Search found 21 matches

by Verstorbene
Fri May 23, 2014 8:40 pm
Forum: Design and Modding
Topic: Distant Worlds Extended Universe 1.0.3 released 40 races
Replies: 750
Views: 33296

RE: Distant Worlds Extended Shadows 3.0.4 released 38 races

DAT TIMING. Thanks. Installing the mod now. =]
by Verstorbene
Fri May 23, 2014 8:36 pm
Forum: Design and Modding
Topic: Distant Worlds Extended Universe 1.0.3 released 40 races
Replies: 750
Views: 33296

RE: Distant Worlds Extended Shadows 3.0.4 released 38 races

Anyone know if the existing shadows mod is mostly compatable with Universe? The wait is too much for me!
by Verstorbene
Wed Apr 24, 2013 5:38 am
Forum: Design and Modding
Topic: [REL] *UPDATED! Royal Navy Edition updated to Legends
Replies: 48
Views: 2380

RE: [REL] *UPDATED! ShipNames.txt IJN Edition

<t> Sorry for the chain post. I've decided to make my little program thing into a full tool, and want one of the end results of this little project to be a huge compilation of ship names (shuffed, as well, so you don't have to eat through 1 mod to get to another).<br/>
<br/>
I wanted to know if I ...
by Verstorbene
Wed Apr 24, 2013 5:22 am
Forum: Design and Modding
Topic: [WIP] Shipnames Manipulation/Collection
Replies: 5
Views: 118

RE: shipNames String Manipulation

<r> Also, just had another idea. I've often wanted to merge a bunch of shipname mods. My problem is, unless I hand-randomize them, I'll only ever see the names from one mod, until I make a ton of ships.<br/>
<br/>
<B><s>[b]</s>Solution:<e>[/b]</e></B> Add a feature to shuffle names when writing ...
by Verstorbene
Wed Apr 24, 2013 5:18 am
Forum: Design and Modding
Topic: [WIP] Shipnames Manipulation/Collection
Replies: 5
Views: 118

RE: shipNames String Manipulation

In response to Bingeling, the current functionality supports doing that (see above example output), but only so long as you supply enough names such that you never run out. Otherwise, it'll go to default name generation without prefixes/suffixes.
by Verstorbene
Wed Apr 24, 2013 5:15 am
Forum: Design and Modding
Topic: [WIP] Shipnames Manipulation/Collection
Replies: 5
Views: 118

RE: shipNames String Manipulation

<t> Streamlined the program a little bit to be more legible (for when I can post a link to the source.<br/>
<br/>
A question for anyone who's interested: Would an option for a default "bleed through" prefix/suffix be useful?<br/>
<br/>
FOR EXAMPLE, the following is example output using Shark's ...
by Verstorbene
Mon Apr 22, 2013 11:44 pm
Forum: Design and Modding
Topic: [WIP] Shipnames Manipulation/Collection
Replies: 5
Views: 118

[WIP] Shipnames Manipulation/Collection

<r> Okay, so this has gone from a crappy little program to a full-fledged shipname manipulator project. The end result of which will be a huge compilation of shipnames, by class, randomized, with different common prefixes/suffixes. I'll also release the program I use to do this in order to let you ...
by Verstorbene
Mon Apr 22, 2013 9:25 pm
Forum: Design and Modding
Topic: [WIP] EVE Online & DUST 514 MOD (Update:Modding Diary 6/7)
Replies: 232
Views: 8246

RE: [WIP] EVE Online & DUST 514 MOD (Update:Modding Diary 6/7)

Note to self: Keep restarting the game until I have a Deklein's worth of Technetium in my general vicinity.

Tech moons best moons.
by Verstorbene
Mon Apr 22, 2013 4:23 pm
Forum: Design and Modding
Topic: Sirian's Ship Mod
Replies: 14
Views: 608

RE: Sirian's Ship Mod

There are a lot of quality ship families here. Nice work!
by Verstorbene
Mon Apr 22, 2013 4:21 pm
Forum: Design and Modding
Topic: [WIP] EVE Online & DUST 514 MOD (Update:Modding Diary 6/7)
Replies: 232
Views: 8246

RE: [WIP] EVE Online & DUST 514 MOD (Update:Modding Diary 6/7)

Distant Worlds: The one area in which Sovereignty Grinding is fun!
by Verstorbene
Mon Apr 22, 2013 2:16 pm
Forum: Design and Modding
Topic: [REL] *UPDATED! Royal Navy Edition updated to Legends
Replies: 48
Views: 2380

RE: [REL] *UPDATED! ShipNames.txt IJN Edition

Now that I think about it, maybe I should ask you what would be useful for mass string manipulation? Something that might make making another mod like this not a complete pain in the rear?
by Verstorbene
Mon Apr 22, 2013 2:12 pm
Forum: Design and Modding
Topic: [REL] *UPDATED! Royal Navy Edition updated to Legends
Replies: 48
Views: 2380

RE: [REL] *UPDATED! ShipNames.txt IJN Edition

<t> Well, I just meant that I would need three more posts (including this one) + seven days before I can post a link to anything. Both are already pastebin'd, and all I did was to modify your work. You're the guy who spent all the time putting these names in. I merely wrote a program that ...
by Verstorbene
Mon Apr 22, 2013 4:40 am
Forum: Design and Modding
Topic: [REL] *UPDATED! Royal Navy Edition updated to Legends
Replies: 48
Views: 2380

RE: [REL] *UPDATED! ShipNames.txt IJN Edition

EDIT: UGH, Ignore this doublepost. Or delete it please
by Verstorbene
Mon Apr 22, 2013 4:37 am
Forum: Design and Modding
Topic: [REL] *UPDATED! Royal Navy Edition updated to Legends
Replies: 48
Views: 2380

RE: [REL] *UPDATED! ShipNames.txt IJN Edition

<r> The downside to being a lurker is, when I can actually contribute something, I can't post links. <I><s>[i]</s>hooray<e>[/i]</e></I><br/>
<br/>
I think I can upload a shipName.txt though.<br/>
<br/>
I wrote a quick java program (very lazy, all of 5 minutes of work, 10 minutes of pasting back ...
by Verstorbene
Sat Jan 19, 2013 1:56 am
Forum: Design and Modding
Topic: [WIP] EVE Online & DUST 514 MOD (Update:Modding Diary 6/7)
Replies: 232
Views: 8246

RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7)

This mod is going to make me noticeably happier upon release. I'd kill just for those shipsets alone.

Going to be one of the coolest total conversions for DW ever.
by Verstorbene
Thu Nov 08, 2012 6:50 am
Forum: Design and Modding
Topic: [WIP] EVE Online & DUST 514 MOD (Update:Modding Diary 6/7)
Replies: 232
Views: 8246

RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7)

I would sacrifice my firstborn child just for an early crack at those shipsets.

Oh, and is it just me or are there no escort ships in those previews? What ship class will you use for escorts? Another frigate from Eve?
by Verstorbene
Sun Sep 02, 2012 11:22 pm
Forum: Design and Modding
Topic: MASS EFFECT MOD [Released 1.00]
Replies: 217
Views: 6284

RE: MASS EFFECT MOD [wip]

ORIGINAL: Verstorbene

I'm going to play the crap out of this. As the Geth. No more structural weaknesses for me.

Heh. Speaking of which, I spawned right next to Quarians.
by Verstorbene
Thu Aug 30, 2012 1:36 am
Forum: Design and Modding
Topic: MASS EFFECT MOD [Released 1.00]
Replies: 217
Views: 6284

RE: MASS EFFECT MOD [wip]

I'm going to play the crap out of this. As the Geth. No more structural weaknesses for me.
by Verstorbene
Mon Mar 05, 2012 2:12 am
Forum: Design and Modding
Topic: [REL] [Universe] Character Symbol Mod
Replies: 8
Views: 515

RE: [REL] Character Symbol Mod

Thanks for the fix, Tampa.

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