Search found 9 matches

by Steeltrap
Wed Dec 29, 2010 10:56 am
Forum: Gary Grigsby's War in the East Series
Topic: Air Units - Their Combat Range?
Replies: 14
Views: 160

RE: Air Units - Their Combat Range?

<r> Posted this in another 'air' related thread, but it applies here, too.<br/>
<br/>
Well as a new player I can say the whole air system is somewhat of a nightmare to comprehend/organise. <br/>
<br/>
As is the case for the rest of it, the manual tends to talk about 'what/how' but nothing much ...
by Steeltrap
Wed Dec 29, 2010 10:49 am
Forum: Gary Grigsby's War in the East Series
Topic: Thoughts on the airwar
Replies: 21
Views: 232

RE: Thoughts on the airwar

<t> Well as a new player I can say the whole air system is somewhat of a nightmare to comprehend/organise.<br/>
<br/>
As is the case for the rest of it, the manual tends to talk about 'what/how' but nothing much about 'why/when'. It is very off-putting as a new player with dozens of airbase ...
by Steeltrap
Wed Dec 22, 2010 8:46 pm
Forum: Gary Grigsby's War in the East Series
Topic: Probably gonna stir up a hornets nest...
Replies: 103
Views: 2226

RE: Probably gonna stir up a hornets nest...

<r> <QUOTE><s>[quote]</s>ORIGINAL: balto<br/>
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SteelTrap, I love how you think. A flowchart and the like. I hope the game gods use your skills, I would love to see that type of info. <br/>
<br/>
But the 225 page guide, that too would be super awesome. <br/>
<br/>
I have tons of Matrix ...
by Steeltrap
Wed Dec 22, 2010 12:08 pm
Forum: Gary Grigsby's War in the East Series
Topic: Probably gonna stir up a hornets nest...
Replies: 103
Views: 2226

RE: Probably gonna stir up a hornets nest...

<r> <QUOTE><s>[quote]</s>ORIGINAL: BigAnorak<br/>

<QUOTE><s>[quote]</s>I'm a bit surprised it needs to be as long as the manual,<e>[/quote]</e></QUOTE>
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Don is very thorough, and has done some parts in small "baby" steps which take alot of space, and I have asked him to look at some of the ...
by Steeltrap
Wed Dec 22, 2010 12:00 pm
Forum: Gary Grigsby's War in the East Series
Topic: Probably gonna stir up a hornets nest...
Replies: 103
Views: 2226

RE: Probably gonna stir up a hornets nest...

<r> <QUOTE><s>[quote]</s>ORIGINAL: BigAnorak<br/>

<QUOTE><s>[quote]</s>The manual gives good factual info on how the system works but what it DOESN'T do too well is put it in context for the average user. <e>[/quote]</e></QUOTE>
<br/>
We are curently proofing dlazlov66's "operational boot camp ...
by Steeltrap
Wed Dec 22, 2010 4:34 am
Forum: Gary Grigsby's War in the East Series
Topic: Probably gonna stir up a hornets nest...
Replies: 103
Views: 2226

RE: Probably gonna stir up a hornets nest...

<r> <QUOTE><s>[quote]</s>ORIGINAL: Adam Parker<br/>
What I would benefit from though, is a 3-4 page how to guide: "How do I do this? You do that", type of thing. If they could summarise what <U><s>[u]</s>needs <e>[/u]</e></U> to be done each turn and what <U><s>[u]</s>can <e>[/u]</e></U> be done ...
by Steeltrap
Wed Dec 22, 2010 3:32 am
Forum: Gary Grigsby's War in the East Series
Topic: Benefits of leaders in high level HQs
Replies: 12
Views: 109

RE: Benefits of leaders in high level HQs

<t> Hi Jomni<br/>
<br/>
Yes, I sort of have the same thinking. The chances of success at higher HQ levels is explained reasonably well, with it seeming likely that anything beyond the 2nd level is unlikely to succeed irrespective of the leader.<br/>
<br/>
Will have to have a look. <br/>
<br ...
by Steeltrap
Tue Dec 21, 2010 11:41 pm
Forum: Gary Grigsby's War in the East Series
Topic: Benefits of leaders in high level HQs
Replies: 12
Views: 109

RE: Benefits of leaders in high level HQs

<t> The C&C issue was so crucial in "Hearts of Iron 2" with traits and ranks vital to effectiveness (not plugging it, simply the last 'complicated' war game I played for any time).<br/>
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While command points and distance to immediate HQ seem the most relevant, the rest strikes me as a litle ...
by Steeltrap
Thu May 27, 2010 4:27 am
Forum: Gary Grigsby's War in the East Series
Topic: Why not free production?
Replies: 250
Views: 3496

RE: Why not free production?

<t> The reasons I'd like to se it are:<br/>
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1. IT WAS FUN. You had to balance shifting factories to different types and the loss of available resources that created in combat units aginast the improved performances of units as they got the newer models. Necessary? No. Fun? YES.<br/>
<br ...

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