Search found 17 matches

by Jounk33
Mon May 02, 2016 4:03 pm
Forum: Design and Modding
Topic: Sea Of Stars - development thread
Replies: 161
Views: 5438

RE: Sea Of Stars - development thread

<t> Your mod seems to be very similar to my project. And so I respect your work and waiting for release.<br/> Here just some suggestions:<br/> - There are some diffrents between fossil and alkane Hydrocarbonates. Alkanes can be find on Gasgiants and clouds (just for prewarp-fuel), but fossiles are o...
by Jounk33
Sun May 01, 2016 7:00 pm
Forum: Design and Modding
Topic: Sea Of Stars - development thread
Replies: 161
Views: 5438

RE: Sea Of Stars - development thread

<t> Nice project. I'am working on a similar mod for myself, so I can stop work if you bring out your mod.<br/> One point I don't like in your mod. You name special elements such like copper or diamond. So think about this fact, that some elements have nearly the same attributs and you can bring them...
by Jounk33
Fri Jan 16, 2015 7:54 pm
Forum: Design and Modding
Topic: Race families - collection & ideas
Replies: 16
Views: 712

RE: Race families - collection & ideas

<t> This are the true biologigal classifications<br/> 1. Life ?<br/> 2. Domain<br/> 3. Kingdom (Animals, Plants, Fungi, Bacterium)<br/> 4. Division (Body, bone, no bone, kind of scelett )<br/> 5. Class (Reptilian(Avian), Fish, Amphibia, mammalia....for Chordata)<br/> 6. Order<br/> 7. Family<br/> 8. ...
by Jounk33
Thu Jul 12, 2012 5:38 pm
Forum: Design and Modding
Topic: Legends: Shipset Limit ?
Replies: 7
Views: 233

RE: Legends: Shipset Limit ?

<t> I've got it [:)]<br/> It was the folder "other" I've just put it in my "Distant Worlds/Customization/Jounks Species/shipImages" and all works fine.<br/> For all other with the same problem:<br/> you need not only a numeric serie from family0 to your last family folder, you need the "other" folde...
by Jounk33
Thu Jul 12, 2012 2:45 pm
Forum: Design and Modding
Topic: Legends: Shipset Limit ?
Replies: 7
Views: 233

RE: Legends: Shipset Limit ?

<t> Distant Worlds/Customization/Jounks Species/shipImages<br/> There I put my new shipsets. And yes, family21 is the last vanilla Shipset, and I create folder from "family22 till family31" there is a path from family0 till family31, there is no lost number . And all are in the folder "Customization...
by Jounk33
Thu Jul 12, 2012 10:01 am
Forum: Design and Modding
Topic: Legends: Shipset Limit ?
Replies: 7
Views: 233

Legends: Shipset Limit ?

<t> Hi,<br/> I've costumize 10 new species and I want to give them new Shipsets.<br/> In the moddigguide; I've read, it is possible to make comletely new shipset families.<br/> So I've startet to make 10 new sets, call them "Family22" till "family31".<br/> But every time I'am start with a new race a...
by Jounk33
Wed Aug 31, 2011 4:01 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 36277

RE: Disabled Ships

<t> My wishes for a better DW.<br/> The ability to colonize a planet class alone should not decide the planet class.<br/> Much more begs the question whether a race tolerates gravity, atmosphere and temerature.<br/> <br/> So my concern is to introduce gravity, atmosphere and temerature values &#...
by Jounk33
Wed Aug 31, 2011 3:55 pm
Forum: Design and Modding
Topic: The Modder's Masterlist
Replies: 204
Views: 7738

RE: The Modder's Masterlist

<t> My big concern, planets in conjunction with the races.<br/> I find the whole concept is a disaster.<br/> Point 1:<br/> You should set concrete which planetclasses can be colonized by a race. E.g. Ocean Planet and marsh Planet, swamp and desert planet and Continentalplanet. So far it is only poss...
by Jounk33
Mon Aug 29, 2011 4:04 pm
Forum: Design and Modding
Topic: Deadly Planets as homeworld possible?
Replies: 26
Views: 448

RE: Deadly Planets as homeworld possible?

<r> Not all Spezies of the StarWars Universe I like.<br/> But Lucas and his Autors have made with their Spezies a science.<br/> Every race is listed in a categorie, with background and historystory.<br/> <URL url="http://starwars.wikia.com/wiki/Species">http://starwars.wikia.com/wiki/Species</URL><b...
by Jounk33
Sun Aug 28, 2011 7:05 pm
Forum: Design and Modding
Topic: Deadly Planets as homeworld possible?
Replies: 26
Views: 448

RE: Deadly Planets as homeworld possible?

<r> <QUOTE><s>[quote]</s>ORIGINAL: tjhkkr<br/> I see some Star Wars looking races -- the three-eyed Gran in the mammals (), and then the Bossk (Trandoshian) - like Creature in the reptilian... Yippie! <e>[/quote]</e></QUOTE> Yes, I study the StarWars Universe some time ago and I see, Lucas and his a...
by Jounk33
Sun Aug 28, 2011 6:02 am
Forum: Design and Modding
Topic: Deadly Planets as homeworld possible?
Replies: 26
Views: 448

RE: Deadly Planets as homeworld possible?

<r> Well I'll working on a list of my suggestions.<br/> But this will take some time, because my wishes are very comprehensive. And english is not my motherlanguage.<br/> Thanks for the help<br/> <br/> By the way, this are the races of my personal mod<br/> <br/> <IMG src="https://www.matrixgames.com...
by Jounk33
Sat Aug 27, 2011 5:08 pm
Forum: Design and Modding
Topic: Deadly Planets as homeworld possible?
Replies: 26
Views: 448

RE: Deadly Planets as homeworld possible?

<t> Humans on iceplanets was only an example.<br/> What I want do is overhaul all races so I personally like this races.<br/> <br/> In DW and in all other space empire games, the original breeds are just not logical for a biological perspective.<br/> In a macro cosmos, as in a galaxy, it has no biol...
by Jounk33
Sat Aug 27, 2011 4:37 am
Forum: Design and Modding
Topic: Deadly Planets as homeworld possible?
Replies: 26
Views: 448

RE: Deadly Planets as homeworld possible?

ORIGINAL: Jounk33
We can adjust the homeplanet, But where we can adjust what planets can be colonized by which race.
by Jounk33
Fri Aug 26, 2011 9:28 pm
Forum: Design and Modding
Topic: Deadly Planets as homeworld possible?
Replies: 26
Views: 448

RE: Deadly Planets as homeworld possible?

Heho,
A other question about planets and races.
We can adjust the homeplanet, But where we can adjust what planets can be colonized by which race.
For example, if I want to make ice planets possible for human, how does that work?
But I think this is again hard coded.
by Jounk33
Tue Aug 23, 2011 8:24 am
Forum: Tech Support
Topic: German Version DW and the Addon
Replies: 1
Views: 76

German Version DW and the Addon

Hi,
I have the german Version of DW, so is it possible to install the Addon (only in english language) ?
by Jounk33
Mon Aug 22, 2011 6:26 pm
Forum: Design and Modding
Topic: Deadly Planets as homeworld possible?
Replies: 26
Views: 448

RE: Deadly Planets as homeworld possible?

Thanks,
I'am wondering about the poor modding possibilities of DW. Even MOO3 had more modding support.

But Dw is still a Space Empire game I like.


by Jounk33
Mon Aug 22, 2011 2:25 pm
Forum: Design and Modding
Topic: Deadly Planets as homeworld possible?
Replies: 26
Views: 448

Deadly Planets as homeworld possible?

<t> Hi to all,<br/> my first post here.<br/> I've read the Modding guide for DW and my question is, is it possible to make planet classes like gas giant or rocky planets habitable for a race ?<br/> Is it so, with wich number I can do so in race.txt ? ( 0=Condinental.....5=Volcanic ) <br/> <br/> I wa...

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