Search found 7 matches

by Rbug
Tue Apr 16, 2013 8:38 am
Forum: Command Ops Series
Topic: Consolidated Fixes for Patch #4
Replies: 2
Views: 130

RE: Consolidated Fixes for Patch #4

Thank you Dave! Excellent work as usual.
by Rbug
Thu Mar 01, 2012 12:14 pm
Forum: Tech Support
Topic: Battle of The Roadblocks
Replies: 2
Views: 132

RE: Battle of The Roadblocks

Lieste,

Thank you for the quick response.

Bob
by Rbug
Thu Mar 01, 2012 11:51 am
Forum: Tech Support
Topic: Battle of The Roadblocks
Replies: 2
Views: 132

Battle of The Roadblocks

<r> I believe this post belongs here, in the Tech Support area.<br/>
<br/>
Using the latest version (4.3.249) and playing as the German: Objective Bizony is active from the start of the scenario to D3-0200. The scenario concludes D3-1800.<br/>
<br/>
Should the 10 points apply to <U><s>[u]</s ...
by Rbug
Mon Jan 30, 2012 10:06 pm
Forum: Command Ops Series
Topic: The pesky units behind your lines...
Replies: 18
Views: 238

RE: The pesky units behind your lines...

<t> I agree with you guys.<br/>
<br/>
It's one thing to bypass a legitimate fit and able fighting force on the way to an objective. The attacker does that at his own peril. But to overrun an enemy unit and send it off into the hinterlands for a lengthy rout recovery only to have it slip back onto ...
by Rbug
Wed Jan 19, 2011 11:34 am
Forum: Command Ops Series
Topic: How to prevent HQs from "Leading the Charge"...
Replies: 35
Views: 3698

RE: Battalion HQs "Leading the Charge"...

<t> Just an observation here - not looking to challenge anyone, but:<br/>
<br/>
should we consider the percentage settings for Leadership, Aggression, Determination, Efficiency, etc of the advancing battalion and any advancing companies? If these %s are high, perhaps the commanding officer has ...
by Rbug
Mon Dec 27, 2010 11:32 am
Forum: Tech Support
Topic: Minor Correction in Tutorial
Replies: 0
Views: 65

Minor Correction in Tutorial

<t> I noticed - while reviewing the organic structure of US forces in the Order of battle - that when I clicked on C Coy 24 Arm Eng Bn, the resulting icon in the gameplay screen showed a duplicate A Coy 24 Arm Eng Bn.<br/>
<br/>
Excellent game! Congratulations to the developers and all the ...
by Rbug
Mon Sep 27, 2010 10:01 am
Forum: Mods and Scenarios
Topic: Krause's Sound Mod
Replies: 33
Views: 1452

RE: Krause's Sound Mod

tyrspawn:

Thanks for the excellent mod and all your hard work.

Bob

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