Search found 5 matches

by Ignus
Fri Apr 09, 2010 1:46 pm
Forum: Distant Worlds 1 Series
Topic: Enhanced Scanners
Replies: 1
Views: 30

Enhanced Scanners

Simple question: Does their effect stack if I have more than one on my station?
by Ignus
Wed Apr 07, 2010 12:15 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds Reviews
Replies: 97
Views: 7566

RE: Distant Worlds Reviews

<t> Regarding multiplayer: How is everyone forgetting Europa Universalis? You know, that massively famous and successful (by strategy game terms) grand strategy game? That's in real time and it works fine; me and my friends have sunk literally hundreds of hours into it. Distant Worlds could do the s...
by Ignus
Wed Mar 31, 2010 12:52 pm
Forum: The War Room
Topic: Designing ships...
Replies: 25
Views: 400

RE: Designing ships...

<t> I prefer this system to GalCiv2's, I always hated having to make my ships look nice and faffing around upgrading them every 30 seconds.<br/> <br/> Also, yes the AI is good at managing the ship designs but only if it does so from the start. If you have made a pile of designs yourself and let the ...
by Ignus
Wed Mar 31, 2010 10:54 am
Forum: The War Room
Topic: Designing ships...
Replies: 25
Views: 400

RE: Designing ships...

I'd like ship design automation to have two levels: one would be pretty much identical to the one we have, plus one that was just "Upgrade outdated components automatically". All the fun of making Death Stars minus the tedious clicking on every one of your designs and upgrading them.
by Ignus
Wed Mar 31, 2010 1:23 am
Forum: The War Room
Topic: Designing ships...
Replies: 25
Views: 400

Designing ships...

<r> ... is really frustrating.<br/> <br/> I like playing with the ship designer, it's flexible and fun. However, I find it almost impossible to keep track of my designs after a while.<br/> <br/> Now, I'm not doing anything crazy but I like to have two of each combat ship: one with fancy weaponry and...

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