RE: [RELEASE] Eve-Minmatar shipset

<r> And here's a small preview!<br/>
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<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/34391/6FD55943E838482A82CC483B10FCE10D.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/34391/6FD55943E838482A82CC483B10FCE10D.jpg"><LINK_TEXT text="https://www ...
by richieelias
Sat Apr 24, 2010 12:42 am
Forum: Design and Modding
Topic: [RELEASE] Eve-Minmatar shipset
Replies: 6
Views: 510

[RELEASE] Eve-Minmatar shipset

<t> Here are the Minmatar ships that I've been working on plus a few stations. Now all that is left is Gallente and the other minor factions, as well as an update of the existing Caldari and Amarr ships.<br/>
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As with all the other eve sets I do not take credit for modeling the ships. I ...
by richieelias
Thu Apr 22, 2010 12:18 am
Forum: Design and Modding
Topic: Modding the size of the galaxy or number of sectors
Replies: 18
Views: 965

RE: Modding the size of the galaxy or number of sectors

<r> <QUOTE><s>[quote]</s>ORIGINAL: code99<br/>

<QUOTE><s>[quote]</s>ORIGINAL: nubbin77<br/>
<br/>
To be clear, is the galaxy size (x , y) always the same, its just the density of the amount of starts changes from 100 to 1400? If that's the case I think I will start making most of my games using ...
by richieelias
Sun Apr 18, 2010 6:38 pm
Forum: Tech Support
Topic: tiny bug: mining equipment on mobile ships
Replies: 6
Views: 162

RE: tiny bug: mining equipment on mobile ships

and packing/unpacking... hardening to withstand the stresses of accelleration...

Basically I would expect a mobile mining ship to be much less efficient than a stationary one.
by richieelias
Sun Apr 18, 2010 2:35 am
Forum: Tech Support
Topic: tiny bug: mining equipment on mobile ships
Replies: 6
Views: 162

RE: tiny bug: mining equipment on mobile ships

Or that something of comparable size on a mobile miner is less efficient.
by richieelias
Sat Apr 17, 2010 12:15 pm
Forum: Design and Modding
Topic: [RE-RELEASE] Amarr shipset
Replies: 21
Views: 813

RE: [RE-RELEASE] Amarr shipset

I'm not surprised that paint wont open them (and mspaint does not handle .png correctly anyway). Photoshop should though. I have photoshop cs2 and it opens all of them fine.
by richieelias
Fri Apr 16, 2010 5:49 pm
Forum: Design and Modding
Topic: [RE-RELEASE] Amarr shipset
Replies: 21
Views: 813

RE: [RE-RELEASE] Amarr shipset

<t> Right now I'm releasing the shipsets without any extras added at all so that modders can use them and add engine trails/lights however they prefer. If I were to include engine trails and lights in these releases then modders would be stuck with them however I made them. I feel that a "base" set ...
by richieelias
Fri Apr 16, 2010 5:26 pm
Forum: Design and Modding
Topic: [RE-RELEASE] Amarr shipset
Replies: 21
Views: 813

RE: [RE-RELEASE] Amarr shipset

<r> Hehe, I imagine it would look like very very ugly on ships. With all the turning and such it definitely wouldnt look right at all.<br/>
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I'm almost finished with minmatar now. Heres a preview of the Firetail with textures corrected and all the proper glows added:<br/>
<br/>
<br/>
<br ...
by richieelias
Thu Apr 15, 2010 2:05 am
Forum: Design and Modding
Topic: [RE-RELEASE] Amarr shipset
Replies: 21
Views: 813

RE: [RE-RELEASE] Amarr shipset

<r> Ok, this is what theyll look like if I take the time to extract all the textures correctly, fix the lighting, and apply everything correctly on the model. Takes forever to do though. I'm doing this with all the Minmatar ships so it probably wont be done until Friday or so.<br/>
<br/>
And here ...
by richieelias
Wed Apr 14, 2010 2:02 pm
Forum: Design and Modding
Topic: [RE-RELEASE] Amarr shipset
Replies: 21
Views: 813

RE: [RE-RELEASE] Amarr shipset

<t> I'm still figuring out how to do the textures right. They get extracted from the game in one file which then has to be separated in photoshop manually... Then you have to apply them in a special way inside max based on the numbers in another file.. takes a lot of time. So what you have here is ...
by richieelias
Wed Apr 14, 2010 9:44 am
Forum: Design and Modding
Topic: Modify the size of planets
Replies: 3
Views: 156

RE: Modify the size of planets

Cant size down ships or stations either. The engine autosizes them based on components no matter what you do.
by richieelias
Wed Apr 14, 2010 12:00 am
Forum: Design and Modding
Topic: [RE-RELEASE] Amarr shipset
Replies: 21
Views: 813

RE: [RE-RELEASE] Amarr shipset

ORIGINAL: astote

why not put pics of all the ships?


Hehe, well theres over 30 ships and stations included... So to put them up in a decent size would take a whole pages worth of posts
by richieelias
Tue Apr 13, 2010 12:20 pm
Forum: Design and Modding
Topic: [RE-RELEASE] Amarr shipset
Replies: 21
Views: 813

RE: [RE-RELEASE] Amarr shipset

<r> And a small preview of the shipset!<br/>
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I'm curious as to what everyone thinks of the alternate (perspective) Station views as opposed to the normal top down view. I figured since stations dont move, it helps to separate them from the ships in addition to making them much more visually ...

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