Search found 13 matches

by bartomanboy
Sun May 13, 2012 1:14 pm
Forum: Distant Worlds 1 Series
Topic: Make colonization tech race specific
Replies: 16
Views: 327

RE: Make colonization tech race specific

Carewolf, that's simply a great idea! It would balance the game a lot more. Totally support this!
by bartomanboy
Tue Jan 03, 2012 12:14 pm
Forum: The War Room
Topic: Research Question
Replies: 3
Views: 115

RE: Research Question

<r> At first, pure concentration on colonizations techs. <E>:)</E><br/>
Then, I personally like to make ships use raw power to defeat their foes. i.e. 6 reactors and a bunch of phasers. >:D<br/>
I also prefer to play with really high research costs, so it forces you a bit to concentrate research ...
by bartomanboy
Mon Jan 02, 2012 11:48 pm
Forum: Distant Worlds 1 Series
Topic: Automated tax rate gets set to 100%
Replies: 11
Views: 487

RE: Automated tax rate gets set to 100%

In my last game, I had human colonies randomly switching to my empire, I bet it was caused by the automated taxes too, lol.
by bartomanboy
Mon Jan 02, 2012 11:45 pm
Forum: Tech Support
Topic: Strange crash
Replies: 8
Views: 314

RE: Strange crash

You know what, I'm happy. Because I'm not the only one... lol
Soso, it's time to fix this, guys. ;)
by bartomanboy
Mon Jan 02, 2012 5:41 pm
Forum: Distant Worlds 1 Series
Topic: Same Species Independent Colonies
Replies: 7
Views: 339

RE: Same Species Independent Colonies

<r> I can only say that in my games, there are independent colonies of many different races. With many times some colonies of my own race scattered around the homeworld. <br/>
<br/>
I have been wondering though, that maybe if a certain race is not in-game as a main player, they get spawned as ...
by bartomanboy
Sun Jan 01, 2012 4:32 pm
Forum: Tech Support
Topic: Strange crash
Replies: 8
Views: 314

RE: Strange crash

Just had the same error after playing a long time... In a newly started game. The savegame and error details can be posted, just send me a message.
by bartomanboy
Thu Dec 29, 2011 9:38 pm
Forum: Tech Support
Topic: Strange crash
Replies: 8
Views: 314

RE: Strange crash

<r> Savegame has been uploaded to the server under the name of "Strange crash bartomanboy December 29 (1.7.0.6 & 1.7.0.7).dwg"<br/>
<br/>
P.S. The crashdump <E>:)</E><br/>
<br/>
<br/>
Distant Worlds - Crash Dump - 1.7.0.6<br/>
<br/>
21:10:05 Thursday, December 29, 2011<br/>
<br/>
<br ...
by bartomanboy
Thu Dec 29, 2011 6:56 pm
Forum: Tech Support
Topic: Strange crash
Replies: 8
Views: 314

RE: Strange crash

Just downloaded the 1.7.0.7 beta version and loaded the savegame. Which resulted in the same error. :)
by bartomanboy
Thu Dec 29, 2011 6:20 pm
Forum: Tech Support
Topic: Strange crash
Replies: 8
Views: 314

Strange crash

<r> I seem to get this error all the time after loading my savegame for a while.<br/>
I have no idea what it is, but it's kindof sad, since I can't continue my game as the error pops up at a certain time in-game.<br/>
A picture is added. The game version is Distant Worlds: Legends 1.7.0.6<br/>
I ...
by bartomanboy
Tue Jun 14, 2011 11:36 am
Forum: Distant Worlds 1 Series
Topic: book recommendation
Replies: 16
Views: 350

RE: book recommendation

Tschai, by Jack Vance. A book I read over and over again every few years! :)
by bartomanboy
Tue Jun 14, 2011 11:18 am
Forum: Distant Worlds 1 Series
Topic: Refueling/economy problems.
Replies: 6
Views: 153

RE: Refueling/economy problems.

<r> I am still learning the game, but I think I found an explanation for it. Always when I find a new empire, and swap territory maps, half of my freighter fleet gets dispatched because there are cheaper sources for raw materials in any of their systems. (Mostly their capital) Bad thing is, they don ...
by bartomanboy
Fri Jun 10, 2011 3:35 pm
Forum: Distant Worlds 1 Series
Topic: Refueling/economy problems.
Replies: 6
Views: 153

RE: Refueling/economy problems.

Yeah, I was wrong about the largest storage thing, it was just a thought of mine. :)
Still, what I find interesting is that I got good gas planets with mining stations all over my empire. Still they seem to prefer caslon from an AI's capital? That's something I don't understand.
by bartomanboy
Fri Jun 10, 2011 2:40 pm
Forum: Distant Worlds 1 Series
Topic: Refueling/economy problems.
Replies: 6
Views: 153

Refueling/economy problems.

<t> It seems that my civilian ships don't think about distance when my empire needs a resource.<br/>
Lets say my empire is in need of caslon, they go get caslon at the planet with the largest storage of caslon, which is often some alien capital planet on the other side of the galaxy.<br/>
This ...

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