Search found 52 matches

by colonyan
Sun Apr 29, 2012 9:08 pm
Forum: Distant Worlds 1 Series
Topic: Something big coming?
Replies: 23
Views: 407

RE: Something big coming?

Also worried that new elements puts more troubles or burden on AI empires.
by colonyan
Sun Apr 29, 2012 8:59 pm
Forum: Distant Worlds 1 Series
Topic: highest difficulty not so difficult?
Replies: 37
Views: 992

RE: highest difficulty not so difficult?

<t> I will stand on the side that higher difficulty AIs should have allowed to cheat. <br/>
<br/>
They are supposed to be highly advanced space faring civilizations. They should be able to handle basic logistics pretty good. But coding resource is limited. Then there should be a way to simulate ...
by colonyan
Sun Dec 25, 2011 7:55 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 44100

RE: Master Wishlist Thread

<r> <B><s>[b]</s>Too much space creature alarms<e>[/b]</e></B><br/>
Instead of alraming player each time a ship encounter a space creature, instead of making alarm, <br/>
leave a mark on the map which tells the player the type and number of space creature observed there.<br/>
<br/>
<B><s>[b]</s ...
by colonyan
Sun Dec 25, 2011 7:37 pm
Forum: Tech Support
Topic: DW Will not start
Replies: 3
Views: 157

RE: DW Will not start

<t> I got it work...<br/>
<br/>
After some struggle[:(][:(], I've let the game installer install 3.5 dotnet framke work and <br/>
directX 9 although I had already 4.0 and X11. <br/>
<br/>
Then Voila, it works. <br/>
Got some struggle at each install. Guess my copy doesn't really like me ha ha ...
by colonyan
Sun Dec 25, 2011 5:00 pm
Forum: Tech Support
Topic: DW Will not start
Replies: 3
Views: 157

RE: DW Will not start

<r> DxDiag 64bit.txt <br/>
35.1 KB <br/>
[/align]<LINK link="http://www.megaupload.com/?d=EXTRHWFA"><s>[link=http://www.megaupload.com/?d=EXTRHWFA]</s> www.megaupload.com/?d=EXTRHWFA<e>[/link]</e></LINK><br/>
<br/>
DxDiag.txt [/align] 24.4 KB [/align]<LINK link="http://www.megaupload.com/?d ...
by colonyan
Sun Dec 25, 2011 4:10 pm
Forum: Tech Support
Topic: DW Will not start
Replies: 3
Views: 157

DW Will not start

<t> Hi. <br/>
I recently got new system and installed the game their. It wont launch.<br/>
<br/>
OS:Windows7 64 bit<br/>
I have installed the game not on SSD C: drive which is used exclusive for operating system<br/>
but in D: drive which is conventional hard drive.<br/>
<br/>
My vista 32 bit ...
by colonyan
Mon Dec 12, 2011 11:22 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 44100

RE: Master Wishlist Thread

<r> <B><s>[b]</s>Civil Sector Lobbying into&nbsp;State Sector Affecting Foreign Policy<e>[/b]</e></B> <B><s>[b]</s>etc<e>[/b]</e></B><br/>
Prominent and pompous Financial/Defense/Energy/Religious sector lobby and some times<br/>
over take the important decision making. For an example a friendly ...
by colonyan
Fri Dec 09, 2011 6:49 pm
Forum: Distant Worlds 1 Series
Topic: New Distant Worlds v1.7.0.6 Public Beta Now Available!
Replies: 53
Views: 1077

RE: New Distant Worlds v1.7.0.6 Public Beta Now Available!

<r> More customer means more money for DW team. More money for DW team means they can work on the game longer or make!<br/>
Its a good thing! [:)]
<QUOTE><s>[quote]</s>Dear DW dev team i really appreciate your hard work. <br/>
But i'm worried that you will burn out. <br/>
Today we have friday ...
by colonyan
Fri Dec 09, 2011 4:19 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 44100

RE: Master Wishlist Thread

Per Planet Garrison Troop Number Setting
Player can set the number of minimum troops to be kept on a colony.
Facilitate troop management in event of surface warfare during invasion and defending the invasions.
by colonyan
Fri Dec 09, 2011 4:07 pm
Forum: Distant Worlds 1 Series
Topic: I had a dream: "DW: Economica" expansion pack
Replies: 14
Views: 297

RE: I had a dream: "DW: Economica" extension pack

<t> I'm sure of my self that I will get another expansion(s) if it will be made. <br/>
<br/>
But I'm really not sure about adding more element in economy, especially in monetary way.<br/>
To be honest, I do not like bringing in our current methodologies to future telling games. <br/>
It is in ...
by colonyan
Wed Dec 07, 2011 9:34 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 44100

RE: Master Wishlist Thread

<r> <B><s>[b]</s>Defunct Mechanoids<e>[/b]</e></B><br/>
<br/>
They are old time wanna be Ancient Guardians. Or some sort of.<br/>
They have fundamental logic failure and acts like simple few cell animals.<br/>
They consume resource, multiplies and destroy every thing in their path.<br/>
<br ...
by colonyan
Wed Dec 07, 2011 9:24 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 44100

RE: Master Wishlist Thread

<r> <B><s>[b]</s>New Pirates Behaviors/Mechanism<e>[/b]</e></B><br/>
1. They will try snatch the resource out from the mining/gas mining station<br/>
instead of destroying it. If they succeed, they will grow in size faster.<br/>
<br/>
2. They will try takeover the mining/gas mining/resort ...
by colonyan
Wed Dec 07, 2011 9:02 pm
Forum: Distant Worlds 1 Series
Topic: Update Schedule Information
Replies: 195
Views: 4087

RE: Update Schedule Information

<r> <QUOTE><s>[quote]</s>- AI now more careful about honoring empire territory when building new bases, especially when starting a new game with a pre-expanded empire <e>[/quote]</e></QUOTE>
<br/>
In contrary, would AI be feel offended if human or other AI empire builds a base within their sphere ...
by colonyan
Tue Dec 06, 2011 9:37 pm
Forum: Distant Worlds 1 Series
Topic: Update Schedule Information
Replies: 195
Views: 4087

RE: Update Schedule Information

<r> <QUOTE><s>[quote]</s>
I'm personally willing to sacrifice some RPing diffrences so that AI empires get proper, effective ship designs. Woodmans suggested powerplay mode would be sweet indeed.<e>[/quote]</e></QUOTE>
<br/>
As long as the mode is optional, I'm fine... <br/>
(putting aside what ...
by colonyan
Tue Dec 06, 2011 9:35 pm
Forum: Distant Worlds 1 Series
Topic: Can I prevent my auto-ships from entering Guardian space?
Replies: 29
Views: 410

RE: Can I prevent my auto-ships from entering Guardian space?

Before this gets fixed, are there any way getting lid out the Ancient Gurardians?
Seems like they don't do anything significant from what I've played so far.
If they are gone, this problem is half solved for time being....
by colonyan
Mon Dec 05, 2011 4:27 pm
Forum: Distant Worlds 1 Series
Topic: Rusan Technology Installation Wonder Move
Replies: 8
Views: 275

RE: Rusan Technology Installation Wonder Move

<t> Yeah, AI doesn't seems to be aiming for Rusan. <br/>
So if 2 empires got started Rusan construction and one party have started 1 second late,<br/>
100K spent on the second party becomes wasted...?<br/>
<br/>
Maybe second ones and third one should give also some effects but much lower ones ...
by colonyan
Mon Dec 05, 2011 4:23 pm
Forum: Distant Worlds 1 Series
Topic: Bugs stole my Korabian spice!
Replies: 13
Views: 379

RE: Bugs stole my Korabian spice!

<t> It would be nice if sphere of influence had two layers.<br/>
1. Inner layer which gives exclusive resource access right.<br/>
2. Outer layer which gives territory effect. <br/>
<br/>
But yeah if some sort of significant investment can assure sphere of influence remote from any colony would ...
by colonyan
Mon Dec 05, 2011 4:09 pm
Forum: Distant Worlds 1 Series
Topic: Rusan Technology Installation Wonder Move
Replies: 8
Views: 275

RE: Rusan Technology Installation Wonder Move

<t> Colonize-able planet/moon type are limited and is highly situational dependent. <br/>
Also its not that they are going to be using war ships they've put money and resource quickly. <br/>
They build, not using and paying more maintenance.<br/>
<br/>
After a while, Rusan seems to be out class ...
by colonyan
Mon Dec 05, 2011 4:04 pm
Forum: Distant Worlds 1 Series
Topic: New Distant Worlds: Legends v1.7.0.4 Public Beta Available!
Replies: 68
Views: 1715

RE: New Distant Worlds: Legends v1.7.0.4 Public Beta Available!

About explorers exploring enemy systems and getting attacked.

Its OK, if some or many of them dies in process of getting info, its really annoying to have all those under attack
sign. Smaller independent under attack notifier would be nice...
by colonyan
Mon Dec 05, 2011 3:50 pm
Forum: Distant Worlds 1 Series
Topic: Rusan Technology Installation Wonder Move
Replies: 8
Views: 275

RE: Rusan Technology Installation Wonder Move

<r> does expression<br/>
<br/>
goes balls out for<br/>
<br/>
means they don't care about it...? From what I read at the rest of your post it seems like so...?<br/>
<br/>
Maybe empire with wonder should get hidden envy parameter from other empires. <E>:D</E><br/>
<br/>
Edit: AH ok. They do ...

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