Search found 3 matches

by Pa1adin
Mon Aug 23, 2010 9:56 pm
Forum: Cross of Iron Modding
Topic: Bloody Omaha MMCCIII CoI Test 2
Replies: 123
Views: 8219

RE: Bloody Omaha MMCCIII CoI Test 2

<t> Great, this is what 'm looking for feedback wise.<br/>
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When the server is restarted you should see another 10 or so new maps.<br/>
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I've lowered the points a little.<br/>
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Do you think non-historical aspects like the pershings arriving on 17 june should be ...
by Pa1adin
Tue Aug 10, 2010 3:01 am
Forum: Cross of Iron Modding
Topic: Bloody Omaha MMCCIII CoI Test 2
Replies: 123
Views: 8219

RE: Bloody Omaha MMCCIII CoI Test 2

<t> Hi<br/>
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I'd prefer it stays up a little longer to see if the maps play ok further inland<br/>
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No big deal either way but if you can keep this campaign going a little longer that would be better.<br/>
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has anyone seen any out of place tanks/teams&nbsp; like lots of King ...
by Pa1adin
Thu Aug 05, 2010 11:44 pm
Forum: Cross of Iron Modding
Topic: Bloody Omaha MMCCIII CoI Test 2
Replies: 123
Views: 8219

RE: Bloody Omaha MMCCIII CoI Test 2

<t> Hi players<br/>
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Sorry about the maps error... i had tested them all in Cross of iron and they worked just fine.<br/>
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it looks like mmcc3 has an issue with the larger maps or Cross of iron has problems when maps are used in an operation.<br/>
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Any way I'm cutting the ...

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