Search found 13 matches

by Kregoth
Sat Mar 24, 2012 7:46 am
Forum: Distant Worlds 1 Series
Topic: Questions about current publishing
Replies: 8
Views: 125

RE: Questions about current publishing

<r> <QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
<br/>
Hi Kregoth,<br/>
<br/>
I think you've made a lot of assumptions here.<br/>
<br/>
We have and continue to everything possible to support Codeforce and get Distant Worlds out to as many people as possible while maximizing the return on ...
by Kregoth
Fri Mar 23, 2012 8:00 am
Forum: Distant Worlds 1 Series
Topic: Questions about current publishing
Replies: 8
Views: 125

Questions about current publishing

Snip: This topic has served it's purpose. WARNING: reading the replies below will seem confusing! sorry for the head scratching I am sure will ensue :)
by Kregoth
Tue Dec 14, 2010 6:16 am
Forum: Distant Worlds 1 Series
Topic: Game Balancing Issues
Replies: 3
Views: 68

RE: Game Balancing Issues

<t> Resources:<br/>
<br/>
I think I have seen this mentioned in the wishlist thread enough times for this to be in need of some ideas.<br/>
<br/>
As it stands now Resources can be gather infinitely and even gather incredibly fast, faster then I would like anyway. As it is now I can stick 4 or ...
by Kregoth
Tue Dec 14, 2010 5:58 am
Forum: Distant Worlds 1 Series
Topic: Game Balancing Issues
Replies: 3
Views: 68

Game Balancing Issues

<r> This thread is for discussing issues within the game that are in need of balancing/tweaking. <br/>
<br/>
I created this thread because I think it is something that can help the developers have an easier time seeing what aspects of the game that need balancing. Similar to the Master Wishlist ...
by Kregoth
Fri Dec 10, 2010 10:53 pm
Forum: Distant Worlds 1 Series
Topic: so i play DW after a couple of months break, and....
Replies: 8
Views: 92

RE: so i play DW after a couple of months break, and....

<t> Just to add I did ask if there where any improvements to the AI and a tester that was in the chat replied that they are much better now and even during the session one cried out that the AI just took out one of his monitoring stations. I am hoping that they are more tactically inclined about ...
by Kregoth
Fri Dec 10, 2010 7:15 pm
Forum: Distant Worlds 1 Series
Topic: Is it Eriks Birthday today?
Replies: 1
Views: 47

RE: Is it Eriks Birthday today?

was about to say his birthday was last month on 11/13/10 lol
by Kregoth
Fri Dec 10, 2010 3:50 am
Forum: Tech Support
Topic: Construction yards leave behind constructing ships...
Replies: 2
Views: 117

RE: Construction yards leave behind constructing ships...

Hmm not that I know off, But they will move out of the construction yard if they where given an order before they where finished being built which is sad because you cant complete it the rest of the way you have to scrap it.
by Kregoth
Fri Dec 10, 2010 3:47 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds: Return of the Shakturi
Replies: 282
Views: 8213

RE: Distant Worlds: Return of the Shakturi

there should be a transcript of chat tomorrow at least thats what was mentioned after it was finished.

by Kregoth
Fri Dec 10, 2010 3:34 am
Forum: Distant Worlds 1 Series
Topic: Micromanagers Intro to Distant Worlds: Return of the Shakturi
Replies: 130
Views: 3313

RE: Micromanagers Into to Distant Worlds: Return of the Shakturi

<t> O.o jamming and stealth me like... Great addition to the game imagine having your enemy take out your home world before you even knew they where there, and also directional jump sensing my guess with that means when a ship goes into warp drive mode you have no idea where they are actually going ...
by Kregoth
Fri Dec 10, 2010 3:26 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 53004

RE: Master Wishlist Thread

<t> Definitely will, would love to see some work on things with small independent colonies part of just colonizing them bugs me i think you should have to ask in a diplomatic way if they would like to join your growing empire instead of dealing with them as if they are newly found slaves lol. and ...
by Kregoth
Fri Dec 10, 2010 2:57 am
Forum: Distant Worlds 1 Series
Topic: Micromanagers Intro to Distant Worlds: Return of the Shakturi
Replies: 130
Views: 3313

RE: Micromanagers Into to Distant Worlds: Return of the Shakturi

<t> I see a typo there "maximumbase size" should be "Maximum base size" at least it looks that way to me could be the screenshot.<br/>
<br/>
EDIT:<br/>
Looking closer it is the screenshot but it's weird seeing how the top part is indented but not the second line under Increased Construction Size ...
by Kregoth
Fri Dec 10, 2010 2:10 am
Forum: Distant Worlds 1 Series
Topic: Micromanagers Intro to Distant Worlds: Return of the Shakturi
Replies: 130
Views: 3313

RE: Micromanagers Into to Distant Worlds: Return of the Shakturi

<t> It looks like the blue is everything you have queued but the torpedo is the only one actually getting any progress. Does that many only one tech in that area can be researched at once? I though laser weapons and torpedoes research was separate.<br/>
I am also guessing the top portion where the ...
by Kregoth
Fri Dec 10, 2010 1:45 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 53004

RE: Master Wishlist Thread

<t> Pirate game mode!<br/>
<br/>
Came up with this during The live chat today but the basic idea behind it is playing as a pirate gang. You wouldn't make money in the same way as the base game. Instead you would make money doing deeds like attack private ships and stations which nets you cash and ...

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