Search found 350 matches

by Kanov
Thu Mar 13, 2025 2:48 pm
Forum: Mods and Scenarios
Topic: AntiquePunk mode. Operation: Pshada Bay
Replies: 24
Views: 638

Re: AntiquePunk mode. Operation: Pshada Bay

really nice.
Are you drawing them by hand using some sort of sprite creator tool? how do you plan to do the animations?
by Kanov
Wed Feb 26, 2025 6:50 pm
Forum: Tech Support
Topic: mod support features
Replies: 13
Views: 1376

Re: mod support features

another couple suggestions if other patch is in the works: -Survivors from teams that get disbanded due to high casualties and merged into depleted teams should get to keep their original weapons they had from their original squad. (present in the original CC2) -Wounded (yellow health) soldiers shou...
by Kanov
Wed Feb 26, 2025 6:35 pm
Forum: Close Combat: Last Stand Arnhem
Topic: 17.6 Repair and Replacement
Replies: 14
Views: 1414

Re: 17.6 Repair and Replacement

And immediately performed 2 acts of cowardice with his gun crew lol. The poor guy needs some R&R. No I think you got the timeline wrong: -Schwarztkopf was a member of a PzGrenadiere team. The MG42 gunner actually. -His whole team was killed by a tank, he was the whole survivor. -He panicked in ...
by Kanov
Fri Nov 29, 2024 8:24 pm
Forum: Close Combat - Cross of Iron
Topic: Smarter Opponent AI and Bugfix Mod
Replies: 6
Views: 538

Re: Smarter Opponent AI and Bugfix Mod

just occured to me... could it be possible to use say PNG format images instead of TGA with this new render library SDL?

is the reason for the videos not working the format they are rendered? if so could one convert them to another more modern video format in order to have them play in-game?
by Kanov
Thu Nov 28, 2024 3:44 pm
Forum: Close Combat - Cross of Iron
Topic: Smarter Opponent AI and Bugfix Mod
Replies: 6
Views: 538

Re: Smarter Opponent AI and Bugfix Mod

Hi,
This is a big surprise, I will check it out once when I get home.

what is meant by this?
-Has a rewritten renderer based on SDL. It is more likely to work properly with modern Windows.

Also, do you plan to improve the AI on other games from the series?

cheers and keep improving!
by Kanov
Wed May 22, 2024 8:25 pm
Forum: Mods and Scenarios
Topic: LSA workbook v40
Replies: 13
Views: 1644

Re: LSA workbook v40

Hi, Maybe this helps you https://web.archive.org/web/20131123081553/http://closecombat.matrixgames.com/WaR/WaRVox.html Index of voice cues from CC4 based games (CC4 up to LSA) https://web.archive.org/web/20041021083926/http://users.stargate.net/~mcconmy/voxcue.htm index of voice cues in CC3 The scre...
by Kanov
Tue Feb 20, 2024 4:19 am
Forum: Tech Support
Topic: crash to desktop
Replies: 1
Views: 471

crash to desktop

got a CTD while playing a single battle. Got this in event log: <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> <System> <Provider Name="Application Error" Guid="{a0e9b465-b939-57d7-b27d-95d8e925ff57}" /> <EventID>1000</EventID> <Version>0</Version...
by Kanov
Tue Feb 06, 2024 7:24 pm
Forum: Close Combat Series
Topic: Will there by any more Close Combat games?
Replies: 5
Views: 1301

Re: Will there by any more Close Combat games?

SteveMcClaire wrote: Tue Feb 06, 2024 1:11 am It is my understanding that Slitherine does have plans for future Close Combat games, but they would be the ones to make an annoucements about what they are, when they are ready to do so.
At least there's a small chance of a new game. Thanks for sharing!
by Kanov
Mon Jan 29, 2024 9:06 pm
Forum: Tech Support
Topic: Turret/Barrel Shadows
Replies: 2
Views: 630

Re: Turret/Barrel Shadows

Thanks for answer.

Cheers!
by Kanov
Sat Jan 27, 2024 7:06 am
Forum: Tech Support
Topic: Turret/Barrel Shadows
Replies: 2
Views: 630

Turret/Barrel Shadows

Hi,

Is it possible to add Turret/Cannon shadows for vehicles? So when the turret turns, you can see the barrel shadow (and Turret) turning and casting a shadow on the terrain.



Thanks.
by Kanov
Tue Dec 19, 2023 6:40 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Aggressive Morale Failure Stop
Replies: 2
Views: 550

Re: Aggressive Morale Failure Stop

You can choose to not use that feature.

I think it represents that the losing side disengages and retreats to better defensive positions, where the attacker has to once again rethink his attack options.

It's a help for the A.I. mostly, in multiplayer I think it's not used.
by Kanov
Sat Dec 09, 2023 7:30 pm
Forum: Armored Brigade
Topic: Armored Brigade MOD 1943
Replies: 11
Views: 3915

Re: Armored Brigade MOD 1943

Hi,

Nice looking sprites there. How did you manage to make them?

Very nice job!
by Kanov
Fri Dec 08, 2023 2:57 am
Forum: MODS and Scenarios
Topic: New Sprite guide
Replies: 23
Views: 5265

Re: New Sprite guide

Very nice tutorial, the sprites look so sharp and colorful, full of details.

Is there a guide showing how to make a sprite from scratch? maybe using a 3D model or a schematics image?

Thanks!
by Kanov
Tue Nov 21, 2023 4:36 pm
Forum: Close Combat: Last Stand Arnhem
Topic: 17.6 Repair and Replacement
Replies: 14
Views: 1414

Re: 17.6 Repair and Replacement

He was reunited with his beloved gun after all. Thanks to mick(xe5) for posting the hexadecimal table in another thread.
by Kanov
Thu Nov 02, 2023 3:07 am
Forum: Tech Support
Topic: Auto fill depleted teams with new soldiers?
Replies: 13
Views: 1446

Re: Auto fill depleted teams with new soldiers?

Hi, I posted this in another thread discussing something similar: a gunner from a pzgrenadier(mg) team, the sole survivor of said team, got requisitioned into a depleted Zugtrupp team; he even retained his position 'Gunner' but Zugtrupp teams don't have MG42's. Also retained his kills and acts of co...
by Kanov
Mon Jun 19, 2023 5:55 pm
Forum: Cross of Iron Modding
Topic: Any play this anymore? Gen. Nader here.
Replies: 3
Views: 740

Re: Any play this anymore? Gen. Nader here.

maybe try on the discord channel.
by Kanov
Wed Jun 07, 2023 10:23 pm
Forum: Tech Support
Topic: Custom Videos - Hardcoded parameters?
Replies: 7
Views: 1040

Re: Custom Videos - Hardcoded parameters?

All right.

I appreciate the feedback, many thanks!
by Kanov
Wed Jun 07, 2023 5:03 am
Forum: Tech Support
Topic: Custom Videos - Hardcoded parameters?
Replies: 7
Views: 1040

Re: Custom Videos - Hardcoded parameters?

Hello, Steve, Thanks for the offer, I sent you a PM. And another thing we found out was that the campaign intro video (not the game intro) plays only if the campaign is named the same as the stock one: "Grand Campaign". Presumably this is also true for the other campaigns and operations an...
by Kanov
Sun Jun 04, 2023 7:59 pm
Forum: Tech Support
Topic: Custom Videos - Hardcoded parameters?
Replies: 7
Views: 1040

Re: Custom Videos - Hardcoded parameters?

Indeed, changing bitrate of video allowed it to play fully.

But still would like to know if there are some time and resolution size set limits? fwiw I managed to have a video played in fullscreen :!: but the game cuts the play time.
thanks.

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