Search found 9 matches

by Solus
Sun Feb 13, 2011 2:30 am
Forum: Distant Worlds 1 Series
Topic: Most Favourite 4X Game Ever.
Replies: 110
Views: 1955

RE: Most Favourite 4X Game Ever.

ORIGINAL: drillerman
I'll start: ASCENDANCY
For anyone who liked Ascendancy, and currently has an iPhone: http://itunes.apple.com/au/app/ascendancy/id412523782
by Solus
Fri Jan 07, 2011 9:16 pm
Forum: Distant Worlds 1 Series
Topic: Three Reasons Creators Should Never Read Their Forums
Replies: 21
Views: 257

RE: Three Reasons Creators Should Never Read Their Forums

<r> In contrast to what Jeff thinks, sometimes the practice of hiring people to manage the community is a <I><s>[i]</s>cause<e>[/i]</e></I> of a significant amount of hate, if the communication isn't up to scratch. Civ V is a clear example of that - the publishers have been far too distant and ...
by Solus
Fri Dec 24, 2010 7:13 pm
Forum: Distant Worlds 1 Series
Topic: I am so weak...so weak
Replies: 29
Views: 479

RE: I am so weak...so weak

<t> There's been some research done on this sort of thing - how best to learn to perform complex tasks when you have many things to do.<br/>
<br/>
It turns out that if you need to do many different tasks at once, it's better to learn them together rather than separately. And it's better to gain ...
by Solus
Wed Dec 22, 2010 5:00 am
Forum: Distant Worlds 1 Series
Topic: Seriously thinking...
Replies: 29
Views: 256

RE: Seriously thinking...

<r> <QUOTE><s>[quote]</s>ORIGINAL: Simulation01<br/>
You know...I don't feel comfortable posting the link so I'm removing it. If your curious though...just type the name in Google and I'm sure it will come up.....( I don't wanna be a rule breaker )
<e>[/quote]</e></QUOTE>
Don't see why you ...
by Solus
Mon Dec 20, 2010 6:47 pm
Forum: Distant Worlds 1 Series
Topic: 'empire view': list of resources, any use?
Replies: 13
Views: 122

RE: 'empire view': list of resources, any use?

<r> <QUOTE><s>[quote]</s>ORIGINAL: forsaken1111<br/>
The enemy targets list is very useful as you can click it to assign an attack from the nearest strike force
<e>[/quote]</e></QUOTE>
Unfortunately that's <I><s>[i]</s>all<e>[/i]</e></I> you can do with it. It would be far more useful if it could ...
by Solus
Mon Dec 20, 2010 2:52 am
Forum: Distant Worlds 1 Series
Topic: Useless(?) Components in Default Base Designs
Replies: 19
Views: 232

RE: Useless(?) Components in Default Base Designs

<r> <QUOTE><s>[quote]</s>ORIGINAL: Shark7<br/>
Honestly, you could design the ultimate base to take advantage of all. Call it a resort base, but build it to starport specifications...with passenger compartments. Catagorize as resort though, should still function to get you the scenery income, but ...
by Solus
Mon Dec 20, 2010 2:40 am
Forum: Distant Worlds 1 Series
Topic: Expansion is great, but why...
Replies: 23
Views: 339

RE: Expansion is great, but why...

<r> <QUOTE><s>[quote]</s>ORIGINAL: Shark7<br/>
That's part of the problem of having a game that appeals to a global player-base. What is a separator to one is a decimal to another, etc.
<e>[/quote]</e></QUOTE>
That's where localisation comes in. You never hard code something like that, you design ...
by Solus
Sun Dec 19, 2010 8:08 pm
Forum: Distant Worlds 1 Series
Topic: Expansion is great, but why...
Replies: 23
Views: 339

RE: Expansion is great, but why...

It should be a very easy fix. Just about every programming language has string formatting functions which can automatically put commas in (or dots, or whatever the relevant localisation specifies).
by Solus
Tue Dec 14, 2010 11:55 pm
Forum: Distant Worlds 1 Series
Topic: Stability of Expansion on Release Day
Replies: 16
Views: 485

RE: Stability of Expansion on Release Day

ORIGINAL: Erik Rutins
...I will say no more until after release.
*waits patiently*

...

*fidget**fidget**fidget*

[:'(]

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